Please read the following before posting a question:
-> Read the description page, it contains a lot of information about SIC. -> It contains information about installation, load order, bash tags and a nifty FAQ section to answer recurring questions -> Try to search the forum thread for an answer - we have already answered many questions.
Installation & NMM:
If you use NMM for installing and downloading mods, keep in mind that the tool can have a problem with large zip archives. It may take a few tries until it activates the mod successfully.
NMM can have issues with activating large mods on 32-bit versions of Windows or on computers low on system resources. If you have issues activating the mod, try shutting down all other running programs (including your web browser) to free up some system resources. If that doesn't work, download the mod manually, and shut all running programs. Then load NMM, and select "add mod from file" (the blue jigsaw icon at the top left of the mods tab) and browse to wherever you downloaded the mod to, and NMM should then install and manage the mod as usual. If that still doesn't work you may have to install in Mod Organizer or Wrye Bash - or try a full manual install, but that is not recommended.
This is not a problem with the mod, but a problem with NMM itself.
Installation & MO:
If you use Mod Organizer for installing mods, use the integrated FOMOD installer only.
User Comments:
This thread is for explicit questions about this particular mod. We are willing to give a lot of support to our users, but we are not responsible for every user's mod load order nor do we give support for all kinds of mods.
High Level Enemies - SIC Edition has been added to the Nexus as an optional file. HLE SIC Edition is a version of HLE by dalquist, offering a more consistent version of that mod - which adds higher level vanilla enemies - while using SIC.
This REQUIRES the SIC main file to be installed first. See here for details about this add-on to SIC.
DO NOT USE the "SIC - Falskaar" esp unless you also use the mod Falskaar. Disable this esp in your mod manager.
This file has been long available via the official SIC website, but this a trial to see if things are more manageable if all in one place (i.e. here).
After the completion of the SIC SE v7.1 update, I will update SIC LE accordingly. It will include bug fixes, script optimisations, new textures (1K, 2K, and 4K), but it won't include any new content beside some model changes.
I don't have the original ESP I created as base for the SE version anymore. Merging both LE ESPs again would most likely result in different FormIDs and I would have to work on two different mods at the same time. A thing I can't do.
Using xEdit to backport changes from SE to LE can work, but I don't want to expose SIC SE to random issues nobody can forsee. The LE CK doesn't automatically update records from Version 44 to 43 like the SE CK does when loading a LE mod (auto updates records from 43 to 44).
Hey mod authors and posters. I like the mod mostly overall but is there a way to shrink these ancient slaughterfish down to a more reasonable size? 9/10 of them dont even fit in the rivers anymore. Looks janky and pretty non-immersive.
It's a shame there's no standalone mod which just adds the lootable Draugr and Falmer armor, because that's all that I really wanted. Honestly, anything calling itself "Immersive" puts me off, specially when this mod is riddled with nonsensical, unbalanced mobs which have nothing to do with TES lore and look incredibly wonky and out of place. I disabled every single option in MCM and yet I keep encountering bullshit enemies like those shout-spamming "Draman" or whatever, so I don't want to even imagine just how messy the game would get with all of those extra spawns enabled... And I don't get what's the deal with a simple enemy like the frostbite spider having a bazillion variants which all that do is bloat the mod files.
Anyway, I guess this is one of those mods for people who just want to dump a lot of stuff into their game for the sake of variety even if the result is a mess. I'll just try to make my own ESP with the lootable armors and nothing else. Balance aside, I can respect the amount of work that was put into this, but it really doesn't appeal to me.
Hi, sorry to say that because I know that this mod is the result of a lot of work. But since I uninstalled the mod I no longer have a redundant CDT.It ruined several saves for me, because at each crypt -> CDT, each Dwamer ruin -> CDT, exploration of Skyrim -> CDT... I recommend rather the creature mods of 4thUnknown and Mihail corrected by Xtudo.
I would like a way to remove the armors added by this mod, or at least to have the option to use bodyslide. I found many creatures being overpowered as well, so I just disabled pretty much everything, but I still have the armors and rags.
For whatever reason I cant use this mod, nexus tells me that the mod is for an older version of Skyrim and fallout. If I try to play with the mod anyway then the game wont start. Is there a version of this mod that works for Skyrim AE
Hello this mod is highly awesome. Can you also add update where it will spawn more Skeleton Draman Master frequently with numerical adjustments on chance on spawning it on open world of Skyrim?
9180 comments
-- Full Changelog --
Installation & Upgrade Details
Compatibility Information
High Level Enemies - SIC Edition
IMPORTANT:
Please read the following before posting a question:
-> Read the description page, it contains a lot of information about SIC.
-> It contains information about installation, load order, bash tags and a nifty FAQ section to answer recurring questions
-> Try to search the forum thread for an answer - we have already answered many questions.
Installation & NMM:
If you use NMM for installing and downloading mods, keep in mind that the tool can have a problem with large zip archives. It may take a few tries until it activates the mod successfully.
NMM can have issues with activating large mods on 32-bit versions of Windows or on computers low on system resources. If you have issues activating the mod, try shutting down all other running programs (including your web browser) to free up some system resources. If that doesn't work, download the mod manually, and shut all running programs. Then load NMM, and select "add mod from file" (the blue jigsaw icon at the top left of the mods tab) and browse to wherever you downloaded the mod to, and NMM should then install and manage the mod as usual. If that still doesn't work you may have to install in Mod Organizer or Wrye Bash - or try a full manual install, but that is not recommended.
This is not a problem with the mod, but a problem with NMM itself.
Installation & MO:
If you use Mod Organizer for installing mods, use the integrated FOMOD installer only.
User Comments:
This thread is for explicit questions about this particular mod. We are willing to give a lot of support to our users, but we are not responsible for every user's mod load order nor do we give support for all kinds of mods.
This REQUIRES the SIC main file to be installed first. See here for details about this add-on to SIC.
DO NOT USE the "SIC - Falskaar" esp unless you also use the mod Falskaar. Disable this esp in your mod manager.
This file has been long available via the official SIC website, but this a trial to see if things are more manageable if all in one place (i.e. here).
After the completion of the SIC SE v7.1 update, I will update SIC LE accordingly. It will include bug fixes, script optimisations, new textures (1K, 2K, and 4K), but it won't include any new content beside some model changes.
I don't have the original ESP I created as base for the SE version anymore. Merging both LE ESPs again would most likely result in different FormIDs and I would have to work on two different mods at the same time. A thing I can't do.
Using xEdit to backport changes from SE to LE can work, but I don't want to expose SIC SE to random issues nobody can forsee. The LE CK doesn't automatically update records from Version 44 to 43 like the SE CK does when loading a LE mod (auto updates records from 43 to 44).
Anyway, I guess this is one of those mods for people who just want to dump a lot of stuff into their game for the sake of variety even if the result is a mess. I'll just try to make my own ESP with the lootable armors and nothing else. Balance aside, I can respect the amount of work that was put into this, but it really doesn't appeal to me.
Lootable Dungeon Armors
https://www.nexusmods.com/skyrim/mods/75625
... lets me have ancient nord armour with my milk. Hope it's good for you! \o/