Skyrim

File information

Last updated

Original upload

Created by

ScrooMoose

Uploaded by

ScrooMoose

Virus scan

Safe to use

13 comments

  1. ssjMartin
    ssjMartin
    • member
    • 17 kudos
    please a remake  Armored Skeletons
  2. modder3434
    modder3434
    • supporter
    • 31 kudos
    thank you for the resource ScrooMoose, I'll be sure to send a link to my mod when im finished.

    continue the good work!
    1. Tenkuro09
      Tenkuro09
      • member
      • 17 kudos
      how is your Mod Overhaul going? I'm still waiting
  3. lifestorock
    lifestorock
    • premium
    • 492 kudos
  4. Khan_Raider
    Khan_Raider
    • member
    • 11 kudos
    Anyone done a skeleton mod overhaul with this yet? I hope so, skelies need boots goddmanit!

    Ultima8 skelies were the best
  5. Lorneos
    Lorneos
    • premium
    • 24 kudos
    Thank you for this resource, ScrooMoose!
    Could you also make a skeleton with the blades armor?
    Would be very nice!
  6. SphereOfRa
    SphereOfRa
    • BANNED
    • 10 kudos
    it would be cooler in concept to have the armor not fight right, like it's sitting on bones instead of the intended flesh and muscle...
  7. tonycubed2
    tonycubed2
    • premium
    • 1,134 kudos
    I still do not understand, I am a bit slow. Are the vanilla skeletons in the game alteed in a way that is noticeable tothe player when the skeletons do not wear armor?
  8. ScrooMoose
    ScrooMoose
    • member
    • 5 kudos
    @blanquicet - It wont alter all the skeletons ingame. These are only 3DS/OBJ files. You will need to add them yourself. I havn't learnt how to get custom meshes ingame yet.
    As for the retextures, I would say so, as these ones are the vanilla meshes. I didn't touch any of the textures.
  9. blanquicet13
    blanquicet13
    • member
    • 0 kudos
    Bad ass yo! seems legit, question. This alter all the skeletons in the game right?! so will they have a higher def from the armor and is this compatable with skeleton re-textures.
  10. ScrooMoose
    ScrooMoose
    • member
    • 5 kudos
    @Lumenbeing - The mesh of the skeleton was altered to fit the armors.
    I used 3DS Max w/ Nifskope Importer/Exporter to import the .nif mesh file.
    I havn't touched the animations, skeletons etc.

    @Skaroli - So do i. I know how to work 3DS Max and the CK, but inbetween that im dumber than a doorbell. (and im not afraid to admit it)