Skyrim

Requests and Suggestions (43 comments)

  1. thatblackguy99
    thatblackguy99
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    Hey, I love the mod. Especially the changes to the magic schools. My suggestion would be to add experience gain from the use of scrolls to their respective schools. I have made a staff heavy build with little mage casting but I think it would be cool to role play as a mage without spells and just use staves and scrolls.
  2. seorin
    seorin
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    Amusingly enough, I received a request for a requests thread, so here you go.
    1. TheGreatWars
      TheGreatWars
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      Hey im using the uncapper what did you set the leveling rates to because right now they are 1 as defult and yea once i install your mod will it change it from 1 to what ever you made it to be?
  3. App1Jack
    App1Jack
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    • 4 kudos
    I'd like to see a more expanded version with a fuckton of new perks many of which could require over level 100 in a skill since uncapper allows that it would be a very nice addition
  4. LittleRaskols
    LittleRaskols
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    I like nearly everything about this mod's subtle changes to gameplay, but, no offense, I am just not a fan of the actual perks themselves. How hard would it be to make a version of SPERG that has no changes to the perk trees (I guess it'd be called SERG then...)? If someone wanted to hack something like that themselves, what advice could you give?
     
    Edit: I know that the MCMs allow the player to disable specific trees, but it seems like disabling all of them could be destablizing somehow...
  5. BobTheSkull
    BobTheSkull
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    Seorin, I love your mod! It really goes a long way in giving the trees and classes a personality. I noticed a problem with one of the active effects, however; the Ignore Armor active effects provided from the respective corresponding 1h-2h perks aren't showing up on my active effects list. I'm assuming/hoping the effect is still working despite being unlisted. I just wanted to bring it to your attention and get your input.
  6. Ben6989
    Ben6989
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    Really big fan of the mod.  My only real suggestion is to make an optional addon that would do the same thing you did to the rest of the perk trees to the Werewolf/Vampire Perk Trees in Dawnguard.
     
    That and add a husky option to the pet given in the Best Friend perk.
  7. Mikaul
    Mikaul
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    Perhaps for the "Best Friend" Perk under Speech, could we get an option to manually adjust the size/scale of the pet summoned in the same options place as where we pick which pet we particularly want (IE Dog, Sabercat, Spider, etc) so we can scale the pet down to say 1-4th or 1-8th the size?

    <3 this mod btw! By far one of my favorites.
  8. kassarc16
    kassarc16
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    I believe it's from this mod (I have breakdown disabled for CCO and I don't believe any other mod added it), but smelting septims into gold ingots is a little broken, as it takes 100 coins to get an ingot worth 500.
  9. Sepherose
    Sepherose
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    • 78 kudos
    Is there any possibility of some sort of compatibility patch for ASIS in the future? I would love to use this mod, but I use ASIS to have Apocalypse Spells added to NPCs, and I would have to have to exclude any mod in my load order from it as to maximize compatibility.
  10. ElunnValore
    ElunnValore
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    I discovered this mod only recently...aside from a few issues, it definitely outshines both Requiem and SkyRe.
    There are a few things I would like to see in SPERG( if there will be any future updates)
    More focus on Specialization...while i like some synergies in different perk trees, what is really missing in Skyrim is the sense of focusing your character. In vanilla there are no classes with different strengths and weaknesses, unlike in most rpgs you don't sacrifice one attribute for another ( strength for dexterity for a better archer for instance). Maybe Sperg could add a hidden (1 or 2 % , nothing unbalancing or excessive) passive bonus to effectiveness of skill for each perk spent in one tree. Even better, you could gain a secret bonus, a bit more powerful and unique perk at level 100, for players who fully mastered that skill.
    Perk trees are very well arranged... but some could have an easier access to some perks. Block for instance, awards auto perks, some of which are useless for two handers. Also, Speech tree could be split into 2 parts, something Requiem does best... one for haggling and diplomacy and another focusing only on mastery of the voice.