I think this mod makes the chests at Valthiem never restock. I have enemies respawn like the bandit chief, but there is the same crap shield I left in the ornate chest and nothing else. I don't know why this mod would do that, I'm just guessing because it's only Valtheim towers that is messed up and this mod adds the guy there.
I had a real blast with this mod, but there was one issue with the guy in the tower, he had grey face for some reason, not sure if its a load order thing or facegendata issue in ck, i didnt realize he was redguard till i took his stuff.
went into ck and fixed it, was kinda a wierd issue but i guess grey face is common problem with mod npcs, thanks for the great mod anyway =)
Hey man, I loved all of your mods! I just wish there were quests involved, regardless, they are my favorite mods right now. I'd love to see more. Keep up the great work!
I'm thinking about upgrading it again, with a quest line, but i have yet to put it in print so to speak. Questlines are a pain to do so im avoiding them atm, in the future however, im sure that this will be the mod i experiment with when it comes to quests
sir, I need you to know that your mod's purely awesome. there're no many equipment mods out there that can give us these features [awesome added power and enchantment]. and I like it so much, tq for your hard work.
[I need to ask you one thing, do you have any future plan for this gauntlet, because I read the note, and it looks awesome if this gauntlet can grow stronger via quest line or after upgrading]
It's against the rules to do direct ports. Even though its the same series, oblivion and morrowind count as different games than skyrim, hence ports would be a copyright violation(stupid i know).
for now I'm decent at re-textures so that's what I'm doing the items can be semi-unique and still have new enchantments.
I don't know how to model, learning that would be the next big thing for me, though i doubt it will happen any time soon.
Hey there, haven't downloaded yet, but I gotta say, these new mods of yours aren't getting the attention they deserve, this one especially, I really like it, but I do agree with the guy below that bow damage boost should be replaced by hand to hand. Also, I've always wanted to port the TES: IV unique weapons/armors to Skyrim, I hope you make more. Also, I'm getting my new computer sometime in the next month, and when I do, it would be really cool if we did a joint project to port all of the TES: IV and TES: III unique items. It would be badass. An easy way is to just get the mesh/texture files from the games folders and just touch them up in 3D MAX/Nifscope/Photoshop. It would make them more unique.
14 comments
went into ck and fixed it, was kinda a wierd issue but i guess grey face is common problem with mod npcs, thanks for the great mod anyway =)
P.S.
both thouse items are on my to do list, no idea how long before i get to them though...
there're no many equipment mods out there that can give us these features [awesome added power and enchantment].
and I like it so much, tq for your hard work.
[I need to ask you one thing, do you have any future plan for this gauntlet, because I read the note, and it looks awesome if this gauntlet can grow stronger via quest line or after upgrading]
for now I'm decent at re-textures so that's what I'm doing the items can be semi-unique and still have new enchantments.
I don't know how to model, learning that would be the next big thing for me, though i doubt it will happen any time soon.
PM me if you're interested.