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Witcher5688

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  1. Witcher5688
    Witcher5688
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    Sticky
    haven't been here some time, last time I saw 15 endorsements and now there are 50
    thanks a lot for your support guys and happy modding!!!

    Also I found a nice tool, wich is mainly a improved version of the w2ent blender import script.
    you can download the tool here
    and the topic on the redkit forums can be found here

    Edit: new files coming, actually some monster models and maybe some static models like houses, furniturr or corpses(on this point i'm forced to mark this mod as adult content, there are some things that aren't really..."useful" for non-adult content... just a sacrifice of t3dndo's cult (joke ofc^^))

    I can't and won't add more witcher content here.
    with the latest update of the witcher2, my tool can't work longer.

    I've uninstalled the game too, don't played it for long time and i need these 50GB for other things.


    Before you are going to say "Can't open the model in xxx xxbit, here is the answer:
    -start nifskope
    -load the model in nifskope
    - export the model
    -load it in 3ds max
  2. RAMPAGE572
    RAMPAGE572
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    Ehhh you may want to add clearer instructions... the mesh files do not load in this program at all?
  3. pat311
    pat311
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    Has anyone made any of these into mods yet?
    1. Witcher5688
      Witcher5688
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      here you go

      Detmold clothes
      http://www.nexusmods.com/skyrim/mods/27908/?
      fitz-oesterlen clothes
      http://www.nexusmods.com/skyrim/mods/28442/?
  4. ThornJagger
    ThornJagger
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    I've so got to learn about nifscope....
  5. Frstwlf
    Frstwlf
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    Sorry, I must be doing something wrong because I can"t open the files in nifskope. It won't load 3ds files. And I get an "improper file format" error when importing them in 3ds max.

    Any help? Thanks.

    Edit: Nevermind I was stupid and used "load" instead of "import" in Nifskope. Thanks for the resource.
  6. kidcongopowers
    kidcongopowers
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    Does anybody want to make an armour out of the Scoia'tael resources? I've been trying to make this for ages but I can't get any of the software to work.
  7. Ladyofpayne
    Ladyofpayne
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    I can't open it in 3D max 2012 64. Please help.
    1. Witcher5688
      Witcher5688
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      -start nifskope
      -load the model in nifskope
      - export the model
      -load it in 3ds max
  8. Witcher5688
    Witcher5688
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    I would add some models as fbx, but when I try to open (for example) the mage clothe w2ent file, it show me an error and blender crashed :-/
  9. TheMedievalsKnights
    TheMedievalsKnights
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    yes, this is not the problem, the models have to be saved as a FBX files, because they have to be skinned ( merged to a skeleton )
  10. Witcher5688
    Witcher5688
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    ehm blender can export files as an other format.
    FBX files for example, can export skeletons too, and there are an FBX and Blender file, wich has these skeleton
  11. TheMedievalsKnights
    TheMedievalsKnights
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    Haha and how can I exploit this skelton ? I think we can't use it, because the models are exported as 3ds files, it mean without skeleton preset