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This page was last updated on 30 November 2020, 10:19AM
- Changelogs
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Version 0.99
- Dragonborn support. **Snow only** Ash material / Solstheim support will be released in a supplemental package.
- Barefoot textures reintroduced.
- Textures redone for better realism. All textures now have the same visual style.
- All textures now have a slight transparency to help with terrain blending.
- Special prints for Arvak, incl. Fire particle FX. The fire FX will be optional and include a few colors in a separate package.
- Bugfix: Wards / shields no longer activate on NPCs (i.e. the "blue swirlies")
- Bugfix: Fixed a typo which caused an error when applying spells to Daedra.
- Optimization: The script which adds footsteps effects should spend significantly less time on Actors which already have an effect or are unsupported.
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Version 0.96
- Strafing Detection, Particle FX for Werewolf and Vampire Lord
- New textures for: Werewolf, Vampire Lord, Elk, Canines, and Giants.
- Limited** water splash FX for playable characters. ** Limited to some water features in cities like the canals in Whiterun.
- Bugfix for females on new games, and werewolves/vampire lords when loading a savegame.
- Bugfix for some NPC AI putting up Wards or other spells in reaction to the scripting cloak.
- Bugfix for lack of prints when sprinting with magic drawn.
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Version 0.95
- Strafing detection.
- Separate particle effects for walking, running, and strafing.
- Particle FX improvements, including more realistic gravity, speed, and the addition of wind.
- Bugfix - Race change regression (werewolf and vampire lords)
- General restructuring and optimization in preparation for config menu options.
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Version 0.9
- Particle Effects (Humans only, will expand in 1.0)
- New, more natural textures (Humans only, will expand in 1.0)
- Parallax maps. Best if used with ENB, which fixes parallax bugs and makes it more noticeable.
- Partial rewrite, to get ready for a config menu. Now can be turned on and off at will (currently through a console command, see Readme).
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Version 0.7
- Initial boot detection support. Currently only generic and barefoot prints. Entire subsystem is there, so I merely need to create textures.
- Initial Dawnguard support (most all races, except chauruses, Dwemer).
- Ghosts and familiars should no longer leave prints.
- Performance and stability improvements.
- Improvements to upgrade process.
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Version 0.4
- Adds prints for Giants, Mammoths, Spriggans, Cows, Goats, Trolls, Skeevers, and Werewolves
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Version 0.3
- Fix for sound doubling issue
- New version control system which automates upgrades
- ** PLEASE SEE README FOR INFO **
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Version 0.2.1
- Tweaks to human prints
- (You only need to grab the update file if you're upgrading)
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Version 0.2
- "Brawl Bug" fix
- Possible fixes for those receiving errors or CTDs
- Fixed size and placement of Human and Wolf prints.
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- Author's activity
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November 2020
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30 Nov 2020, 11:59AM | Action by: hexabit
Permission change
Mod owner changed from hexabit to hexabit by Pickysaurus
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30 Nov 2020, 10:19AM | Action by: hexabit
Attribute change
Author changed to 'hexabit'.
Summary changed.
Description changed.
December 2018
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20 Dec 2018, 11:46PM | Action by: hexabit
Mod edited
Updates
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20 Dec 2018, 11:25PM | Action by: hexabit
Permission change
Author changed their file credits.
The author is now allowing a single comment topic and discussion tab.
July 2017
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05 Jul 2017, 12:15AM | Action by: hexabit
Attribute change
long description changed
November 2016
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12 Nov 2016, 3:49AM | Action by: hexabit
Attribute change
long description changed
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11 Nov 2016, 11:28PM | Action by: hexabit
Attribute change
long description changed
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11 Nov 2016, 11:28PM | Action by: hexabit
Attribute change
long description changed
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11 Nov 2016, 11:27PM | Action by: hexabit
Attribute change
long description changed
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01 Nov 2016, 6:49PM | Action by: hexabit
Attribute change
long description changed
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01 Nov 2016, 6:49PM | Action by: hexabit
Attribute change
long description changed
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01 Nov 2016, 6:45PM | Action by: hexabit
User submitted image verified
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May 2025
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