There really isn`t anything to be done about it. I designed the hammers to be held like a greatswords because I like that posture better then the new warhamer animations. For them to work properly with the new animations I would have to go and make all the 2 handers 20% longer just so they would be held correctly for the new postures. I have the weapons all tagged as blunt weapons and they use blunt perks and all and that`s the best that can be done at this point with the game if you want to change the attack or sheathing animations of a paticular weapon class.
More options in the creation kit could have removed this problem but they probabaly didn`t think of it. I myself can live the greatsword kill animations on the hammers though.
i was really excited for this mod since there are no cool looking warhammers in skyrim... this mod would be perfect if you made the warhammers 'warhammer' category instead of 'greatsword' so the killmoves dont look dumb.
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More options in the creation kit could have removed this problem but they probabaly didn`t think of it. I myself can live the greatsword kill animations on the hammers though.
ahaha well i can definitely agree with that
it's just when i stick my entire hammer through a body in a killmove, it just suddenly reminds me that i dl'ed the warhammer and breaks immersion :/
Your stuff is way under d/l great job on this and your hammers mod. kudos!