4023 comments

  1. Deapri
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    Airship - Dev Aveza Comments Forum


    If you are having trouble flying the ship or have other issues with this mod, please refer to the following prior to posting issues:

    Check the current functions of the ship prior to requesting functions.

    FAQ

    BUGS

    Bug Reporting and Isolation Steps

    INSTALLATION

    USER MANUAL

    If I have not addressed your posted issues or responded to you, I may have missed your post, you are welcome to send me a pm reminder if this should happen.

    Update files, when uploaded are to be installed after the main install, select no to replace the install and yes to overwrite the file(s).

    If reporting a problem, please verify the issue is not in the bugs or faq and you have verified the source of the conflict by following the isolation procedures.

    Response Legend:

    RNC == Report Not Completed, follow the bug reporting steps to provide full problem information.
    CND == Cannot Duplicate, the issue will not be addressed without exact reproduction steps.
    NA == Non Problem, or incorrect report IE problem is caused by another mod.
    AI == Operates as Intended
    !!! ATTENTION !!!

    BOSS will give an error about the Dragonborn plugin, please disregard, the Dragonborn plugin is no longer required or included for use in Solstheim or any other worldspace. They have been made aware.

    Incorrect errors do not appear on the new Loot sorter.

    If you do not like how something is setup or decorated, you can try This mod. With how many mods there are for positioning and moving objects around, I do not feel taking any special requests are needed. If you don't like it, change it.

    (Note: Changing furniture placement without a rebuilt navmesh may not be usable by npc's)

    !!! SKSE 1.7.3 NOW REQUIRED !!!

    1.9.62 +
  2. Deapri
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    There is an error somewhere between 1.9.5 and 1.9.6 which is causing a rather serious error with the flight lighting. I will get this resolved, for the time being if you are having issues with the ship disable the flight lights via the mcm or use 1.9.5 until I am able to resolve this problem.

    While most of the errors are now resolved, it will be a little while yet before I update, I had to revert 2 versions so I need to make sure I haven't missed anything that was included in 1.9.6 and it's hotfix. The water level check will be included in the next update which will be 1.9.62 as a bug fixing update.

    The collision system I am working on will not however be active in this update as it is posing some new issues and I do not wish to release anything I am not comfortable with the stability of. This means while the water level check works as intended the ship cannot yet see the ground level to make a comparison for shallow water, land without water or other obstacles.

    The next update will require a higher version of skse to operate correctly and without errors. I am building off of skse 1.7.3 and will update the system to check for that version on activation of the ship, as well as installation of the mod. There will be a substantial revision to the scripts which will require some severe cleaning for existing games and no guarantee that doing so will not cause problems. I will require a new save without old saves in the save directory for any and all error reporting. While I generally do require a new game, in this case there will be no exception due to the severity of the changes.

    Thank you for your patience while I work these problems out of the system.

    I am building off of skse 1.7.3 and will update the system to check for that version on activation of the ship, as well as installation of the mod.


    Forgot to do this, well hopefully people can read the requirements.
  3. Deapri
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    Sorry to all of you for any issues you have been having, life has been ... interesting this year.

    The first step here will be testing the ship and making any adjustments to the system which may be required due to system changes or skse additions which may take some time.

    The answers to most of these questions is the ship should behave in an expected manner for an aircraft simulation, the camera facing forward, relatively smooth motion and 3 dimensional movement manipulation. Once I have time to look into the mod and resolve any existing issues which are not previously notated I will update the file.


    As of 9/21/2016 the current upload is behaving as intended, with some minor issues with the lights in flight. Briefly during flight the lights are disconnecting before re-asserting themselves. As this is an expected game issue and covered by the script internal fault checks it is not a new concern. Flight controls react in a new game correctly (note: I do not have a savegame from prior to the current skse version and this test. so I cannot verify if using an older save is at fault.)

    In many cases since release of the game the save files need to be cleared when a major system update occurs. These conditions could include the Skyrim game files, major mod changes, skse or any other script system or other unforseen changes. The save game cleaners available on the Nexus can help limit this issue however nothing is guaranteed.

    At this time I have been unable to reproduce any new faults reported here.

    Claified permissions, appearantly they were unclear with a couple of other full files being uploaded when i was not around to protest.
  4. NexusDex
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    i hate that this GODLY mod needs SKSE which makes it impossible to port this mod to console (because my pc is ancient and hates me)
  5. JoeLouis3849
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    Took exactly 20 seconds to fall totally in love with this mod. You've done the eight's work here, my friend.
  6. ccoo84
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    I've had it working perfect until the .ESM Change from Esp, I loded a game prior to the mod being installed but when I take off from the solitude rafters - the ship makes a weird sound the camera pulls back fast then the game crashes.. I have had to back track 10h & I'm going to uninstall for now, which sucks because it was running great witht the .esp version..

    Thank you for you work.

    Check Out my Mod when you get a chance Campfire Unleashed
  7. Fey1999
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    there is any chance to have 2 or more airship for run? it could be a cool idea for an Airport ( that can be the asteria)
    1. Deapri
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      The system is self exclusive so yes it is possible.
  8. Alterancer
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    Seriously, if this airship would have been in vanilla game, Bethesda could earn much more money for TES V.
    It absolutely changes pace of the game.
    No more illogical fast-travelling, no more tedious encounters you are forced to take part by vanilla Skyrim on each and every teleport.
    No more rush around the map.
    But still you've got total freedom of travelling, a choice - to evade dragon or to fight 'em. To cross monster-infestated plains of Whiterun or just go straight to next quest destination.
    Now you actually plan your flight route, you need to think, to choose a best way and place to land.
    You can just fly to some area, park your ship, let's say near Perhyte shrine and just run around doing quests, levelling and clearing dungeons. Than rise up in the sky, heading to for ex, High Hrothgar. Rinse, repeat.
    Damn, you even can play a merchant style-character - flying between holds, selling things, you've looted on land, fighting dragons airborne and so on.
    Honestly, after trying Dev Aveza, I feel like I nevr played that one real Skyrims - a game from dreams, that I struggled it to be transformed into via mods.
    Many thanks for this technomagical miracle.
    1. Deapri
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      Best comment... ever
  9. HardstyleRaver2
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    Can you port it to SSE if you get a chance to?
    1. Deapri
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      Done
    2. Deapri
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      I have not messed with the LE file in two years and obviously I do not intend to, continued work will be done on SSE. The SSE file is the only one I will offer any assistance with, while I have allowed K747 to continue working on his version, let me make it abundantly clear. A mod author failing to respond to a request to use their files is not a silent acceptance to move forward.
  10. tejano2828
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    I've had this mod since day 1 ......if you have a previous version beware I've tried all kinds of ways to make this work with a previous game. It won't. I had to revert to the previous file and load up a save when I had the older version. You must start the game again personally, eventhough it is a great mod it does not warrant a new gameplay sorry.
    1. Deapri
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      Umm I haven't updated the file in years... if your game is that old hats off you you.
    2. sirjesto
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      Nah, he just has no idea what he's doing.
    3. Xavec_Telvanni
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      You need to load Skyrim back up and make a new save after uninstalling the mod. Clean that save with something like savetool and install the new version on that cleaned save.
  11. HellKitten133
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    Deleted
  12. strec14
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    on pic 5 is the armor included? if not what is it from.
  13. Agnonthewolf
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    1: This mod is my all-time favorite mod. And it's almost invaluable in every play-through i have made after initially downloading it.
    2: And it pains me to ask since you have probably been asked this a ton. Will this mod by any chance be ported to SSE In the future? :O
    3: Keep up the amazing work! This airship catalyzed my Skyrim ^^
    1. Donselino
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      Seconded, hope it will come to SSE, this is amazing.
    2. shawntheguitarist
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      Supposedly, this version of Dev Aveza can be self-ported to SE via the usual methods. I have yet to try it, but check out the posts section where it has been discussed. You may not see an official port unless proper permissions are given, but it theoretically can be done on your own to use in your game as long as it isn't posted.
      https://www.nexusmods.com/skyrim/mods/93296?tab=posts
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