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Brausebart

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Brausebart

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51 comments

  1. Ratzfatz62
    Ratzfatz62
    • member
    • 1 kudos
    Sehr gut gemachte mod, bin leider erst nach 10 Jahren darüber "gestolpert". Endorsed.
  2. urfin63
    urfin63
    • member
    • 1 kudos
    Kann jemand die deutsche Version der APP zu SE portieren? 
    Weil diese App echt Klasse ist aber leider bin ich dazu nicht selbst in der Lage.
  3. Alaebasta
    Alaebasta
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    • 203 kudos
    I love this mod. If you want i have converted this file for SE. Would you like me to upload it for you?
    1. jfjb2005
      jfjb2005
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      • 12 kudos
      I second this option.
      Or DL link.
      Thanks.
    2. jfjb2005
      jfjb2005
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      • 12 kudos
      Back to SSE.
      I ported the mod for myself (extracted BSA, CK, NifOpt, as usual).
      I gathered enough material and smithing perks to make 2 but the platform doesn't show in the forge menu - in SLE it shows as a shield category. Maybe a SKSE quirk...
      Can you confirm your port works?
      Merci d'avance..
    3. Alaebasta
      Alaebasta
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      • 203 kudos
      we can't do nothing without the creator approval
    4. jfjb2005
      jfjb2005
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      • 12 kudos
      I know.
      Just wanted your personal port feedback.
    5. Alaebasta
      Alaebasta
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      ah sorry, is actually very simple, before this, unpack scripts,texture and meshes file, put them in a single folder, take only the script file (.psc and .pex) put them in your script folder(SE) accordingly. Take the .nif file (meshes) use the program "Nif Optimizer" for SE and check if also textures needs optimization, put them in textures and meshes folder accordingly (SE). Then i just opened the old LE file in the new CK make a fake edit, save it and made it file type 44, create an archive in the CK should pack also meshes and textures in 2 different .bsa. This is how i change all my SE files. Works on Skyrim VR too. Have fun!
    6. jfjb2005
      jfjb2005
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      • 12 kudos
      we're on the same wavelength
      thx
  4. Somnix1
    Somnix1
    • member
    • 0 kudos
    +1
  5. jfjb2005
    jfjb2005
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    • 12 kudos
    May I ask a (stupid) question?
    Actually, one more... (grin)
    What about SSE?
    Thanks in advance for your consideration.

    Perhaps Alaebasta suggestion has bore fruits.
  6. jfjb2005
    jfjb2005
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    • 12 kudos
    underrated, this is a nec plus ultra, love it, thanks
  7. Hallodria
    Hallodria
    • supporter
    • 32 kudos
    This mod is absolutely brilliant! Thank you so much.
    And I agree, this should have a lot more endorsements than it does.
    Special thanks for the English version, too!

    I noticed that while most platforms got placed perfectly, some are hovering above the ground a little bit.
    https://i.imgur.com/tr97LNK.jpg
    Could I use Jaxons Positioner to place them flat on the ground or would that possibly break things?

    EDIT:
    Nevermind. When I picked up the "floaters" and placed them again, they were placed perfectly flat.
    Superb.
  8. sarrai
    sarrai
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    • 93 kudos
    +1 Endorsed. I have no idea why this mod doesn't have thousands endorses yet.
    I'm playing with Requiem and was looking for a way to make my modded house more accessible (at least the Hearthfire manors have carriages so there's no reason I can't make other houses accessible imo). This mod is the perfect solution. Immersive, lore friendly, don't break hardcore game balance imo.
    Thank you for making the mod. Danke schön.
  9. FEDERICOOO
    FEDERICOOO
    • supporter
    • 2 kudos
    So... SO.... SOOOO underrated mod. I prefer this way for fast travel to the vanilla one, surely it's more lore friendly and immersive. Too bad that with my 3000 mods build it doesn't work
  10. terrorofskyrim
    terrorofskyrim
    • member
    • 3 kudos
    for some reason i had a very rare crystal drop. so i made a recipe to make 2 objects (making it more difficult to craft it). 1. an infused lexicon (the model from the corrupted one of the quest "unfathomable depths" and 2. changed the name to just "Teleport Crystal".

    The first one needs 2 of every salt, one black soulgem and a centurion core. I wanted to make the recipe for it only possibe once you have completed your custom quest. yet it doesn't so i left it open (meaning you can craft it without any prerequisites). I'm going to balance it out by making the recipe much more demanding for the infused lexicon.