Skyrim

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MTichenor

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IndigoNeko

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115 comments

  1. CloudFire19
    CloudFire19
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    I loved using your mod in Classic Skyrim, and I am wondering if you are planning to move it over to SSE? This is the best and most complete portable crafting mod I have ever found.
    1. PHANTOMHATE
      PHANTOMHATE
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      • 66 kudos
      This works for me in SSE without porting.
    2. lilfoxtrot
      lilfoxtrot
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      According to two well known modders, Arthmoor and Mator Eternal, you should not use LE (form 43) mods with SE (form 44).  Even if they seem to work, there is a very good chance they will eventually break the game.

      As aragonit states below, you only need to open mod in Creation Kit and save it.  Creation Kit will automatically convert to form 44.
    3. aragonit
      aragonit
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      The mod works perfectly in SSE. Just open in the CK and save it to convert it to form 44, or use Wrye Bash (set ESM flag, remove ESM flag)
  2. beaverfeaver12
    beaverfeaver12
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    I added the whetstone through console commands, I can't use it through my inventory or anything. No menu appears. Any idea why?
  3. deleted74093988
    deleted74093988
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    player freeze when close the menu at mod
  4. PHANTOMHATE
    PHANTOMHATE
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    This is working on my SSE game and I did not port it. I tried a mod that lets you drop crafting stations but that was mega non-immersive.
    Nice mod, endorsed.
  5. nicksaur
    nicksaur
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    hi . i love the idea but before i get the mod do you have to find the kits or can you craft them? a good mage can do almost anything so useing stuff like this i think might be seen as normal to a mage but strang to most small minded nords lol
    1. gakusangi
      gakusangi
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      It says you can find them under the Misc section.
  6. zerefnosekai
    zerefnosekai
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    this mod is a godsend for me i tend to have animation issues during to certain mods that mess up the crafting animations making my character
    quit half way trough so i cant craft anything this fixes it thanks
  7. GSJ1977
    GSJ1977
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    I've stopped using this. I'm still endorsing it (as it does exactly what it says on the tin and does it well) but I can't help feeling that carrying around a complete blacksmith forge in my backpack (smelter, forge, worktable, grindstone, tanning rack) for less weight than a single battleaxe is just outright cheating, and certainly not my idea of (Sky)"Realism". Especially when you look at the massive size of an actual smelter and forge. I mean why are smiths using such enormous things when such small alternatives are available for practically no cost at all? Perhaps if the crafting kits weighed more and had a very limited number of uses it would make more sense. Just a thought.
    1. cyrusmagnus
      cyrusmagnus
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      The issue with this kind of mentality is that you could carry around a couple of battle axes if you really wanted to penalize yourself, but for some of us who this makes sense to, ie: a magical fire salt is capable of powering a small smelter (hell it's even in the lore as the blacksmith in Riften mentions it), we don't want to be penalized with ridiculously heavy items that wouldn't really make any sense magically.
    2. emlorp
      emlorp
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      Could go into the ck and chsnge the weights yourself also I did that myself when I was wondering if there was a world placed tanning kit cause for the life of me I have scanned whiterun Riverwood and the areas around and have yet to find the bloody thing... I found the other world placed kits
  8. emlorp
    emlorp
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    Hello indigo I'm not sure if you had really thought about it before but I was curious is there a method to add staff crafting to this? I wouldn't mind learning how to do it myself I would just need a decent amount of help (just recently began toying with ck).
  9. Karthas077
    Karthas077
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    Unless the Forging kit is either prohibitively heavy, or prohibitively expensive, I can't see this mod adhering to the high standard of 'realism' I've come to expect from the rest of your work.

    The level of heat required to actually forge high quality metal equipment simply isn't obtainable at a simple fire. Even with a bellows, the construction of a forge necessitates materials capable of standing very high heats for extended periods of time, something that you can't just 'carry with you'.

    That said, I agree with the premise of being able to make portable versions of every other crafting station.

    Edit: Even with the requirement of magical materials such as fire-salts, the idea that one small bowl of fire salts will produce enough heat to forge essentially an infinite amount of metal is laughable. If each kit only lasted for a certain number of forged items, that might also help prevent an otherwise unnecessary suspension of disbelief.
    1. Goatflakes
      Goatflakes
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      Who gives a crap? It's game get over yourself.
    2. yian
      yian
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      • 43 kudos
      LOL good points. Still, it is a game.

      "I often wonder how candies could be crushed just because their colors match."
    3. StormDrummer
      StormDrummer
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      • 12 kudos
      You're putting the cart before the horse. Forging had to be discovered in the first place. If it could not be done without highly specialized equipment, it never would have been. I've seen pictures of African blacksmiths at work. The smithy is a grass hut with a firepit in the middle. The smith sits on the ground with his feet on each side of the firepit, using a rock for an anvil.

      Now, that doesn't make him a medieval armourer, but then, a simple medieval blacksmith wasn't an armourer either. You could NOT just walk up to any village blacksmith and buy yourself a cuirass or a sword. We could get into endless debates about defining and using high-quality metals and all that. But the point is to come up with some simple and workable game mechanics so the game can move on.
  10. Darkstyler35
    Darkstyler35
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    Very usefull, I installed this for melting weapons/armors while I'm doing quests. As I found this a bit too easy to obtain, I created a new leveled list, (chance none 50%) containing a special very expensive item and added it to Belethor and riverwood trader. In order to craft all the tools provided in this mod, for each tool this special item is needed more than once. Melting needs 2, crafting 3, enchanting 5, etc... As I use Trade and barter, it allows me to spend money early in the game and will make smithing progressing faster. So to obtain all the sets, it will cost some time/money, etc...

    Work as intended. Thanks for this simple brilliant idea, I like that kind of mod, endorsed.
    You may want to clean ITM with Tes5Edit, there's an unnecessary worldspace entry. The mod works fine with it until another mod loaded after modifies this entry too, from this point I'm uncertain about the result.