I haven't tried your squares but what I do is paste a UV map with transparent background into a layer that I can turn on/off to see where I am. Just delete the layer when finished. Like this one I uploaded: http://www.tesnexus.com/downloads/download.php?id=34297
That technique sounds very promising. But I cannot quite translate what you are saying into thoughts about how I would prepare an image.
Can you show a few screenshots of how things look on a partially finished image, with the transparent background layer on and off?
I am suspecting that you are way ahead of me on drawing technique, and that things which are obvious to you are possibly beyond my patience level for achieving. But I am also suspecting that you have some very good ways of working, and I would like to absorb however much I can from them.
I haven't tried your squares but what I do is paste a UV map with transparent background into a layer that I can turn on/off to see where I am. Just delete the layer when finished. Like this one I uploaded: http://www.tesnexus.com/downloads/download.php?id=34297
I do this when texturing and some parts of a texture look the same. I color the different parts bright colors and look at it in game to see what parts of the texture are mapped to various parts of the mesh.
One additional aid you can use along with it is to place a series of numbers in a pretty tight grid over top of the pattern. This will allow even faster identification, and let you know if the layout is going the correct direction.
That sounds like a good idea: I have added a texture that fits this description.
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That technique sounds very promising. But I cannot quite translate what you are saying into thoughts about how I would prepare an image.
Can you show a few screenshots of how things look on a partially finished image, with the transparent background layer on and off?
I am suspecting that you are way ahead of me on drawing technique, and that things which are obvious to you are possibly beyond my patience level for achieving. But I am also suspecting that you have some very good ways of working, and I would like to absorb however much I can from them.
Thanks!
I do this when texturing and some parts of a texture look the same. I color the different parts bright colors and look at it in game to see what parts of the texture are mapped to various parts of the mesh.
*checks*
Bah! Am fixing! thanks!!! (Fortunately i wrote that correctly in the readme, I only got those two swapped on my main page description.)