Skyrim

File information

Last updated

Original upload

Created by

SpookyU

Uploaded by

spookyu

Virus scan

Safe to use

Documentation

Readme

View as plain text

Update 29 Sep 2012: Bug fixes and added shrine of nocturnal, see list below. No need to remove your items from the house before updating.
-Added shrine of nocturnal (it's down a hidden passage, you have to find it no hints!)
-Added plants for harvesting
-Added chest for food storage
-Changed cupboard next to alchemy station to say �Potion Storage�
-Added wood chopping block outside
-Added missing weapon plaque
-Fixed the 4 weapon cabinets that didn�t work
-Merchant shouldn�t walk on table or fall through the floor any longer

Description:
Simply put, I couldn't find a house mod that satisfied me, I'm a simple man that likes to organize and display his spoils of war. There's no quest to obtain the house, it is unlocked. The architecture for your home is largely dwemer with nordic and nobel furnishings. It has ample storage and a plethora of mannequins. I'll hit all the highlights real quick:

Features:
-Forge/Smelter/Blacksmithing accouterments
-Storage for various ingots and ore
-Alchemy station
-Enchanting station
-Dragon priest mask display
-Merchant with 9000 gold that will buy anything
-Shrines
-Somewhere around 30 mannequins (haven't counted exactly)
-About 50 or so glass display cases
-Book cases
-Wall displays
-Vault
-Miscellaneous storage chests
-Sleeping quarters
-Fast travel marker
-Companion Friendly
-Hidden room with shrine of nocturnal

Location: Due west of Riverwood along the river (reference the pictures)

Notes:
-You might find a secret passage that leads to nowhere at the moment, I intend to add something to that in the near future, but the house is quiet useable as is.
-This is an update from my first mod for skyrim, I�ve fixed a lot of bugs but I still doubt it�s perfect. Please leave me any kind of bug fixes in the comments below.

Known Bugs:
-Mannequins like to wander and strike poses. They don�t move but a few feet and have always returned to their original location upon exiting the home and reentering. Any suggestions on this would be GREATLY appreciated, as comical as this is I can�t get them to stop.
-Dawngaurd weapons won�t mount to display racks or cases (armor works just fine on mannequins).