3990 comments

  1. Deapri
    Deapri
    • premium
    • 1,820 posts
    • 66 kudos
    Locked
    Sticky
    Airship - Dev Aveza Comments Forum


    If you are having trouble flying the ship or have other issues with this mod, please refer to the following prior to posting issues:

    Check the current functions of the ship prior to requesting functions.

    FAQ

    BUGS

    Bug Reporting and Isolation Steps

    INSTALLATION

    USER MANUAL

    If I have not addressed your posted issues or responded to you, I may have missed your post, you are welcome to send me a pm reminder if this should happen.

    Update files, when uploaded are to be installed after the main install, select no to replace the install and yes to overwrite the file(s).

    If reporting a problem, please verify the issue is not in the bugs or faq and you have verified the source of the conflict by following the isolation procedures.

    Response Legend:

    RNC == Report Not Completed, follow the bug reporting steps to provide full problem information.
    CND == Cannot Duplicate, the issue will not be addressed without exact reproduction steps.
    NA == Non Problem, or incorrect report IE problem is caused by another mod.
    AI == Operates as Intended
    !!! ATTENTION !!!

    BOSS will give an error about the Dragonborn plugin, please disregard, the Dragonborn plugin is no longer required or included for use in Solstheim or any other worldspace. They have been made aware.

    Incorrect errors do not appear on the new Loot sorter.

    If you do not like how something is setup or decorated, you can try This mod. With how many mods there are for positioning and moving objects around, I do not feel taking any special requests are needed. If you don't like it, change it.

    (Note: Changing furniture placement without a rebuilt navmesh may not be usable by npc's)

    !!! SKSE 1.7.3 NOW REQUIRED !!!

    1.9.62 +
  2. Deapri
    Deapri
    • premium
    • 1,820 posts
    • 66 kudos
    Locked
    Sticky
    There is an error somewhere between 1.9.5 and 1.9.6 which is causing a rather serious error with the flight lighting. I will get this resolved, for the time being if you are having issues with the ship disable the flight lights via the mcm or use 1.9.5 until I am able to resolve this problem.

    While most of the errors are now resolved, it will be a little while yet before I update, I had to revert 2 versions so I need to make sure I haven't missed anything that was included in 1.9.6 and it's hotfix. The water level check will be included in the next update which will be 1.9.62 as a bug fixing update.

    The collision system I am working on will not however be active in this update as it is posing some new issues and I do not wish to release anything I am not comfortable with the stability of. This means while the water level check works as intended the ship cannot yet see the ground level to make a comparison for shallow water, land without water or other obstacles.

    The next update will require a higher version of skse to operate correctly and without errors. I am building off of skse 1.7.3 and will update the system to check for that version on activation of the ship, as well as installation of the mod. There will be a substantial revision to the scripts which will require some severe cleaning for existing games and no guarantee that doing so will not cause problems. I will require a new save without old saves in the save directory for any and all error reporting. While I generally do require a new game, in this case there will be no exception due to the severity of the changes.

    Thank you for your patience while I work these problems out of the system.

    I am building off of skse 1.7.3 and will update the system to check for that version on activation of the ship, as well as installation of the mod.


    Forgot to do this, well hopefully people can read the requirements.
  3. Deapri
    Deapri
    • premium
    • 1,820 posts
    • 66 kudos
    Locked
    Sticky
    Sorry to all of you for any issues you have been having, life has been ... interesting this year.

    The first step here will be testing the ship and making any adjustments to the system which may be required due to system changes or skse additions which may take some time.

    The answers to most of these questions is the ship should behave in an expected manner for an aircraft simulation, the camera facing forward, relatively smooth motion and 3 dimensional movement manipulation. Once I have time to look into the mod and resolve any existing issues which are not previously notated I will update the file.


    As of 9/21/2016 the current upload is behaving as intended, with some minor issues with the lights in flight. Briefly during flight the lights are disconnecting before re-asserting themselves. As this is an expected game issue and covered by the script internal fault checks it is not a new concern. Flight controls react in a new game correctly (note: I do not have a savegame from prior to the current skse version and this test. so I cannot verify if using an older save is at fault.)

    In many cases since release of the game the save files need to be cleared when a major system update occurs. These conditions could include the Skyrim game files, major mod changes, skse or any other script system or other unforseen changes. The save game cleaners available on the Nexus can help limit this issue however nothing is guaranteed.

    At this time I have been unable to reproduce any new faults reported here.
  4. GuardianofLight137
    GuardianofLight137
    • member
    • 871 posts
    • 3 kudos
    Don't know if you're aware of this or not. But latest version has a bug where left and right controls are reversed. But only while in player can move on ship mode. Otherwise they work normally.
    1. OLtos
      OLtos
      • member
      • 30 posts
      • 0 kudos
      I have been having a similar problem.

      But, it seems to have to do with the proximity of objects, or whether you are going forward or backwards.
  5. OLtos
    OLtos
    • member
    • 30 posts
    • 0 kudos
    For those having troubles getting blown around on the deck due to acceleration and such.Increase your mass by calling your horse to the deck and getting on your horse.You can pilot the ship this way. I have done it. You move around a lot less due to acceleration because of the extra mass ( or however the physics of such things is calculated in SKYRIM), of that horse.
  6. OLtos
    OLtos
    • member
    • 30 posts
    • 0 kudos
    Greetings all.

    Just got this mod working again after switching over from SKYRIM to SKYRIM SE.

    I am having the Dickens of a time with the exterior meshes. They are all greyed out, almost like they are covered in ice.
    Also, If I try to change the exterior style from Dark (default) SKYRIM SE crashes.If I go to "original" the game crashes to the desktop. If I got to "Armed" the game locks up and I have to shut down via Task Manager.

    If anyone has a solution to this I would love to know what it is.

    OLtos
  7. kojak747
    kojak747
    • supporter
    • 1,206 posts
    • 112 kudos


     
    In response to post #62725676.


    Spoiler:  
    Show

    Hopefully it can be made to work hands free and uploaded. I would certainly get it. I try to look away when approaching where I left the ship. It's really hard to ignore something that big just popping into existence. I try to pretend there's some kind of magic that makes it invisible until you get close enough but still...
     


     
     


    Is there a way to "pilot" the ship without seeing your character awkwardly stand and hop behind the wheel?

    I think that used to be an option back in the "olden days" (older versions of the mod); with it, the ship would go faster and with much less lagging.


     
     


    Every time I attempt to fly the ship, It automatically stops without me hitting the stop key. I can't fly it anymore. Any advice or patches? Great mod btw!


     
    I managed to get the LOD working and the mod has been updated and optimized. You can see it here https://www.nexusmods.com/skyrim/mods/93296
  8. fonv2017
    fonv2017
    • member
    • 1 posts
    • 0 kudos
    Every time I attempt to fly the ship, It automatically stops without me hitting the stop key. I can't fly it anymore. Any advice or patches? Great mod btw!
  9. CrazyArgoniaNLover
    CrazyArgoniaNLover
    • member
    • 114 posts
    • 0 kudos
    Is there a way to "pilot" the ship without seeing your character awkwardly stand and hop behind the wheel?

    I think that used to be an option back in the "olden days" (older versions of the mod); with it, the ship would go faster and with much less lagging.
  10. vykaz
    vykaz
    • member
    • 24 posts
    • 3 kudos
    i would really love to see this on SE, this is a superb mod. are there any plans for a port?
    1. hollywood1978
      hollywood1978
      • member
      • 2 posts
      • 0 kudos
      Please add this to SE, miss my flying ship
  11. MightyN7
    MightyN7
    • member
    • 37 posts
    • 0 kudos
    Great
  12. DaCrapshot
    DaCrapshot
    • supporter
    • 171 posts
    • 0 kudos
    btw for all the ppl asking for sse version legacy of the dragonborn has this in it
    1. shawntheguitarist
      shawntheguitarist
      • member
      • 1,115 posts
      • 18 kudos
      A static version of it is in that mod, yes, but an actual flyable version is not. Also, Legacy of the Dragonborn is a massive mod and may require loads of patches for other mods. For those of us wanting a lightweight playthough and just want the airship we're left waiting.
  13. kojak747
    kojak747
    • supporter
    • 1,206 posts
    • 112 kudos
    *snip*
    1. Purgey
      Purgey
      • supporter
      • 743 posts
      • 32 kudos
      This is very good news to just try this f***er out in SSE quickly the meshes are no longer disappearing! Thank you so much, the only issue is the textures have gone all askew I hope someone finds a solution for it. I'll try and convert the meshes for SSE tomorrow see if that helps.
    2. Xavec_Telvanni
      Xavec_Telvanni
      • member
      • 842 posts
      • 10 kudos
      Yeah, enhanced camera does that to me. I am using the same version you are but hopefully an upcoming version will have something in the MCM which lets you switch off the functionality that came with the later versions regarding a visible player character or some other means of compatibility.
Top