Is there a way I can fix the npc's faces? I was trying to swap them for npc's that I rarely see ever (rikke/salonia/etc) but they all appear to not change at all. Then I noticed they dont have any folders inside the mods bsa archive.
I installed this mod on Xbox One mid-playthrough (I know, I know).
Castle Orlok was really cool. HUGE, by the way. Almost too big. Cool evil vibes though. Anyway the only issue I had is that I determined that it was this mod that was causing a CTD upon entering Breezehome in Whiterun. I don't know how they would be related - maybe something to do with navmeshes. All I know is that I loaded an old clean save then re-enabled one mod at a time for a while, finally discovering that it was this one that was causing that CTD and not letting me enter Breezehome.
Edit: For clarification, the version I downloaded was the Xbox One version ported by Mandoo6435
I dont think this mod works anymore, as the BSA only is 4kbs..... and that's just not functional while the human one is 4k kbs….. my guess is somethings wrong with this mod, if you can author fix the problem please and release on for SSE too. Thanks and have a great day
I've had this mod for a couple days now. I love the castle and the quest story leading up to it. I enjoyed reading the journals, which is something I find tedious in the vanilla game. These characters are all very sympathetic and well-made. The journals themselves fit in perfectly with Skyrim writing style and lore. I look forward to future updates. As I understand it, this is a work in progress, which is off to a fantastic start. I would, of course, like to see more NPCs or interaction with existing NPCs in the future. I think you have a good thing going here and I can't wait to see what it blossoms into. I've only had one issue so far (which was the result of me goofing around with console commands, so it was my own fault), and that was I got stuck in the castle and every time I tried to go somewhere else, the game froze. I fixed this by disabling the mod (in the Data Files menu), deleting all saves inside the castle, and re-loading from an earlier point. I have since enabled the mod and it has run smoothly.
I just want to say.... I'm in love with this castle *w* but I'm having one tiny problem.... I cant find ze cattles. o.0. I've already turned the place upside down looking for them. They arent in the prisons... ^^' thats the first place I looked in. T_T am I missing a mod? help please T_T '
I have uninstalled and deleted the mod so I could use the Bat cave mod but the castle is still there which means that I can't use it, somebody please help
did you only delete it out of your nexus mod manager, if you did, try both deleting the file manually and deleting it out of your mod order, if it works there should be a pop up screen when your loading on to the game.
584 comments
Castle Orlok was really cool. HUGE, by the way. Almost too big. Cool evil vibes though. Anyway the only issue I had is that I determined that it was this mod that was causing a CTD upon entering Breezehome in Whiterun. I don't know how they would be related - maybe something to do with navmeshes. All I know is that I loaded an old clean save then re-enabled one mod at a time for a while, finally discovering that it was this one that was causing that CTD and not letting me enter Breezehome.
Edit: For clarification, the version I downloaded was the Xbox One version ported by Mandoo6435
I look forward to future updates. As I understand it, this is a work in progress, which is off to a fantastic start. I would, of course, like to see more NPCs or interaction with existing NPCs in the future. I think you have a good thing going here and I can't wait to see what it blossoms into.
I've only had one issue so far (which was the result of me goofing around with console commands, so it was my own fault), and that was I got stuck in the castle and every time I tried to go somewhere else, the game froze. I fixed this by disabling the mod (in the Data Files menu), deleting all saves inside the castle, and re-loading from an earlier point. I have since enabled the mod and it has run smoothly.
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