3970 comments

  1. Deapri
    Deapri
    • premium
    • 1,820 posts
    • 64 kudos
    Locked
    Sticky
    Airship - Dev Aveza Comments Forum


    If you are having trouble flying the ship or have other issues with this mod, please refer to the following prior to posting issues:

    Check the current functions of the ship prior to requesting functions.

    FAQ

    BUGS

    Bug Reporting and Isolation Steps

    INSTALLATION

    USER MANUAL

    If I have not addressed your posted issues or responded to you, I may have missed your post, you are welcome to send me a pm reminder if this should happen.

    Update files, when uploaded are to be installed after the main install, select no to replace the install and yes to overwrite the file(s).

    If reporting a problem, please verify the issue is not in the bugs or faq and you have verified the source of the conflict by following the isolation procedures.

    Response Legend:

    RNC == Report Not Completed, follow the bug reporting steps to provide full problem information.
    CND == Cannot Duplicate, the issue will not be addressed without exact reproduction steps.
    NA == Non Problem, or incorrect report IE problem is caused by another mod.
    AI == Operates as Intended
    !!! ATTENTION !!!

    BOSS will give an error about the Dragonborn plugin, please disregard, the Dragonborn plugin is no longer required or included for use in Solstheim or any other worldspace. They have been made aware.

    Incorrect errors do not appear on the new Loot sorter.

    If you do not like how something is setup or decorated, you can try This mod. With how many mods there are for positioning and moving objects around, I do not feel taking any special requests are needed. If you don't like it, change it.

    (Note: Changing furniture placement without a rebuilt navmesh may not be usable by npc's)

    !!! SKSE 1.7.3 NOW REQUIRED !!!

    1.9.62 +
  2. Deapri
    Deapri
    • premium
    • 1,820 posts
    • 64 kudos
    Locked
    Sticky
    There is an error somewhere between 1.9.5 and 1.9.6 which is causing a rather serious error with the flight lighting. I will get this resolved, for the time being if you are having issues with the ship disable the flight lights via the mcm or use 1.9.5 until I am able to resolve this problem.

    While most of the errors are now resolved, it will be a little while yet before I update, I had to revert 2 versions so I need to make sure I haven't missed anything that was included in 1.9.6 and it's hotfix. The water level check will be included in the next update which will be 1.9.62 as a bug fixing update.

    The collision system I am working on will not however be active in this update as it is posing some new issues and I do not wish to release anything I am not comfortable with the stability of. This means while the water level check works as intended the ship cannot yet see the ground level to make a comparison for shallow water, land without water or other obstacles.

    The next update will require a higher version of skse to operate correctly and without errors. I am building off of skse 1.7.3 and will update the system to check for that version on activation of the ship, as well as installation of the mod. There will be a substantial revision to the scripts which will require some severe cleaning for existing games and no guarantee that doing so will not cause problems. I will require a new save without old saves in the save directory for any and all error reporting. While I generally do require a new game, in this case there will be no exception due to the severity of the changes.

    Thank you for your patience while I work these problems out of the system.

    I am building off of skse 1.7.3 and will update the system to check for that version on activation of the ship, as well as installation of the mod.


    Forgot to do this, well hopefully people can read the requirements.
  3. Deapri
    Deapri
    • premium
    • 1,820 posts
    • 64 kudos
    Locked
    Sticky
    Sorry to all of you for any issues you have been having, life has been ... interesting this year.

    The first step here will be testing the ship and making any adjustments to the system which may be required due to system changes or skse additions which may take some time.

    The answers to most of these questions is the ship should behave in an expected manner for an aircraft simulation, the camera facing forward, relatively smooth motion and 3 dimensional movement manipulation. Once I have time to look into the mod and resolve any existing issues which are not previously notated I will update the file.


    As of 9/21/2016 the current upload is behaving as intended, with some minor issues with the lights in flight. Briefly during flight the lights are disconnecting before re-asserting themselves. As this is an expected game issue and covered by the script internal fault checks it is not a new concern. Flight controls react in a new game correctly (note: I do not have a savegame from prior to the current skse version and this test. so I cannot verify if using an older save is at fault.)

    In many cases since release of the game the save files need to be cleared when a major system update occurs. These conditions could include the Skyrim game files, major mod changes, skse or any other script system or other unforseen changes. The save game cleaners available on the Nexus can help limit this issue however nothing is guaranteed.

    At this time I have been unable to reproduce any new faults reported here.
  4. Esparado87
    Esparado87
    • member
    • 127 posts
    • 0 kudos
    Is it possible to port this over to special edition by having the mcm options into a book?
    And mayby take away some options like being able to fly without being behind the steer wheel, so you can play it with the existing skyrim controls?
    1. shawntheguitarist
      shawntheguitarist
      • member
      • 783 posts
      • 10 kudos
      The flying mechanic alone would require practically a ground-up rewrite of the mod as it was designed using SKSE to manipulate the object. Mods like Dragonkiller Cart and some flyable mounts didn't have this problem because they used vanilla mechanics. It's probably possible (I mean, just a few months ago people still insisted that mods like Ride Sharing were impossible), but it's not easy, and all that effort (whether successful or not) could be for naught if SKSE became available in the end.
    2. mertz
      mertz
      • supporter
      • 100 posts
      • 10 kudos
      Now with SKSE64 it can be ported to SSE but it is quite a bit more involved than a regular mod port. I had to do some minor rocket surgery to get it to work (manual NIF conversion, recompilation of the scripts, etc) but I did get it up and running and flew around Solitude.

      It's a lot of fun flying around Solitude with the 64-bit engine (open top pic in a new tab and zoom in to see the Skyrim and SKSE64 version): https://imgur.com/a/sYpRi
    3. shawntheguitarist
      shawntheguitarist
      • member
      • 783 posts
      • 10 kudos
      Mertz, have you contacted the original author to see about sharing your work? Maybe it'd help get an official port of this to SE. Most authors are likely to wait until SKSE64 is no longer in Alpha and is considered full-featured and stable, but it may save them some time to use what you've already done.
    4. Esparado87
      Esparado87
      • member
      • 127 posts
      • 0 kudos
      Oh cool
      All we need is a skse64 in beta and it should be ok?
      I saw the picture mertz and it gives me hope for this mod is Skyrim SE
    5. CPWalrus
      CPWalrus
      • account closed
      • 10 posts
      • 0 kudos
      What was involved in recompiling the scripts? I've had a little experience converting oldrim mods by following https://www.reddit.com/r/skyrimmods/comments/5d4g9y/i_made_a_guide_on_how_to_convert_some_oldrim_mods/ but didn't have to modify any scripts.
    6. davethepak
      davethepak
      • member
      • 333 posts
      • 5 kudos
      Would love to have a port of this - I have done some simple ports, but this one sounds a bit more involved.

      Possible to UL it?
    7. Galengol
      Galengol
      • member
      • 18 posts
      • 0 kudos
      Mertz, please share your conversion! Airship Dev Aveza is such a great mod and I bet it runs like a dream in 64-bit.
    8. wesleysnipez
      wesleysnipez
      • supporter
      • 35 posts
      • 0 kudos
      loved this mod to would love to see official port of this
    9. tomomi1922
      tomomi1922
      • supporter
      • 1,920 posts
      • 8 kudos
      +1

      There is literately not 1 airship in SSE.
    10. bchick1
      bchick1
      • premium
      • 550 posts
      • 4 kudos
      Hello all ..
      It would seem by the reports I have read that Dev Aveza can indeed be ported to SSE since SKSE64 and SKYUI with MCM is now available for SSE.
      I would probably guess that the effort to do so is not 'minimal' or 'easy' however and that the original ModAuthor (Deapri) has enough on his plate with the Oldrim version.
      My suggestion to Deapri would be to 'farm out' the effort to someone like 'Mertz' who could do the grunt work and utilize Deapri as a consultant/advisor.

      Why not ?
  5. lemonski
    lemonski
    • member
    • 191 posts
    • 2 kudos
    This is one cool mod that i have been looking for. The idea is great and works fantastic with this addon.

    Thanks for this mod.

    http://i67.tinypic.com/14w5cuf.jpg
  6. loop8000
    loop8000
    • member
    • 1 posts
    • 0 kudos
    For some reason the ship won't move at all. I have SKSE and if I use the cannon variant the cannons turn but the ship itself won't move. I am using the wheel and I tried both flight types. I have no idea what to do!
  7. Takatsumaru
    Takatsumaru
    • member
    • 24 posts
    • 0 kudos
    *Casts Conjuration to have even more airship content*
  8. LordOfChameleons25
    LordOfChameleons25
    • member
    • 2 posts
    • 0 kudos
    Is the top file the main file or simply a bugfixer? I just want to be sure.
  9. NiftyPower
    NiftyPower
    • member
    • 278 posts
    • 2 kudos
    Has anyone else had a problem with the game crashing when the PC gets near the area where the ship is obtained? It doesn't seem to have anything to do with the ship itself, as I managed to summon it elsewhere by generating the beacon (and managed to fly the ship fine), and the crash still happened in the same area, even though the ship was in a completely different area, and it only happened once I installed this mod.
    1. speaker60
      speaker60
      • member
      • 269 posts
      • 7 kudos
      yep im getting this too it was driving me nuts i might just delete the cell enterys and just have it manually summoned it kills the mini theft quest but whatever
    2. NiftyPower
      NiftyPower
      • member
      • 278 posts
      • 2 kudos
      I wonder what exactly is causing the crash, and whether it could be removed from within this mod itself.
  10. ModTheGame
    ModTheGame
    • member
    • 11 posts
    • 0 kudos
    hey, excellent mod and all, I love it, but , would it be possible for you to add a fuel function? I'm one of those immersive people so it would be appreciated..
  11. flama1987
    flama1987
    • member
    • 9 posts
    • 0 kudos
    The mod is great but for some reason the hud won't appear so, when I'm flying with the blocked character and the far away camera, I can't see te directions :/
  12. aganoryu
    aganoryu
    • member
    • 22 posts
    • 0 kudos
    somebody can tell me why my ship move staggeringly slow even though the screen(the ship's 3rd view) could move 60fps while the ship move like that ? already tried moving the esp. to the top and bottom, maximize and minimize the movement speed and mass etc still cant solve it... help @[email protected]
    1. awjnash
      awjnash
      • premium
      • 520 posts
      • 10 kudos
      Your computer needs more RAM.
  13. cydonis
    cydonis
    • member
    • 2 posts
    • 0 kudos
    I installed the mod Airship Dev Eveza, i lauched my game, located the ship, went onboard, and when i went to go rive the ship it would not budge! it would not move at all and i want to know how to fix this!
    1. awjnash
      awjnash
      • premium
      • 520 posts
      • 10 kudos
      Your computer probably does not have enough RAM.
REPORT BUG
Top