This page was last updated on 28 August 2017, 2:26PM
Changelogs
Version 3.1
-Fixed issue with the bartender quest where the quest giver name would not show in the objective and you will also no longer be able to ask customers if they want a drink if you do not have alchohol on you.
-Fixed issue with the debug mcm where the quest would reset to the same broken quest.
-Added a debug spell for people that do not have Skyui.
-Removed the Raise system options from MCM.
- Jobs amount requirement for raises have been lowered: 125 jobs for *hard* jobs and 250 for *easy* job is what is required to get the last raise.
Version 3
-Added a raise menu so you will be able to get up to 5 raises for your job
-Added a debug menu to reset broken quests.
-Pelt trader and the fish buyer have been removed from the game, you will now be able to trade your pelt/fish to the hunter and fisherman in the wilderness.
-Cook npc has been removed from the game, the cook quest will be handled by the innkeepers, cooking pots in the palaces have been removed.
-Brewery worker npc has been removed, you can now get the quest from Sabjorn/Mallus for Honningbrew and Indaryn for Black Briar.
-The Dragon hunter now wears a set of iron armor instead of dragonscale.
-All quests giver except for the Captains have grown tired of being on their feet all day and they will now take a break at the Inn from 6 pm to 6 am (they will still offer quests at this time)
-Limited locations for the Archeology and Bounty jobs.
Version 2.2
-Fixed issue where the alchemy quest would not start.
-Minor changes to the guard quest (i.e Troublemaker showing without you ever talking to a guard).
-The merchant quest has been removed from the mod, will either be completely redone or removed permanently.
-Fixed issue with the blacksmith objective which would not show the name of the quest giver.
Version 2.1.1
Fixed issue with Alchemy quest where the starting dialogue would not initialize.
Version 2.1
v2.1
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-Mcm menu will now show the vanilla values (v1.1) from the start so you won't need to set them up when you first start the mod. The message box asking you to do so will be gone.
-Removed some of the extra blacksmith dialog which is definitely not needed.
-Did some changes to the delivery/postman/tax collector quest so there will be less risk of a bad npc to be chosen, dragonborn dlc npcs should also no longer be chosen as a target.
-Bartender job has been partly re-written and now uses the innkeepers for quest givers.
-Removed custom npcs for the Blacksmith,Bartender, Alchemist, Priest and Hall of the Dead jobs.
-Updated the Jobs of Skyrim book to reflect the changes to the quest givers/locations.
-TESEdit cleanup
Version 2.0.1a
Repackaged file so the SEQ folder is in the Data folder.
Version
-Added MCM menu for reward and item values.
-Some quests (delivery man sender,tax collector, guard) will now send you to local areas.
-Fixed issue with the Cook not checking if you had the proper gold amount before giving you salt pile
-The priest,tax collector and delivery quests have been separated in different quests (so you can take 1 per hold)
-Prisoner escort for the guard job has been removed
-2 new task: patrol and troublemaker has been added to the Guard job.
-Necromancer should now give you 4 different quests instead of just 1.
-All dialogues have been changed to use in-game responses.
-Fixed issues with quests not reseting properly.
-You will now only be able to get 1 set of armor per Captain for the Guard job.
-Lowered item needed for the poacher and bartender quests.
-Grammar fixes.