Sorry it's a bit long, but I wanted to highlight all the summons I have finished so far. Keep in mind, it's not showing all their abilities otherwise the video would have been 3 hours long instead =P.
I've finally transitioned all the old summons into the new reworked file. I've also added a numerous quantity of new summons on top of every summon that's found in this version.
Here is the complete list of transitioned, reworked, and new summons.
Transitioned: Legendary Hero -Ysgramor Companion Harbinger - Kodlak Whitemane Cursed Companion - Skjor Prodigal Son -Ylgar Lost Legend - Gauldur College Archmage -Savos Aren Master Wizard - Mirabelle Ervine Soul Shade - Arniel Gane Grey Fox - Emer Dareloth Nightingale Sentinel - Gallus Desidenius Phantom Sentinel - Mercer Frey Fallen Thief - Isabelle Rolaine Spectral Assassin - Lucien Lachance Void Assassin - Astrid Blades Defender - Baurus Blades Agent - Acilius Bolar Greybeard Master - Jurgen Windcaller Whispers Conjuror - The Caller Synod Engineer - Septimus Signus Wolf Queen - Potema Septim Oblivion Ursurper - Mankar Camoran Psijiic Ritemaster - Iachesis Thalmor Wizard - Ancano Summerset Shadow - Linwe Alik'r Agent - Kematu Red Eagle - Faolan Falmer Champion - Snow Prince Maormer Monarch - King Orgnum Adoring Fan - The Adoring Fan
Here is a list of reworked characters from the original version: Treacherous Assassin - Mathieu Bellamonte Shadowscale Assassin - Ocheeva Troubadour Soothsayer - Heliand Ethereal Bard - Svaknir Sword Singer - Azzadal Terrible Performer - Lurbuk Ancient Warrior - Hakon One-Eye Ancient Strategist - Felldir the Old Ancient Huntress - Gormlaith Golden-Hilt Skeever King - Hamelyn Dwemer Magecrafter - Kagrenac Rogue Gambler - Vasha the Gambler
Here is a list of all the new summons exclusive to the "Redone" version of the mod (and unfortunately won't be released in any more updates of this version of the mod): Blades Grandmaster - Jauffre Blades Ambassador - Magnessen Brisienna Pirate King - Velehk Sain Pirate Queen - Safia Pirate Captain - Haldyn Pirate Marauder - Jaree-ra Tactical Archmage - Hannibal Traven Arcane Astronomer - Bothiel Dragon Slayer - Olaf One-Eye Rebel Leader - Ulfric Stormcloak High King - Torygg Battle Maiden - Matilda Thalmor Agent - Estormo Bandit Warchief - Hajvarr Iron-Hand Arch Geomancer - Kalthar Arch Aeromancer - Borissean Arch Pyromancer - Naris the Wicked Arch Cryomancer - Drelas Arch Electromancer - Beem-Ja Kamal Demon - Ada'Soom Dir-Kamal Vicious Troll - Udefrykte Riekling Chief - Riekling Chief Windhelm Butcher - Calixto Corrium Insane Cook - Knjakr Falling Wizard - Tahriel Cowardly Sellsword - Fultheim the Fearless Psychotic Mother - Alea Quintus Whiterun Guard - Tor of Whiterun Torched Apprentice - Yisra Ravaged Apprentice - Ilas-Tei Frozen Apprentice - Rundi Frosted Apprentice - Borvir Fortune Hunter - Lucky Lorenz Shifty Burglar - Arvel the Swift Conniving Ambusher - Telrav Ailurophobic Breeder - Ushnar gro-Shadborgob
I've also already completed all the actors for future summons, but I haven't implemented the magic effect to summon them nor have i given them their unique abilities/skills/equipment/magic yet. I want to finish 4 more summons before re-uploading it as a new mod, but if everyone would prefer me to upload before finishing the next four, please let me know. If most of you want me to upload the file first before working on the next set, I'll work on making a video and images instead so that I can upload the new file sooner than later. With this said, this original version of the mod will no longer be updated, so this means for those who has this version can keep it or remove it. Discretion is yours since there will be redundancies with all the original versions from this file and the transitioned/reworked summons in the "Redone" file. For those who already got all the summons from this version, I'll be creating a chest containing the tomes for all the summons on this version so that you don't have to recollect them once you're installed the new version.
So please let me know if you want me to release the file, if I get enough feedback before Friday this week, I'll try to get the file out by Monday next week. Otherwise, while waiting for your response, I'll work on the next four first. If I complete the next four, the file probably won't be released until another 2 weeks.
Thanks again for the continued support and I hope all of you continue to enjoy my work =D
Personally I would love to get the shiny new "Legendary Souls Reborn" as soon as possible. To be completely honest this has been my favorite mod out there and I've been holding off to do a new play through until Reborn comes out (I literally check this page every day for updates lol). But then again what is another two weeks?
I guess I just wanted to take this time to let you know how incredibly well done your work with this mod has been so far and that no matter what you decide I'm sure we all are greatly looking forward to see what your new mod looks like.
Thank you very much for making such an awesome mod and keep up the good work!
hmmm.. i like the sound of Legendary Souls "Reborn" better than what i originally intended to name it as "Redone".... thank you Tyraent22, you will be credited for providing the updated version a better name =D
Looking forward to the new release, whether that be now or in a few weeks is fine by me. I am waiting for the new update to immersive creatures anyway before I play agian.
Hello again zeroeternalz, the reason why I returned is because I love your mod so much, so much, that I cannot stand not having all the souls and If you could only give me one Little hint or something, I will be very grateful to you. You see, I have encountered some problems with the following souls: Azzadal: I've been trying to find his lost satchel in the aqueducts, but to no avail. Ylgar: I've been searching for his tome in his barrow but I just found a scroll of one use. Isabelle Rolaine: I've been talking to everyone at the city of Winterhold but nothing. Mercer Frey: After beating him, I went to the exit and found nothing but some bears and bones. And finally, skorj: For this one I need you to give me his base ID because the tome has disappeared.
hi joe5, thanks for your continued support! I am happy you are still using the mod. Here are the hints that i hope will help:
Azzadal - his satchel is rather small, it's in the water of one of the aqueducts.. if you can remember when you first met his ghost, you head to the aqueduct on the left.
Ylgar - the tome isn't in the barrow itself... if you follow the path left of the entrance, it leads up to some ruins, there you'll run into a headless hagraven named Skadi.. you need to defeat her and then loot her corpse.
Isabelle Rolaine - Talk to the drunk guy who has a major disposition with people. after talking to him, talk to the inn keeper and it should trigger the chain of quests that'll lead you to isabelle. the only problem is if the guy dies, the chain of quests won't be accessible any more.
Mercer Frey - his phantom is no longer located at the exit any more. i moved him to the twilight sepulcher. there's a crystal there that you have to damage (with weapons or magic, your choice). after you damage it, it'll explode and release mercer's phantom.
For Skjor, i can't recall the original ID, it might be easier to look into the CK and just drag and drop the book into the game again... that or get the ID from CK to console in.
OMG! I am so happy to see that a new version is coming! I have some questions. First there is a mod called the Legacy of the Dragonborn - Dragonborn gallery, will you make a patch or provide compatibility for it? Also there is a mod that modifies the aspect of Lucien Lachance called TDN Improved Lucien - Spectral Assasin http://www.nexusmods.com/skyrim/mods/62835 will you make a patch for it so he can have your mod's skills and his new look?
for Legacy of the Dragonborn, don't know if I'll make a patch for it since I don't use the mod, but it may be something I'll consider. Otherwise, I still plan to release my own "secret" library where all the tomes of the legendary souls can be found. As awesome as Legacy of the Dragonborn looks, I think I want to keep the soul and death tomes for the legendary souls separate =P.
As for lucien lachance, i am guessing that if that mod doesn't change the base data of lucien and just updates his appearance only, the skills and level of lucien won't conflict with the visual change that mod offers. have you had any issues with running my current mod and TDN's mod?
The actor I will be using as Mannimarco is set up in the file, but I haven't created the magic effect to summon him into the game yet. He also doesn't have the abilities I have planned for him yet.
need more updates :-P! or not :-P stickyes so big how is the mod going :-P? oh and do you know if this will have any conflicts withT3nd0's Perkus Maximus ?
Made a new update =) and removed all the old stickies. Made a new sticky above so please reply to it for your feedback!
As far as I know, this mod shouldn't conflict with T3ndo's Perkus Maximus since my mod doesn't really touch the vanilla perks. The only conflict i can foresee is the twin souls perk, but i'm guessing you can just place my mod lower on your load order so that the one change i made doesn't override Perkus Maximus' changes for the twin souls perk. Otherwise, the perks I made for the summons are all independent from the vanilla perks so whatever changes PerMa makes shouldn't affect the summons skills.
2456 comments
http://www.nexusmods.com/skyrim/mods/63969/?
Alas, the chapter of this version of the mod has come to a close. I will be now updating on the new page for LS Reborn.
I hope everyone who has enjoyed this version jumps on the new one and continue the support! I truly appreciate everyone who has been supporting me.
Sorry it's a bit long, but I wanted to highlight all the summons I have finished so far. Keep in mind, it's not showing all their abilities otherwise the video would have been 3 hours long instead =P.
I've finally transitioned all the old summons into the new reworked file. I've also added a numerous quantity of new summons on top of every summon that's found in this version.
Here is the complete list of transitioned, reworked, and new summons.
Transitioned:
Legendary Hero -Ysgramor
Companion Harbinger - Kodlak Whitemane
Cursed Companion - Skjor
Prodigal Son -Ylgar
Lost Legend - Gauldur
College Archmage -Savos Aren
Master Wizard - Mirabelle Ervine
Soul Shade - Arniel Gane
Grey Fox - Emer Dareloth
Nightingale Sentinel - Gallus Desidenius
Phantom Sentinel - Mercer Frey
Fallen Thief - Isabelle Rolaine
Spectral Assassin - Lucien Lachance
Void Assassin - Astrid
Blades Defender - Baurus
Blades Agent - Acilius Bolar
Greybeard Master - Jurgen Windcaller
Whispers Conjuror - The Caller
Synod Engineer - Septimus Signus
Wolf Queen - Potema Septim
Oblivion Ursurper - Mankar Camoran
Psijiic Ritemaster - Iachesis
Thalmor Wizard - Ancano
Summerset Shadow - Linwe
Alik'r Agent - Kematu
Red Eagle - Faolan
Falmer Champion - Snow Prince
Maormer Monarch - King Orgnum
Adoring Fan - The Adoring Fan
Here is a list of reworked characters from the original version:
Treacherous Assassin - Mathieu Bellamonte
Shadowscale Assassin - Ocheeva
Troubadour Soothsayer - Heliand
Ethereal Bard - Svaknir
Sword Singer - Azzadal
Terrible Performer - Lurbuk
Ancient Warrior - Hakon One-Eye
Ancient Strategist - Felldir the Old
Ancient Huntress - Gormlaith Golden-Hilt
Skeever King - Hamelyn
Dwemer Magecrafter - Kagrenac
Rogue Gambler - Vasha the Gambler
Here is a list of all the new summons exclusive to the "Redone" version of the mod (and unfortunately won't be released in any more updates of this version of the mod):
Blades Grandmaster - Jauffre
Blades Ambassador - Magnessen Brisienna
Pirate King - Velehk Sain
Pirate Queen - Safia
Pirate Captain - Haldyn
Pirate Marauder - Jaree-ra
Tactical Archmage - Hannibal Traven
Arcane Astronomer - Bothiel
Dragon Slayer - Olaf One-Eye
Rebel Leader - Ulfric Stormcloak
High King - Torygg
Battle Maiden - Matilda
Thalmor Agent - Estormo
Bandit Warchief - Hajvarr Iron-Hand
Arch Geomancer - Kalthar
Arch Aeromancer - Borissean
Arch Pyromancer - Naris the Wicked
Arch Cryomancer - Drelas
Arch Electromancer - Beem-Ja
Kamal Demon - Ada'Soom Dir-Kamal
Vicious Troll - Udefrykte
Riekling Chief - Riekling Chief
Windhelm Butcher - Calixto Corrium
Insane Cook - Knjakr
Falling Wizard - Tahriel
Cowardly Sellsword - Fultheim the Fearless
Psychotic Mother - Alea Quintus
Whiterun Guard - Tor of Whiterun
Torched Apprentice - Yisra
Ravaged Apprentice - Ilas-Tei
Frozen Apprentice - Rundi
Frosted Apprentice - Borvir
Fortune Hunter - Lucky Lorenz
Shifty Burglar - Arvel the Swift
Conniving Ambusher - Telrav
Ailurophobic Breeder - Ushnar gro-Shadborgob
I've also already completed all the actors for future summons, but I haven't implemented the magic effect to summon them nor have i given them their unique abilities/skills/equipment/magic yet. I want to finish 4 more summons before re-uploading it as a new mod, but if everyone would prefer me to upload before finishing the next four, please let me know. If most of you want me to upload the file first before working on the next set, I'll work on making a video and images instead so that I can upload the new file sooner than later. With this said, this original version of the mod will no longer be updated, so this means for those who has this version can keep it or remove it. Discretion is yours since there will be redundancies with all the original versions from this file and the transitioned/reworked summons in the "Redone" file. For those who already got all the summons from this version, I'll be creating a chest containing the tomes for all the summons on this version so that you don't have to recollect them once you're installed the new version.
So please let me know if you want me to release the file, if I get enough feedback before Friday this week, I'll try to get the file out by Monday next week. Otherwise, while waiting for your response, I'll work on the next four first. If I complete the next four, the file probably won't be released until another 2 weeks.
Thanks again for the continued support and I hope all of you continue to enjoy my work =D
I guess I just wanted to take this time to let you know how incredibly well done your work with this mod has been so far and that no matter what you decide I'm sure we all are greatly looking forward to see what your new mod looks like.
Thank you very much for making such an awesome mod and keep up the good work!
Thanks in advanced.
Azzadal - his satchel is rather small, it's in the water of one of the aqueducts.. if you can remember when you first met his ghost, you head to the aqueduct on the left.
Ylgar - the tome isn't in the barrow itself... if you follow the path left of the entrance, it leads up to some ruins, there you'll run into a headless hagraven named Skadi.. you need to defeat her and then loot her corpse.
Isabelle Rolaine - Talk to the drunk guy who has a major disposition with people. after talking to him, talk to the inn keeper and it should trigger the chain of quests that'll lead you to isabelle. the only problem is if the guy dies, the chain of quests won't be accessible any more.
Mercer Frey - his phantom is no longer located at the exit any more. i moved him to the twilight sepulcher. there's a crystal there that you have to damage (with weapons or magic, your choice). after you damage it, it'll explode and release mercer's phantom.
For Skjor, i can't recall the original ID, it might be easier to look into the CK and just drag and drop the book into the game again... that or get the ID from CK to console in.
As for lucien lachance, i am guessing that if that mod doesn't change the base data of lucien and just updates his appearance only, the skills and level of lucien won't conflict with the visual change that mod offers. have you had any issues with running my current mod and TDN's mod?
oh and do you know if this will have any conflicts withT3nd0's Perkus Maximus ?
As far as I know, this mod shouldn't conflict with T3ndo's Perkus Maximus since my mod doesn't really touch the vanilla perks. The only conflict i can foresee is the twin souls perk, but i'm guessing you can just place my mod lower on your load order so that the one change i made doesn't override Perkus Maximus' changes for the twin souls perk. Otherwise, the perks I made for the summons are all independent from the vanilla perks so whatever changes PerMa makes shouldn't affect the summons skills.