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This page was last updated on 13 October 2017, 9:48AM
- Changelogs
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Version v6.5.2b
- Version v6.5.2b
This is a maintenance release, and as such does not contain much in the way of new features, but mainly contains fixes.
- -Stormcloak wolves faction fix. Now correctly part of Stormcloak faction, will not attack NPCs or player unless opposing faction.
- Daedroth death loot drop fix - was using werewolf death loot drop. New ingredient item Daedroth Teeth created (using Ice Wraith teeth model), with similar effects to those of Daedroth Teeth in TES4: Oblivion.
- DLC2.esp fix for invisible Steadfast Dwarven Spider follower from Kagrumez; record now points to correct template.
- ITM record cleaned in Tes5Edit.
- Version v6.5.2b
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Version v6.5.2a
- Version v6.5.2a
This is a maintenance release, and as such does not contain much in the way of new features, but mainly contains fixes and rebalances.
- carried forward cell changes from current Unofficial Patches
- adjusted AI settings for Dwarven ambush Centurion LvlNPC
- added proper fix for immortal centurions
- dragon perch marker isFullLOD flags removed to fix compatibility issues with Run For Your Lives
- adjusted SICWERoad Quest Node
- removed some Durzog entries from canyon prey level list and added more animal entries -> rarer Durzog encounter
- changed Durzog death item list (removed boar items)
- adjusted vanilla giant lists -> more vanilla type giants
- ITM record cleaned in the DLC2 esp
- Version v6.5.2a
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Version v6.5.2
- - added low level variants of Daedra Worshipper
- added new unique Daedra summon staffs (carried by worshippers)
- Dwarven Mechanical Dragons now have a 50% spawn chance
- added several Dragon Marker at Dwemer Ruins -> no more perma flying Dragons and more dynamic fights
- exchanged some Draman shouts with their Draman variants
- raised general Draman shout cooldown ( + 5-15 sec. depends on shout type)
- added Storm Call shout to high level Draman Bosses
- fixed a bug that causes disabled Draman bosses to respawn after loading a savegame
- revamped additional spawn script -> controllable max spawn amount (1-3) / lowered general chance to get three additional actors to 20%
- wolves will know only get additional spawns fitting their fur color: black / grey, red, brown / timber and snow / ice
- repositioned the swords on Imperial & Stormcloack saddles
- added MCM option to stop NPC potion distribution (ASIS compatibility)
- added MCM option to raise the slider value range for cell options (Requiem compatibility)
- fixed a bug that prevents applying user set cell values if the random respawner is set to Deactivated
- fixed a bug that made Steel Plate and Stormcloak Helmets invisible
- added wearable variant of the wingless Steel Plate Helmet & hornless Iron Helmet
- adjusted several SIC event conditions
- altered kill handling of the Cliffracer script and implemented the USKP solution to prevent save bloat
- fixed big collision of Cliffracers
- implemented several script improvements from the upcoming unofficial patches update
- carried forward misc changes from the upcoming unofficial patches update
- - added low level variants of Daedra Worshipper
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Version v6.5.1
- updated Soul Cairn spawn trigger references to prevent log spam
- tweaked several AI packages for certain SIC random events
- reimplemented SIC boss toggles
- added option to enable unrestricted Skeleton resurrection
- added unique spider poisons for several SIC spider variants
- added new armor variant for Dremoras
- added Dreugh
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Version v6.5
- see SIC Google page for v6.5 changes and full SIC changelog (too long)
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Version v6.1.3
- silenced cliffracer script
- altered resurrection script -> independent static low chance to trigger resurrection while looting / every skeleton comes back to life only once
- included mechanism to prevent certain magic effects from getting attached to the player
- overworked the Undead Rag Lord (Skeleton & Draugr variant) - clothes (rags and bandages) can now be fully looted / make use of the Hair & Beard randomness SIC introduced
- fixed a small issue in the combined Draugr hair & beard level lists -> beard and hair at the same time are now possible
- fixed a few wrong assigned death item level lists
- all SIC undeads now respond correct to extra damage made by silver weapons
- carried forward cell / worldspace changes from the latest unofficial patches
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Version v6.1.2
- fixed an error that prevented Goblin Tribes from fighting each other
- fixed 1 Goblin mesh that caused a CTD for some people
- fixed an issue with Dwarven Centurions that could lead to invincible spawns
- fixed a bug that prevented some Draugr from equipping their helmet
- fixed 2 falmer meshes with holes in the arms
- fixed the ore & egg spawner -> both scripts now check more often for changed MCM settings
- overworked all Draugr level lists -> should fix rare invisible encounter
- overworked all Dremora level lists -> fixes problems with quest used & summonable NPCs
- changed some scripts to use the translation.txt & added missing parts -> translators can now translate every scripted message
- corrected a wrong spell name
- fixed a bug that prevented Hybrid Soul Cultists from transforming
- removed water spawn points near docks
- removed junk from the main BSA and tweaked some textures (reduced BSAs file size about 200mb)
- added loot functionality for iron armor wearing Draugr -> this includes new female variants and random hair / beard / armor combinations
- added Plague Wolf including a new disease, model and texture
- added some missing spider and troll variants that lacked level list integration
- added Skeleton Acolyte and Draman Skeleton Akolyte
- added custom wolf pup meshes (Hypno88)
- several Ore Guardian tweaks: a) random size b) random loot amount c) change skin after looting (like ore veins after mining)
- added mouth movement for Draman Norokdir
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Version v6.1.1
- fixed a bug that distributes 2 melee weapons to missile npcs
- fixed a bug that prevented the player from looting certain ambush skeletons
- fixed a CTD if SIC is used together with Skyrim Monster Mod -> download and install the SIC Patch from the MoMod download page
- with the new MoMod SIC patch water creatures from both mods will spawn at all spawn points
- added missing script file to the Skyrim Immersive Creatures - DLC2.bsa
- fixed "Draugr Overlords" and enabled armor looting for them
- added a Hotfix ESP for SkyRe users - removes crossbows from bandits and prevents animation glitches with SIC Skeletons
- fixed an issue that prevents the default difficulty setting from being activated properly
- reduced skeleton default resurrection chance from 60% to 40%
- fixed a bug that added Draman shouts to the player
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Version v6.1
- Draugr Overhaul: loot & wearable armor
- Armored Skeleton Overhaul: fall apart on death and their armor is loot & wearable armor
- added faction patrol spawns
- DLC2: Goblin Overhaul / Freelancer Goblins & 6 Goblin Tribes + Goblin War Encounter Quests
- fixed reported bugs (for example Riekling issues)
- overworked skeleton resurrection
- various mesh and texture fixes
- For the complete Changelog visit: https://sites.google.com/site/immersivecreautres/details/changelog
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Version v5.1.1
- fixed a issue with invisible skeletons
- modified skeleton list for levels 1-5
- reduced spawn chance of Bristleback and Rieklings (DLC2)
- OTHER: fixed Installer so that people that don't own the latest DLC aren't forced to install the optional plugin
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Version v5.1
- added new night time spawn points for Vampires, Werewolves and Hybrids
- added low level variants of existing and new SIC creatures ( < level 5)
- added high level variants of existing and new SIC creatures ( > level 50)
- balanced mid level spawns ( level 16 - 24)
- balanced Dwemer Spectre Spells
- added a large variety of new Falmer and some other new creatures
- for full details read the description page
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Version v5
- many new creatures
- rework of nearly all meshes
- resurrection & transformation features
- for more details take a look at the description page - v5 is a very comprehensive update
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Version v4e
- implemented Dragon CTD fix for current savegames
- lowered Riekling Health Regen during combat
- Rieklings can now be knockdowned
- little tweak of Draman Skeleton level list to prevent excessive spawning of the shade variant
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Version v4d
- fixed random CTD issue people reported
- Dwarven Mechanical Dragon no longer spawns from beginning - spawn dependent on progress of the Main Quest
- loot change of Draman Skeleton & Draman Skeleton Boss
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Version v4c
- Riekling CTD fix
- Dwarven Mechanical Soulgaining animation fix
- deleted some spawnpoints in possible problem areas
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Version v4b
- rebuilt esp from the last stable (v3a)
- mesh fix regarding Dwemer Constructs
- added 2 new Dwemer Construct variants
- added Undead Imperial Legate
- added new Wolf textures
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Version v4
- removed most Skyrim Monster Mod creatures - Giant Brute & variants still present
- added new Goblin
- added many creatures made by Grohiik: Dwemer Construct, Draugr Knight, Draugr Lich,Draman Felalnir
- added new Giant variants (Dawnguard model) - Cave, Frost & Tundra
- added Tundra Troll & Armored Tundra Troll
- added Ancient Glass & Glass Golem
- added new Armored Skeletons with Steel & Steel Plate Armor - both rusty
- added Armored Skeleton with Dragonbone Armor - very low spawn chance
- added a unique model for King Olaf One-Eye
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Version v3a
- fixes a bug regarding Giant behavior
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Version v3
- overworked the low level Dwarven Mechanical Dragon
- fixed a bug that prevents the Hybrid Conjurer from conjuring Hybrids
- added a few new spawnpoints for Skeletons, Draman, Cliffracer & Hybrids
- added several new Giant Weapons
- total overhaul of the spawning system -> new creatures will be much more rare
- comprehensive expension of the Undeads in Skyrim - Armored Skeletons & Draugr, Ancestor Ghost & Lich
- new creatures: Giants, Werewolves, Ancient Glass Golem, Goblin & Riekling
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Version v2a
- several bugfixes regarding invisible creatures
- added 3 different types of Feral Wolves - includes a pup version (see pics)
- added 5 Wraith variants (see pics)
- added 3 bear cub variants
- fixed missing slaughterfishes from SkyMoMod and added them back into the game
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Version v2
- new water creature variants: 4x slaughterfish & 3x lesser sjoorm (see pics)
- new spawning spots for water creatures
- 2 new Wraith creatures (see pics)
- new Hunting Ground Champion variant without crown (crowned version is now unique and doesn't respawn)
- added race effects for Daedra Spider Woman
- added FX-effects on Fire Wolf Aspect
- bugfree Dwarven Mechanic Dragons / soul gaining just for the encounters
- soundfix for Rieklings
- new loot for Rieklings, Cyclops, Cave & Frost Giant
- Rieklings, Ice Goblins & Hybrid Conjurer now use potions
- improved compatibility for non Wrye Bash users
- Armored Swamp Troll is now purchasable by the player
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Version v1a
- Mechanic Dwarven Dragon: update on lvl distribution & enable soul gaining
- Riekling: added missing race ability
- Frost Spriggan: added missing race ability
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Version v1
- Initial release
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Version 6.5.2
- - added low level variants of Daedra Worshipper
- added new unique Daedra summon staffs (carried by worshippers)
- Dwarven Mechanical Dragons now have a 50% spawn chance
- added several Dragon Marker at Dwemer Ruins -> no more perma flying Dragons and more dynamic fights
- exchanged some Draman shouts with their Draman variants
- raised general Draman shout cooldown ( + 5-15 sec. depends on shout type)
- added Storm Call shout to high level Draman Bosses
- fixed a bug that causes disabled Draman bosses to respawn after loading a savegame
- revamped additional spawn script -> controllable max spawn amount (1-3) / lowered general chance to get three additional actors to 20%
- wolves will know only get additional spawns fitting their fur color: black / grey, red, brown / timber and snow / ice
- repositioned the swords on Imperial & Stormcloack saddles
- added MCM option to stop NPC potion distribution (ASIS compatibility)
- added MCM option to raise the slider value range for cell options (Requiem compatibility)
- fixed a bug that prevents applying user set cell values if the random respawner is set to Deactivated
- fixed a bug that made Steel Plate and Stormcloak Helmets invisible
- added wearable variant of the wingless Steel Plate Helmet & hornless Iron Helmet
- adjusted several SIC event conditions
- altered kill handling of the Cliffracer script and implemented the USKP solution to prevent save bloat
- fixed big collision of Cliffracers
- implemented several script improvements from the upcoming unofficial patches update
- carried forward misc changes from the upcoming unofficial patches update
- - added low level variants of Daedra Worshipper
-
- Author's activity
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November 2017
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02 Nov 2017, 11:31PM | Action by: jackstarr
Endorsed
Skyrim Immersive Creatures
October 2017
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13 Oct 2017, 9:48AM | Action by: jackstarr
Attribute change
long description changed
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10 Oct 2017, 5:20PM | Action by: lifestorock
Mod video added
Skyrim Immersive Creatures v6.1 Announcement Trailer
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10 Oct 2017, 5:19PM | Action by: lifestorock
Mod video added
Skyrim Mod Sanctuary 64
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10 Oct 2017, 5:18PM | Action by: lifestorock
Mod video added
Skyrim Mod: Immersive Creatures by Brodual
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10 Oct 2017, 5:15PM | Action by: lifestorock
Mod video added
Skyrim Immersive Creatures Special Edition Trailer
September 2017
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16 Sep 2017, 1:11PM | Action by: jackstarr
Attribute change
long description changed
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15 Sep 2017, 6:36PM | Action by: jackstarr
Attribute change
High Level Enemies - SIC Edition small description changed
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15 Sep 2017, 6:35PM | Action by: jackstarr
Attribute change
High Level Enemies - SIC Edition small description changed
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15 Sep 2017, 6:35PM | Action by: jackstarr
Attribute change
High Level Enemies - SIC Edition small description changed
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15 Sep 2017, 6:33PM | Action by: jackstarr
Attribute change
High Level Enemies - SIC Edition small description changed
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15 Sep 2017, 6:28PM | Action by: jackstarr
Attribute change
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Attribute change
Skyrim Immersive Creatures v6_5_2b NMM BAIN small description changed
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Attribute change
Skyrim Immersive Creatures v6_5_2b NMM BAIN small description changed
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15 Sep 2017, 6:27PM | Action by: jackstarr
Attribute change
Skyrim Immersive Creatures v6_5_2b NMM BAIN small description changed
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Attribute change
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Attribute change
High Level Enemies - SIC Edition small description changed
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Attribute change
long description changed
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15 Sep 2017, 6:11PM | Action by: jackstarr
Attribute change
long description changed
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15 Sep 2017, 6:06PM | Action by: jackstarr
Attribute change
long description changed
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- Mod page activity
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June 2024
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