I would greatly appreciate it if somebody could find a way for me to get all the different colors at once (like a replacer for the in-game robes with each different level being a different color.) I'm having a hard time deciding which one I want and that would make life so much easier.
very nice mod. thank you! To get a hoodless version just add this http://skyrim.nexusmods.com/mods/10249//? mod. Use the tanning rack to switch from hooded to unhooded and back
The console code to add the the hoodless version doesn't work. What's strange, though, is when I first installed the mod I had the hoodless version now, for whatever reason, I have the hooded version.
@2CoolCarlos The texture should work with any modified Nocturnal Robe mesh that still uses the standard UV map. (The CBBE Nocturnal mods that I've seen do - so they should be compatible). You just need to replace the CBBE mod's texture with mine (rename it to the same name, then overwrite the existing texture with mine).
Creating modified meshes is still something I know nothing about, and don't have time to learn currently; for the foreseeable future this is the only version that I will have.
Please make a Unp and cbbe version, but emphasis on the unb especially if you can use the unp body the utilizes the cherry hotalings body physics. That would be a real hit. I know of a guide to converting armors to moving phyisics if you search for he better natural breast mod on the new vegas nexus and look for the mod that contains the most armor conversions, he posted a guide to converting for type3 (dimons previous body mod). I would do this, but I would need blender and have some sort of understandment and lastly your textures are confusing.
108 comments
http://www.nexusmods.com/skyrim/mods/26818/?
The texture should work with any modified Nocturnal Robe mesh that still uses the standard UV map. (The CBBE Nocturnal mods that I've seen do - so they should be compatible). You just need to replace the CBBE mod's texture with mine (rename it to the same name, then overwrite the existing texture with mine).
Creating modified meshes is still something I know nothing about, and don't have time to learn currently; for the foreseeable future this is the only version that I will have.