Skyrim

97 comments

  1. ursa2145
    ursa2145
    • member
    • 0 kudos
    How to start the quest?
  2. shotgun666zan
    shotgun666zan
    • supporter
    • 0 kudos
    Hey, I'm having an issue, I really like the look of this mod, however I clear all the critters, i.e. the spiders in the top tower, and the rats on the bottom floor, however the quest does not advance.
    1. GlorfindelCotton
      GlorfindelCotton
      • member
      • 12 kudos
      Are you sure you killed them all? sometimes one of the rats hides into the ground floor main room.

      If you are really sure, you can open the console (tilde) and then type:
      SetStage G_QFM1 20

      This will advance you to the next stage.
  3. afjim
    afjim
    • member
    • 0 kudos
    I'm having a problem with the mannequins. Only the first 2 and the one on the top floor will activate and accept armor. The others will show the activate indicator but nothing happens when I press the 'e' key. I haven't tried the bookshelves yet. Otherwise, a nice mod.

    I would suggest a method to warn the player if they are selecting an item during the build process that would replace something already in place. (Just to keep from wasting resources if you have to make multiple trips bringing items for the construction process.)
    1. GlorfindelCotton
      GlorfindelCotton
      • member
      • 12 kudos
      Which set are you using? It is worth a try to exit the tower and go back in - those mannequins bring always grief however.
  4. whys55
    whys55
    • member
    • 0 kudos
    Sorry but im an idiot and cant figure out where to get th upgrades and furnishings from, i already treid the steward in falkreath and looked around the fort for some sort of activation thing, i already have the deed and yes i have read the book thing in the fort but id only says what i can get and how mmuch not where form. sorry
    #MESTUPID
    1. GlorfindelCotton
      GlorfindelCotton
      • member
      • 12 kudos
      In the small cabin where you found the book there is a map. It can be activated, and will show you the menus to customize the tower.
  5. GlorfindelCotton
    GlorfindelCotton
    • member
    • 12 kudos
    Bugfix update - I forgot to add a entry for the barracks in the masterplan.
  6. GlorfindelCotton
    GlorfindelCotton
    • member
    • 12 kudos
    New update. Finally the barracks are open and ready for your fellow warriors. With room for 25 people plus a captain, they can accommodate even the largest companies.
    1. shakespeare
      shakespeare
      • supporter
      • 10 kudos
      will check out when I can download, hope Nexus gets straightened out soon.
  7. shakespeare
    shakespeare
    • supporter
    • 10 kudos
    deed stays in inventory and can't be removed its considered a quest item, I can remove it just want to make sure its OK. will download update when Nexus cooperates. since yesterday its been a major pain
    1. GlorfindelCotton
      GlorfindelCotton
      • member
      • 12 kudos
      It is Ok, I think maybe I'll do something with it in the future, in the meantime I wanted to keep it safe.
    2. shakespeare
      shakespeare
      • supporter
      • 10 kudos
      probably just leave it, I have a mod to remove quest items that comes in handy. just get to much nonsense in inventory. this mod has come along way since it first come out
  8. GlorfindelCotton
    GlorfindelCotton
    • member
    • 12 kudos
    Bugfix has been released.
  9. shakespeare
    shakespeare
    • supporter
    • 10 kudos
    no problem, main keep door fix worked great, not sure if its my game but when looking at door on way out right side has a gap. the
    bedroom mannequin when looking at it to the right is a dwemer style chest marked gems, its there when clearing fort. chest is no big deal I was going to use it but decided against. looked in barracks before fix, was surprised by size. when I first saw it mt first thought was it would be ideal for the mod to start own guild.
    1. GlorfindelCotton
      GlorfindelCotton
      • member
      • 12 kudos
      Ops... it looks like I forgot another enable parent. That chest is where gems are being sorted when Dwemer Library is in use. Should only appear with it. I'll fix it.

      I also fixed the gap around the door.

      A new bugfixing release will be out tomorrow.

      Thank you
    2. shakespeare
      shakespeare
      • supporter
      • 10 kudos
      no problem, at least it's only minor things
  10. shakespeare
    shakespeare
    • supporter
    • 10 kudos
    something I forgot about, when going from exterior to inside keep all is good, when I go from inside to exterior I have 2 doors, one says open iron door and the other is ok it's for skyrim
    your comment about books and scrolls only sorting with openspace your right, same with potions. I got scrolls to go on my shelves finally, that was unlimited bookshelves. reinstalled and everything is good
    1. GlorfindelCotton
      GlorfindelCotton
      • member
      • 12 kudos
      Good to hear that :-)

      I released a new version with a fix for the door (I never noticed I placed two doors one under the other). I've also fixed the player orientation marker for that door.
    2. shakespeare
      shakespeare
      • supporter
      • 10 kudos
      will put in update, just found out that arrows don't sort
    3. GlorfindelCotton
      GlorfindelCotton
      • member
      • 12 kudos
      Yeah, this is intentional, I never stock arrows as they have no weight.