This page was last updated on 01 November 2014, 4:52AM
Changelogs
Version .9.1
Redguard "Adrenaline Rush" 1/day power changed to passive 2x stamina regeneration while in combat.
Breton "Dragonskin" 1/day power changed to passive, constant 15% spell absorption chance racial ability called "Magical Affinity".
Nords given passive racial ability called "Racial Enmity" that gives 20% extra damage to all elves. (*Except Falmer. I forgot them until I wrote that and will add them later.*)
Dragon Priests given the NPC treatment (can pickpocket, feed on [probably], and attempt dialogue with them; they can dual-wield, pick up items, and use all equip types.)
Version .9
Added Hagraven changes to main mod.
Vampires now have toggleable Night Eye and permanent water breathing.
Khajiit Night Eyes is now toggleable and their unarmed damage increased to 15.
Draugr can be pickpocketed but are not labeled as NPCs; one assumes that being dead has rotted their minds too far for that.
Version .8.5
*Mostly an update for the separate Falmer-only and No-Falmer standalone files.
*Edited Hagravens in the same way as Falmer.
Version .8
-Fine-tuned racial height and weight adjustments. Now only Imperials are a boring "1.0" across the board.
-Major racial stat overhaul: edited the base health/magicka/stamina, stat regen, and carry weight of all playable races in accordance with a formula based in equal parts on the Morrowind/Oblivion racial stats and intuition.
-Similar Vampire race stat overhaul. Vampires now have increased carry weight, increased base health, increased magicka regen, lesser stamina, and slashed stamina regen, based on their non-vampire counterparts.
-Special note: ArgonianRace and ArgonianRaceVampire now regen health in combat.
-Removed Argonian Histskin power.
-Increased magicka regen during combat from 33 to 50%.
Version .7
Changed the racial text of most elves to have the "-mer" name as the primary and "elf" as the secondary. (Orcs are the exception.)
Adjusted racial heights. Bosmer are tiny, Altmer are very tall, Bretons are shorter than average.
Made children killable and pickpocketable, which includes vampire feedable.
Added Argonian "Tough Hide" power.
Changed Giant and Mammoth sizes to 5.0 and 3.0 respectively.
Unchecked "no comabt in water" on all NPC races, but it doesn't seem to be working.
Major Falmer changes: Turned Falmer from "creatures" to "NPCs"; they will now inhabit black soul gems. They are now pickpocketable, able to be spoken to (for all the good it will do), have no combat restrictions, and are 90% blind instead of 80%.
Also added an Immortal Child version which leave chidren unable to be killed, still able to be pickpocketed and fed from.