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This page was last updated on 01 November 2014, 4:52AM
- Changelogs
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Version .9.1
- Redguard "Adrenaline Rush" 1/day power changed to passive 2x stamina regeneration while in combat.
- Breton "Dragonskin" 1/day power changed to passive, constant 15% spell absorption chance racial ability called "Magical Affinity".
- Nords given passive racial ability called "Racial Enmity" that gives 20% extra damage to all elves. (*Except Falmer. I forgot them until I wrote that and will add them later.*)
- Dragon Priests given the NPC treatment (can pickpocket, feed on [probably], and attempt dialogue with them; they can dual-wield, pick up items, and use all equip types.)
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Version .9
- Added Hagraven changes to main mod.
- Vampires now have toggleable Night Eye and permanent water breathing.
- Khajiit Night Eyes is now toggleable and their unarmed damage increased to 15.
- Draugr can be pickpocketed but are not labeled as NPCs; one assumes that being dead has rotted their minds too far for that.
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Version .8.5
- *Mostly an update for the separate Falmer-only and No-Falmer standalone files.
- *Edited Hagravens in the same way as Falmer.
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Version .8
- -Fine-tuned racial height and weight adjustments. Now only Imperials are a boring "1.0" across the board.
- -Major racial stat overhaul: edited the base health/magicka/stamina, stat regen, and carry weight of all playable races in accordance with a formula based in equal parts on the Morrowind/Oblivion racial stats and intuition.
- -Similar Vampire race stat overhaul. Vampires now have increased carry weight, increased base health, increased magicka regen, lesser stamina, and slashed stamina regen, based on their non-vampire counterparts.
- -Special note: ArgonianRace and ArgonianRaceVampire now regen health in combat.
- -Removed Argonian Histskin power.
- -Increased magicka regen during combat from 33 to 50%.
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Version .7
- Changed the racial text of most elves to have the "-mer" name as the primary and "elf" as the secondary. (Orcs are the exception.)
- Adjusted racial heights. Bosmer are tiny, Altmer are very tall, Bretons are shorter than average.
- Made children killable and pickpocketable, which includes vampire feedable.
- Added Argonian "Tough Hide" power.
- Changed Giant and Mammoth sizes to 5.0 and 3.0 respectively.
- Unchecked "no comabt in water" on all NPC races, but it doesn't seem to be working.
- Major Falmer changes: Turned Falmer from "creatures" to "NPCs"; they will now inhabit black soul gems. They are now pickpocketable, able to be spoken to (for all the good it will do), have no combat restrictions, and are 90% blind instead of 80%.
- Also added an Immortal Child version which leave chidren unable to be killed, still able to be pickpocketed and fed from.
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January 2024
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17 Jan 2024, 12:20AM | Action by: BlacqGuard
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'Ankh\'s Racial Tweaks'
August 2022
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13 Aug 2022, 9:41AM | Action by: tsc96
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July 2022
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03 Jul 2022, 12:10AM | Action by: purringParadox
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May 2022
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15 May 2022, 2:33AM | Action by: InfinityKage
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February 2022
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03 Feb 2022, 1:35PM | Action by: pinkameanaplot
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January 2022
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20 Jan 2022, 3:49PM | Action by: Buersjoel
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October 2021
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16 Oct 2021, 12:33AM | Action by: IssaKobayashi
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04 Oct 2021, 5:16PM | Action by: Samea
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September 2021
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27 Sep 2021, 2:43AM | Action by: D0wakiN
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June 2021
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25 Jun 2021, 4:11PM | Action by: Theatricallity
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April 2021
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23 Apr 2021, 1:00PM | Action by: Gegunman
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October 2020
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09 Oct 2020, 1:12AM | Action by: PharohBacon
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September 2020
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23 Sep 2020, 1:16AM | Action by: PharohBacon
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June 2020
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20 Jun 2020, 5:02AM | Action by: buriedseaflower
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01 Jun 2020, 2:46AM | Action by: Nymphonomicon
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April 2020
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11 Apr 2020, 6:55AM | Action by: Deleted59358716User
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November 2019
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18 Nov 2019, 9:36PM | Action by: Mildcat69
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March 2019
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30 Mar 2019, 5:58PM | Action by: PinkiePiePotatoPie
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May 2018
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27 May 2018, 6:59PM | Action by: warriorworms
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April 2018
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12 Apr 2018, 6:15AM | Action by: akixxfiro
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