Skyrim

File information

Last updated

Original upload

Created by

saixml

Uploaded by

saixml

Virus scan

Safe to use

20 comments

  1. ItsKeithme
    ItsKeithme
    • premium
    • 2 kudos
    Ported?
  2. deleted150923488
    deleted150923488
    • account closed
    • 9 kudos
    I love the classic CRPG dungeon layout! Great design choice!
  3. r4bblerous3r
    r4bblerous3r
    • member
    • 11 kudos
    Great job. Truly atmospheric. Its like the shadow temple from zelda for skyrim. One problem, Idk if its mod related, but when the 'skeleton warrior' enemies are killed their armor textures freak out and stretch all over the floor - for example if his arm goes flying off into the corner of the room, the armor texture tries to connect the torso and the arm, resulting in a freaky stretch of armor texture going across the room, connecting all the bones.


    1. ExodusRisen
      ExodusRisen
      • member
      • 2 kudos
      I am so glad I was not the only one who got this issue... it was, for me, the most annoying bug (and the only bug thankfully) in the mod. If this could be fixed, then the mod would be perfect at least in my eyes. I tried my own temporary fix for my own copy of the mod... I basically went in and replaced all of the mod's undead enemies with ones from the vanilla game and from Dawnguard and that did the trick. What gave me the idea to try that was when I noticed that Dawnguard's skeletal mages do not have the stretching problem that this mod's skeletal mages do (and the ones from the vanilla game are set up so that their cloaks vanish when you kill them, probably to prevent this sort of glitch from happening). However, this was not easy to do (it took practically forever) and I would not recommend such a temporary fix for everyone to attempt. But if the creator of the mod were to consider fixing that stretching bug in this mod for good... this could be one way it could be accomplished. In any case, I do hope this gets fixed officially sometime, since otherwise I found the mod very fun to play through! *Smiles*

      Note: I noticed this problem was also present in the mod " Depth of Cavern " the classical-style dungeon crawl mod also by this mod's author... but it was less evident there because the skeletal mages were less common to encounter. So if this mod were to be fixed, that one should probably be fixed as well so that both of these incredibly fun mods will be glitch-free.
  4. 101VRanger
    101VRanger
    • BANNED
    • 8 kudos
    this mod deserves FAAAAAAARRRRR more endorsements and praise!!!! 
     
    just wanted to say that ... thanks again for this good job 
  5. daventry
    daventry
    • member
    • 30 kudos
    There seems to be a Serious Conflict when using this Mod, http://skyrim.nexusmods.com/mods/33692 the Screen Flashes and Quests Restarts itself and i keep going into Third Person View, when just Disabling that Mod, this Mod has No Problem.
  6. 101VRanger
    101VRanger
    • BANNED
    • 8 kudos
    VERY impressive mod so far dude. I am so tired of installing and uninstalling quest and/or dungeon mods that CTD, simply are overcrowded by foes or they just need level 60 or over to be playable ... but this particular mod of yours has a perfect balance between number of foes, challenge, can be played from level ... 30 IMO or around it till the end of game, and with no CTDs at all for me.

    Spoilers here ...
    Spoiler:  
    Show

    And the skeletons ... FINALLY a worthy army of skeletons to deal with!!! goodness ... those poisoning Raising zombies ... and the weapons of the others ... really very well done and thought.

    enjoyed a lot cleaning the Catacombs, I'm just in the Hive and I lost Luna Aeyris and Martina followers there once being level 59, guess I will leave them in wait at catacombs 'cause these Hive foes seems to be a deadly problem for no dragonborn no essential followers, u know ... <img class=">



    thank u a lot, oh, and loved the map location where u placed this <img class=">

    gonna be endorsing soon <img class=">

    P.D. final question, is this dungeon set as clearable? it's definitely hard to clean this whole place just to come back and find it full of foes again EVERY time u come back, u know ... let's just hope it is ...
  7. pangallosr
    pangallosr
    • member
    • 52 kudos
    saixml - I was having a great time until I tried to get into the Hive. CTD's, this is the first time I've had a problem with any of your mod's. Tried changing load order, unloading other mods, running without SKSE, nothing gets me in. Can I get a coc for the Hive?
    Anyway, if I can't get in, it's been a great archer shoots fest for me
  8. JMB
    JMB
    • member
    • 0 kudos
    *** spoilers ahead ***

    Well, I finished the dungeon. Thought it was really cool. My companions got several beat-downs in The Hive, and I almost died twice. I like how just when you think you've killed off a wave, here comes more.

    The Master's Room was funny. My companions have an armor rating over 400 and wield smithed Ripper Sword and Ebony Sword with elemental enchantments. They held their own in there. I helped out with The Master. I kept hearing Iona and Aegis say "DIE, DRAGON!" LOL

    Yes, the final battle was epic, but I was expecting more magic. Me and Aegis got thrown down once by the force shout.

    I agree that if you're level 20 or below, you will probably get owned badly in there, as it should be.

    Overall, I had a lot of fun in Marsh Catacombs. Thanks a lot!
  9. JMB
    JMB
    • member
    • 0 kudos
    I took Iona and Aegis into the Catacombs and went through the first level. I like the fact that the monsters are high level and all carry daedric weapons. They can put a beating on you. I'm letting my companions attack, while I heal them.

    It's really dark in there. I can't see where I'm going without a lantern.

    Tomorrow, it's into the Hive. I hope it's real tough in there!
  10. JMB
    JMB
    • member
    • 0 kudos
    How is it that you managed to create a whole new dungeon stocked with monsters at only 230KB? Seems unbelievable.