4008 comments

  1. Deapri
    Deapri
    • premium
    • 1,820 posts
    • 67 kudos
    Locked
    Sticky
    Airship - Dev Aveza Comments Forum


    If you are having trouble flying the ship or have other issues with this mod, please refer to the following prior to posting issues:

    Check the current functions of the ship prior to requesting functions.

    FAQ

    BUGS

    Bug Reporting and Isolation Steps

    INSTALLATION

    USER MANUAL

    If I have not addressed your posted issues or responded to you, I may have missed your post, you are welcome to send me a pm reminder if this should happen.

    Update files, when uploaded are to be installed after the main install, select no to replace the install and yes to overwrite the file(s).

    If reporting a problem, please verify the issue is not in the bugs or faq and you have verified the source of the conflict by following the isolation procedures.

    Response Legend:

    RNC == Report Not Completed, follow the bug reporting steps to provide full problem information.
    CND == Cannot Duplicate, the issue will not be addressed without exact reproduction steps.
    NA == Non Problem, or incorrect report IE problem is caused by another mod.
    AI == Operates as Intended
    !!! ATTENTION !!!

    BOSS will give an error about the Dragonborn plugin, please disregard, the Dragonborn plugin is no longer required or included for use in Solstheim or any other worldspace. They have been made aware.

    Incorrect errors do not appear on the new Loot sorter.

    If you do not like how something is setup or decorated, you can try This mod. With how many mods there are for positioning and moving objects around, I do not feel taking any special requests are needed. If you don't like it, change it.

    (Note: Changing furniture placement without a rebuilt navmesh may not be usable by npc's)

    !!! SKSE 1.7.3 NOW REQUIRED !!!

    1.9.62 +
  2. Deapri
    Deapri
    • premium
    • 1,820 posts
    • 67 kudos
    Locked
    Sticky
    There is an error somewhere between 1.9.5 and 1.9.6 which is causing a rather serious error with the flight lighting. I will get this resolved, for the time being if you are having issues with the ship disable the flight lights via the mcm or use 1.9.5 until I am able to resolve this problem.

    While most of the errors are now resolved, it will be a little while yet before I update, I had to revert 2 versions so I need to make sure I haven't missed anything that was included in 1.9.6 and it's hotfix. The water level check will be included in the next update which will be 1.9.62 as a bug fixing update.

    The collision system I am working on will not however be active in this update as it is posing some new issues and I do not wish to release anything I am not comfortable with the stability of. This means while the water level check works as intended the ship cannot yet see the ground level to make a comparison for shallow water, land without water or other obstacles.

    The next update will require a higher version of skse to operate correctly and without errors. I am building off of skse 1.7.3 and will update the system to check for that version on activation of the ship, as well as installation of the mod. There will be a substantial revision to the scripts which will require some severe cleaning for existing games and no guarantee that doing so will not cause problems. I will require a new save without old saves in the save directory for any and all error reporting. While I generally do require a new game, in this case there will be no exception due to the severity of the changes.

    Thank you for your patience while I work these problems out of the system.

    I am building off of skse 1.7.3 and will update the system to check for that version on activation of the ship, as well as installation of the mod.


    Forgot to do this, well hopefully people can read the requirements.
  3. Deapri
    Deapri
    • premium
    • 1,820 posts
    • 67 kudos
    Locked
    Sticky
    Sorry to all of you for any issues you have been having, life has been ... interesting this year.

    The first step here will be testing the ship and making any adjustments to the system which may be required due to system changes or skse additions which may take some time.

    The answers to most of these questions is the ship should behave in an expected manner for an aircraft simulation, the camera facing forward, relatively smooth motion and 3 dimensional movement manipulation. Once I have time to look into the mod and resolve any existing issues which are not previously notated I will update the file.


    As of 9/21/2016 the current upload is behaving as intended, with some minor issues with the lights in flight. Briefly during flight the lights are disconnecting before re-asserting themselves. As this is an expected game issue and covered by the script internal fault checks it is not a new concern. Flight controls react in a new game correctly (note: I do not have a savegame from prior to the current skse version and this test. so I cannot verify if using an older save is at fault.)

    In many cases since release of the game the save files need to be cleared when a major system update occurs. These conditions could include the Skyrim game files, major mod changes, skse or any other script system or other unforseen changes. The save game cleaners available on the Nexus can help limit this issue however nothing is guaranteed.

    At this time I have been unable to reproduce any new faults reported here.
  4. Agnonthewolf
    Agnonthewolf
    • supporter
    • 213 posts
    • 5 kudos
    1: This mod is my all-time favorite mod. And it's almost invaluable in every play-through i have made after initially downloading it.
    2: And it pains me to ask since you have probably been asked this a ton. Will this mod by any chance be ported to SSE In the future? :O
    3: Keep up the amazing work! This airship catalyzed my Skyrim ^^
    1. Donselino
      Donselino
      • member
      • 145 posts
      • 2 kudos
      Seconded, hope it will come to SSE, this is amazing.
    2. shawntheguitarist
      shawntheguitarist
      • member
      • 1,351 posts
      • 26 kudos
      Supposedly, this version of Dev Aveza can be self-ported to SE via the usual methods. I have yet to try it, but check out the posts section where it has been discussed. You may not see an official port unless proper permissions are given, but it theoretically can be done on your own to use in your game as long as it isn't posted.
      https://www.nexusmods.com/skyrim/mods/93296?tab=posts
  5. Donselino
    Donselino
    • member
    • 145 posts
    • 2 kudos
    Woow cool, reminds me of the flying ships in Final Fantasy, must have this.. although I do not own Skyrim LE, I only have SSE. Is there a port for this anyone is working on?
  6. Alterancer
    Alterancer
    • member
    • 119 posts
    • 3 kudos
    Seriously, if this airship would have been in vanilla game, Bethesda could earn much more money for TES V.
    It absolutely changes pace of the game.
    No more illogical fast-travelling, no more tedious encounters you are forced to take part by vanilla Skyrim on each and every teleport.
    No more rush around the map.
    But still you've got total freedom of travelling, a choice - to evade dragon or to fight 'em. To cross monster-infestated plains of Whiterun or just go straight to next quest destination.
    Now you actually plan your flight route, you need to think, to choose a best way and place to land.
    You can just fly to some area, park your ship, let's say near Perhyte shrine and just run around doing quests, levelling and clearing dungeons. Than rise up in the sky, heading to for ex, High Hrothgar. Rinse, repeat.
    Damn, you even can play a merchant style-character - flying between holds, selling things, you've looted on land, fighting dragons airborne and so on.
    Honestly, after trying Dev Aveza, I feel like I nevr played that one real Skyrims - a game from dreams, that I struggled it to be transformed into via mods.
    Many thanks for this technomagical miracle.
  7. Alterancer
    Alterancer
    • member
    • 119 posts
    • 3 kudos
    Best mod ever. Period.
  8. 1idragon
    1idragon
    • member
    • 16 posts
    • 0 kudos
    So how exactly do I control this thing? I activated the wheel then there's a notification said "Flight setup complete", ,the camera angle changed, I press the up arrow key and nothing happen. In fact, no matter what I press this thing doesn't move, the only key that works is the enter key which stop the flight, but this ship doesn't go anywhere anyway
    1. Tharizdun73
      Tharizdun73
      • member
      • 52 posts
      • 1 kudos
      I have the same problem. Didn't find any solution yet.
    2. M0ro
      M0ro
      • supporter
      • 552 posts
      • 3 kudos
      When you get on the ship and start the seq to fly the commands are:
      Keyboard
      - arrow up = forward (accelerate)
      - arrow down = backwards
      - left/right arrow= left and right
      - ctrl = ascend
      - shift = descend (not sure about which of ctrl/shift ascend or descend if they are vice versa)
      - 0 (ZERO)numpad = when you fly in any way or descending, ascending by holding this button you slowly stop all the movements.
      - Home = change the way of the look and how to pilot the ship (you can run on the ship while flying (pressing the arrow keys) glitchy but fun ^_^
      - Enter = When in flight mode it stops slowly and return to normal play on the ship ofcrs..

      User Manual
  9. Tharizdun73
    Tharizdun73
    • member
    • 52 posts
    • 1 kudos
    I would love to play this mod, but that stupid "more than 30 FPS" requirement is preventing me from using this mod. Sad ...
    I don't want to buy a new computer. I already run the game on the lowest graphic settings, is there anything I can do to get this mod to work on my laptop? I can use the interior of the airship, but in the flying-mode the damn thing is not moving, changing the parameters in the MCM does not change anything.
    Why exactly are more than 30 FPS required? Could you explain?
    1. M0ro
      M0ro
      • supporter
      • 552 posts
      • 3 kudos
      It is because....

      try using ordenador to reduce textures maybe it helps you.
    2. Tharizdun73
      Tharizdun73
      • member
      • 52 posts
      • 1 kudos
      Wow, I didn't know of that mod, thanks for recommending it!
      But it didn't help. I compressed all the textures that were bigger than 1024 and it didn't help. The airship is still not moving.
      I understand that the "physics" of the game are connected to the framerate, but wouldn't that mean that if you had a lower framerate the airship would just move slower? For example if you had half the recommended framerate it would move half of the normal speed?
      Am I right?
    3. M0ro
      M0ro
      • supporter
      • 552 posts
      • 3 kudos
      You are right on what you say but there might be a problem which i really don't know :-\

      I had problems like you in the past before i upgraded my RAM and CPU, totally lagged this mod, making almost unplayable, there was a mod also that fix frames and modify .ini files to make game works better, I used it with this mod and then it helped but just a little. I forgot the name of the mod but i think it would help you only 10%, sorry more than that i cannot help.

      It starts something with "INI..." the name of the mod. But if you don't know what are you doing, don't do it or you might blow up the whole game when digging through ini values.

      Maybe an OP might have a solution for you. Try to contact him.

    4. Tharizdun73
      Tharizdun73
      • member
      • 52 posts
      • 1 kudos
      Thank you for your replies!
  10. JamesTParker
    JamesTParker
    • member
    • 278 posts
    • 11 kudos
    Do you magically own the ship upon installation or do you have to buy it or do a quest for it?
    1. Tharizdun73
      Tharizdun73
      • member
      • 52 posts
      • 1 kudos
      You have to get rid of some Thalmor guys but not really a "quest".
  11. Popoface
    Popoface
    • member
    • 4 posts
    • 0 kudos
    I have the Problem that it does not work with LotD. And I installed everything correctly even installed the LotD Patch which should include this mod too but nothing works. I launched LOOT for the loading order and also FNIS configuration and still no function. When I start my Game there is only the interior of the LotD model and I can't change anything about the interior or the exterior in the MCM menue because it is grayed out.
    If this is only solvable by creating new nifs or other more complicated effort then I will deinstall the Mod again though it is still sad because I couln't even test it out.

  12. Lordofcats677
    Lordofcats677
    • member
    • 74 posts
    • 1 kudos
    I cant even enter the hatch and when I mount onto the wheel none of the controls work and I have to end up loading an earlier save to escape along with all the options in the mcm menu being greyed out and inaccessible,.
  13. GuardianofLight137
    GuardianofLight137
    • member
    • 884 posts
    • 3 kudos
    Don't know if you're aware of this or not. But latest version has a bug where left and right controls are reversed. But only while in player can move on ship mode. Otherwise they work normally.
    1. OLtos
      OLtos
      • member
      • 30 posts
      • 0 kudos
      I have been having a similar problem.

      But, it seems to have to do with the proximity of objects, or whether you are going forward or backwards.
Top