That's the fail of this mod. So, using "Enhanced Crafting" and "JK Crafting Breakdown" together seems a good solution for those who do not want to use CCOR. I really prefer to see all inactive recipes to know the materials they need. With SkyUI 5 this is not annoying.
I tested your Salvage Materials, Forge Equipment, and Craft Tempter Smelt mods in Skyrim Special Edition. As far as I can see, they all work with the exception that Craft Temper Smelt does only partially; it does not list anything salvageable from metal armor or weapons. Leather and wood can be salvaged, however. Interestingly, if I enable BOTH Salvage Materials and Craft Temper Smelt, the smelter lists two of all salvageable items. I didn't look at the tanning rack to see if that does the same thing. Thank you for your great work!
Wonderful mod, it certainly takes out a lot of the hassle that involves finding enough materials for smiting, the recipes are nice as are the new viable unarmed combat gauntlets.
I found something quit annoying in your mod though. When you wear the psyjic gloves without the psyjic robes it makes some really annoying clipping problems. it makes your wrists invisible which is pretty annoying . and since these are the only gloves fit for a mage in skyrim.....can you please fix this?
Hiya, thank you for a very cool and interesting mod, why isn't this vanilla skyrim stuff I wonder. Now I'm raking my head between selling items and salvaging for grinding my smithing. Found a tiny bug, but nothing serious: when tempering/sharpening/otherwise upgrading items on grindstone (atleast in riverwood) I can't see the material cost for the upgrade iron weapons show nothing but stil luse the actually asked item (aka one iron ingot). Totally new save on a new computer so haven't yet seen other material weapons yet. Some crafting affecting mods I use; ACE, Dragon priest mask overhaul by PD400, Bandolier, Sabre Gear Backpack, mage's backpack, left hand rings and immersive armors (as far as I can tell) but none of them have made me have this before adding craft temper smelt.
But like I said, small bug, will be poking a bit on my load order (i'm quite scared to mess with it since it works so well atm) to see if it'll slap some sense into my Skyrim.
Again thanks for an great mod, endorsed (sadly can only once T.T).
Edit: And now I feel like a moron, reading the discription I see that the mod makes it so that I'm not using materials to sharpen. Hmm. Feels like making the game a bit easier? Any chance to make an extra version where the cost is left around?
-quills to 'feathers' and double the amount of feather reclaimed from arrows (or half the req to build arrows). -hagraven feathers to lots of 'feathers' via tanning rack
Great mod and I have endorsed. About the only thing I do not like about it is that it gives you an option to break down items which are vanilla items you have enchanted, even if you have renamed the item during the enchantment process. Not that I have broken down such items yet, but one has to be careful not to do it accidentally.
Vouru, yea I was attempting to add the ability to craft every arrow type, tried it only on the Steel (in Misc Catagory, as one can not apply the Material Type to an arrow), but realized Hawk Feathers (or any feathers) are insanely rare. I will be working on that, not sure what replacement I could use instead of feathers, so I may omit it from the requirements, and just have firewood, steel ingot, leather strips. I got to say though, this version is far better then my split up originals. Perhaps you can look past the Unarmed Gauntlets in the crafting list? Big update coming, I've been trying to work on it, I hope to have an update this weekend for sure.
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Interestingly, if I enable BOTH Salvage Materials and Craft Temper Smelt, the smelter lists two of all salvageable items. I didn't look at the tanning rack to see if that does the same thing.
Thank you for your great work!
This should potentially make it to GEMS
But like I said, small bug, will be poking a bit on my load order (i'm quite scared to mess with it since it works so well atm) to see if it'll slap some sense into my Skyrim.
Again thanks for an great mod, endorsed (sadly can only once T.T).
Edit: And now I feel like a moron, reading the discription I see that the mod makes it so that I'm not using materials to sharpen. Hmm. Feels like making the game a bit easier? Any chance to make an extra version where the cost is left around?
concider this:
-quills to 'feathers' and double the amount of feather reclaimed from arrows (or half the req to build arrows).
-hagraven feathers to lots of 'feathers' via tanning rack
I got to say though, this version is far better then my split up originals. Perhaps you can look past the Unarmed Gauntlets in the crafting list?
Big update coming, I've been trying to work on it, I hope to have an update this weekend for sure.