any chance u could completly change auriel texture into captain america? hoever keeping the blocking effect but maybe change its animation color to blue? :O would be EPIC!
mmm the diffuse (color map) is ok, more a enlargement + sharpen filter than a "retex" anyway, but looks good , but the normal is a nvidia filtered one (or similar) what is worse than vanilla (properly baked but lower resolution) so you'll get better detail if you enlarge vanilla map, sharpen it (better if you do it channel by channel) also you can darken the blue channel to increase depth of details, and finally overlay your nvidia "normal map".
Also the specular (normal alpha) is darker, i personally prefer shiny things, but it's an opinion.
Finally the env mask (_m) is not included, would be good to have it improved too.
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Also the specular (normal alpha) is darker, i personally prefer shiny things, but it's an opinion.
Finally the env mask (_m) is not included, would be good to have it improved too.
EDIT: The diffuse map does not need to be DXT3, as it has no alpha transparency needs. It can suffice with DXT1.