Excellent, just what I was looking for. Interior lighting is exceptionally well done as are day times and the general contrast is great especially as COT seems to have the effect of making everything a little darker/dirtier/greyer.
The only thing that I would like to see changed would be the night times as they are perhaps a little too dark, I can actually see what you are doing with the star intensity increased etc. and it does actually work quite well but having just installed the new shooting starts mod from Isoku and installing this mod at the same time it was the one thing that stood out for me. I have just increased the night ambient level to 0.4 for now just so the actual sky can be seen a little.
Though overall, it's pretty much perfect. Good job and thanks a lot
@ lordalmithor
Not too bad as ssao is off (not really needed much with skylighting enabled) but the skylighting 'filter quality' and 'quality' is set to 0 which can be a little heavy so one change if needed would be to reduce that to the enb 0.19 default of 'filter quality' 2 and 'quality' 1.
Okey, I use this with my Asus 24" VE247H monitor and i have to use standard mode because theater mode is too dark.
Adjust your brightness/contrast/saturation settings if this looks too bright/Dark: open enbeffects.fx file with notepad: EBrightnessV2Night (indoor,dungeons,night) EBrightnessV2Day (Day)
9 comments
Excellent, just what I was looking for. Interior lighting is exceptionally well done as are day times and the general contrast is great especially as COT seems to have the effect of making everything a little darker/dirtier/greyer.
The only thing that I would like to see changed would be the night times as they are perhaps a little too dark, I can actually see what you are doing with the star intensity increased etc. and it does actually work quite well but having just installed the new shooting starts mod from Isoku and installing this mod at the same time it was the one thing that stood out for me. I have just increased the night ambient level to 0.4 for now just so the actual sky can be seen a little.
Though overall, it's pretty much perfect. Good job and thanks a lot
@ lordalmithor
Not too bad as ssao is off (not really needed much with skylighting enabled) but the skylighting 'filter quality' and 'quality' is set to 0 which can be a little heavy so one change if needed would be to reduce that to the enb 0.19 default of 'filter quality' 2 and 'quality' 1.
Realistic lighting vanilla version doesn't change the weathers it only affects to image spaces.
Adjust your brightness/contrast/saturation settings if this looks too bright/Dark:
open enbeffects.fx file with notepad:
EBrightnessV2Night (indoor,dungeons,night)
EBrightnessV2Day (Day)
Adjust contrast:
EIntensityContrastV2Day
EIntensityContrastV2Night
Set your values (Lower = darker).
Adjust saturation:
EColorSaturationV2Day
EColorSaturationV2Night