Pretty sure there used to be a port. Anyhow, I'm gonna port this over to SSE in a little bit when I get access to my desktop. Hit me up if you still need.
Hi bud i successfully ported the armor dont ask about the frostmourne ??????? it just glitches everything. Im.guessing its the special effect on the sword that needs changing i dunno.
Me too. Oh i ported it too except the frostmourne well...is fucked. The thing glitches everywhere i dont know if special effects need to be edited on it that i dont know what to do.
I don't know I ported this mod years ago for personal use, and Frostmourne works fine. The only thing that does not work is the glowing power effect that surrounds the character when completely armored. The armor textures don't look too great in SSE though.
All right I reinstalled the mod for SSE and everything works as it should. Frostmourne works fine and the aura you get called "Death Stare" works too. If anyone wants a copy pm me. I just ask you do not upload the mod without the author's permission.
Lucifer's "No Enchant" versions of the swords simply have a different enchantment that doesn't do the soul drain visual, but it's still needed for his blue lightning effect. Problem is it's still enchanted.
For yourself and anyone else looking for an actual enchant-free version of the swords, I successfully removed the enchantments using tes5edit from the "NE" versions in the optional file. This removes the glowing blue lightning and the draw sound but retains the hilt glow and frost cloud, plus I can now enchant them. Just for safety I would advise you remove all instances of the swords from your game manually using the console before doing that, but I'm not sure that's necessary.
Yea... sorry I vanished. My life is just absolute s*** when it comes to work. (16-18 hours a day).
I might start up again. It's just time consuming having to relearn everything everytime I step away from the modding scene.
I've seen some work by Kurasa25. Hoping to hope onto his bandwagon and Provide him models/meshes and effects. No way do I have time to run a mod or implement the data package, but I can still make shit. I made a bunch of stuff.
New helmet with integrated Dark blue face, white Hair and flaming blue eyes and a new sword visual effect for starters. Juat need to get it to him or something.
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Lich King?! HELL YES!
P.S Test gloves look sick. Massive yes.
For yourself and anyone else looking for an actual enchant-free version of the swords, I successfully removed the enchantments using tes5edit from the "NE" versions in the optional file. This removes the glowing blue lightning and the draw sound but retains the hilt glow and frost cloud, plus I can now enchant them. Just for safety I would advise you remove all instances of the swords from your game manually using the console before doing that, but I'm not sure that's necessary.
I might start up again. It's just time consuming having to relearn everything everytime I step away from the modding scene.
I've seen some work by Kurasa25. Hoping to hope onto his bandwagon and Provide him models/meshes and effects. No way do I have time to run a mod or implement the data package, but I can still make shit. I made a bunch of stuff.
New helmet with integrated Dark blue face, white Hair and flaming blue eyes and a new sword visual effect for starters. Juat need to get it to him or something.
My newly proportioned suit is a work in progress.