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Ecremer

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ecremer

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36 comments

  1. max190
    max190
    • premium
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    hey there.. does anybody follow this mod anymore?!
  2. max190
    max190
    • premium
    • 0 kudos
    nice mod..
    but.. could you please reduce the number of the frozen chaurus and their spawn locations (maybe restricting them in the glacial areas)? they keep appearing everywhere.. they almost decimated riverwood.. lol
  3. AgeOfMandrew
    AgeOfMandrew
    • member
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    Created a new character and at level 1 I noticed the Gremlin (tiny giants) still have the giant AI - They smash down with their club and I go flying and die as if they were full sized giant.

    Also found a vampire exile that spawned in a giant camp (with only other giants) in the daylight.

    Otherwise the premise of the mod sounds cool but I haven't tested much yet.
  4. ecremer
    ecremer
    • BANNED
    • 6 kudos
    No need for clean install for 3.1 just size changes and leveled list caps changed for inproved diversity. So once you reach 70 there won't be 100 giants after you!!! Just download the esp and overwrite the old one!
  5. ecremer
    ecremer
    • BANNED
    • 6 kudos
    3.0 is live people. Read the description for update instructions.
  6. ecremer
    ecremer
    • BANNED
    • 6 kudos
    Version 3.0 will be here in about 30 minutes. Just preping everything now.

    @Aipex8
    I think I've met in the middle with you on the sex change for the exiles. Now there are 4 seperate vampire bosses that players from previous elder scrolls may recognize. One of which is a dark elf female.

    @everyone
    The new update will bring the grand total to 19 new npcs. And I've also added a few lower leveled Vampiric Children and gremlins. Ironing out the bugs right now. Let me know about the scale of these new creatures, I have no idea what they'll look like in-game.
  7. Aipex8
    Aipex8
    • supporter
    • 382 kudos
    Actually Movarth was good. You don't need to change him. I'll keep an eye out for any others though.
  8. ecremer
    ecremer
    • BANNED
    • 6 kudos
    I thank you for your support. After a great deal of review. I have killed every single on of my Npcs multiple times. The dual weilding NPCs are overpowered. I want it to be hard, not impossible without cheating. So rather than breaking the level caps, which would do nothing for the damage dealt by the Nordic Raiders, Heirs of The Red Eagle etc. I will rather remove the perk "Dual Savagery" from their spell list. This will essentially cut their dual power attacks in half. They will still be powerful and deadly, but they SHOULD be tactically sound. Meaning that if you know what you are doing, they shouldn't kill you every time.

    @Space Marine
    Look for your new buddy in the 3.0 update!

    @Apex8
    Good Idea will do for Morvath and Lokil in 3.0 update. Let me know if you find more. Boethia Cultist may be added too, he was technically a dark elf with his fighting style preserved, but he also had a nord face and nordic raider gear.
  9. SpaceMarine4040
    SpaceMarine4040
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    Maybe add a high level chaurus, i always hated them and their poison, (dont increase the melee damage, justh their poison effect, size and health), And Thalmor assassins.
  10. Aipex8
    Aipex8
    • supporter
    • 382 kudos
    Yeah, Movarth also remains male but has the stats and equipment of your exiles, which is nice.

    Concerning Lokil, from the wiki:

    "Lokil's appearance and equipment are randomly generated to that of a Master Vampire. However, his voice will always remain the same."

    If he's the only issue, possibly editing the NPC and giving him a static appearance instead would fix the problem.