I hope someone makes a Sperg patch for this because I love the idea of this mod having an Equilibrium-type function, but I miss the viable bow bash perk from Sperg and its other cool perks. I'd be too afraid of conflicts to try this with Sperg without a patch because they both affect the Speech skill tree.
Crashing for me, with the newest version of Skyrim. The newest Script Dragon is running fine, but get version errors when adding Shout Combat and Skill System. http://www.dev-c.com/skyrim/scriptdragon/
I'm trying to edit elemental fury duration but to no avail. Is there anyway I can make it last like 5 mins? I'm messing with the taper duration, taper weight and taper curve values in the creation kit. I made the taper duration a ridiculously high number like 99999999, taper weight 1 because I don't want it getting weaker toward the end and taper curve 0 because I want it steady, unchanging until it expires. But still it lasts about 20-30 secs. What am I doing wrong?
man, some people feel so entitled. if it's so easy to script this mod in SKSE, why don't you do it? i personally don't see how using script dragon would effect your ability to use other mods anyways. the only unfortunate thing about script dragon is that it isn't always updated immediately when skyrim updates. but i'm pretty sure SKSE is a team of people, while script dragon is just one guy, so it makes sense.
i appreciate the work you put into this, eldiran.
Firstly, excuse me for having an opinion and offending(?) you with it. Secondly, I didn't say it was easy, I said it would be easy to ask someone who knows how. Honestly I would if I had the time, but I don't and generally if someone has time to make a mod for Skyrim, they should use the time to make it work for as many people as possible. I was specifically thinking of 'Tales of Lycanthropy - Werewolf Overhaul', which has some issues with Script Dragon, but I could rattle off a lot of others.
man, some people feel so entitled. if it's so easy to script this mod in SKSE, why don't you do it? i personally don't see how using script dragon would effect your ability to use other mods anyways. the only unfortunate thing about script dragon is that it isn't always updated immediately when skyrim updates. but i'm pretty sure SKSE is a team of people, while script dragon is just one guy, so it makes sense.
I was so excited about this mod... and then I saw I need ScriptDragon. I know you don't 'have the time or knowledge' to figure out how to use SKSE, but honest to goodness, how hard is it to ask the advice of another modder who does know!? ScriptDragon is /horrible/ for people using several different mods (like, um, me maybe). *Sigh*
109 comments
http://www.dev-c.com/skyrim/scriptdragon/
I wonder...
https://www.virustotal.com/en/file/ae325e70ad19cb8edfea766db51f503030578ea0b35404ff216270635a620d24/analysis/1405118563/
http://skyrim.nexusmods.com/mods/14195
Firstly, excuse me for having an opinion and offending(?) you with it. Secondly, I didn't say it was easy, I said it would be easy to ask someone who knows how. Honestly I would if I had the time, but I don't and generally if someone has time to make a mod for Skyrim, they should use the time to make it work for as many people as possible.
I was specifically thinking of 'Tales of Lycanthropy - Werewolf Overhaul', which has some issues with Script Dragon, but I could rattle off a lot of others.
i appreciate the work you put into this, eldiran.
I know you don't 'have the time or knowledge' to figure out how to use SKSE, but honest to goodness, how hard is it to ask the advice of another modder who does know!? ScriptDragon is /horrible/ for people using several different mods (like, um, me maybe).
*Sigh*