0 of 0

File information

Last updated

Original upload

Created by

Aquilegia

Uploaded by

aquilegia

Virus scan

Safe to use

12 comments

  1. CuChullain
    CuChullain
    • member
    • 23 kudos
    I'll pm you soon, gotta make some pics..
  2. aquilegia
    aquilegia
    • member
    • 5 kudos

    I haven't tried your squares but what I do is paste a UV map with transparent background into a layer that I can turn on/off to see where I am. Just delete the layer when finished. Like this one I uploaded: http://www.tesnexus.com/downloads/download.php?id=34297


    That technique sounds very promising. But I cannot quite translate what you are saying into thoughts about how I would prepare an image.

    Can you show a few screenshots of how things look on a partially finished image, with the transparent background layer on and off?

    I am suspecting that you are way ahead of me on drawing technique, and that things which are obvious to you are possibly beyond my patience level for achieving. But I am also suspecting that you have some very good ways of working, and I would like to absorb however much I can from them.

    Thanks!
  3. CuChullain
    CuChullain
    • member
    • 23 kudos
    I haven't tried your squares but what I do is paste a UV map with transparent background into a layer that I can turn on/off to see where I am. Just delete the layer when finished. Like this one I uploaded: http://www.tesnexus.com/downloads/download.php?id=34297
  4. aquilegia
    aquilegia
    • member
    • 5 kudos
    My latest update of nifskope broke uv editing for me... so I am back here, feeling aimless.
  5. Narmix
    Narmix
    • premium
    • 89 kudos
    Fun to see another modder who does what I do

    I do this when texturing and some parts of a texture look the same. I color the different parts bright colors and look at it in game to see what parts of the texture are mapped to various parts of the mesh.
  6. domanz
    domanz
    • member
    • 8 kudos
    No problem. I'm not a modder and have no idea what that is, but more so glad that I could help
  7. aquilegia
    aquilegia
    • member
    • 5 kudos
    Isnt the upper right blue and the lower left green? *confused*
    Is that not what I said?

    *checks*

    Bah! Am fixing! thanks!!! (Fortunately i wrote that correctly in the readme, I only got those two swapped on my main page description.)
  8. hectrol
    hectrol
    • premium
    • 297 kudos
    ^__^ I will try it. Thank you very much. Sure is very helpful. Working without a modelview is hell.
  9. domanz
    domanz
    • member
    • 8 kudos
    Isnt the upper right blue and the lower left green? *confused*
  10. aquilegia
    aquilegia
    • member
    • 5 kudos
    One additional aid you can use along with it is to place a series of numbers in a pretty tight grid over top of the pattern. This will allow even faster identification, and let you know if the layout is going the correct direction.
    That sounds like a good idea: I have added a texture that fits this description.