0 of 0

File information

Last updated

Original upload

Created by

Mercurius85

Uploaded by

Mercurius85

Virus scan

Safe to use

166 comments

  1. DefenderofNanjing
    DefenderofNanjing
    • member
    • 0 kudos
    So for High Boost to Claw damage does it stop scaling after level 21? Cause it just says 21: +100 and then it stops, whereas the others go higher.
  2. subhuman0068
    subhuman0068
    • member
    • 0 kudos
    I have tracked down the vampiric grip not doing damage/not showing the red graphic unless facing down to magic resistance. If you use the player.modav command to return your resist to normal you will notice that grip works perfectly. It also explains why people run into the problem specifically with the mod more often than normal as it adds magic resist to VL.

    You can fix this issue yourself by loading up the creation kit, setting this mod as the active one, and ticking "ignore resistance" in the"DLC1VampiresGrip" and "DLC1VampireGripDmg" spells. I am not a modder by any means and I imagine this will have the unintended side effect of also ignoring any legit resistance the target may have itself.
    1. phinix
      phinix
      • supporter
      • 260 kudos
      You, good sir, are my hero for real.
  3. Mabra51
    Mabra51
    • member
    • 3 kudos
    Compatible with royal bloodline and better vampire if i put this mod after them?
    1. criswolf09
      criswolf09
      • member
      • 30 kudos
      Sadly no. If you load it after Royal bloodline you won't be able to use the RB perks
  4. S0ns0fAnarchY
    S0ns0fAnarchY
    • supporter
    • 3 kudos
    Mercurius85 , you still work on Vampire Lord mods ? Got some suggestions , that may be good , in mind .
  5. MithrandirBG
    MithrandirBG
    • member
    • 1 kudos
    does Your mod works fine with other mods like "Bat Travel Vampire Power for Dawnguard DLC", "Royal Bloodline", "Better Vampires 6-31"???
    1. S0ns0fAnarchY
      S0ns0fAnarchY
      • supporter
      • 3 kudos
      Negative on Royal Bloodline and Better Vampires , since they also tweak the Vampire Lord's abilities .
  6. godstear
    godstear
    • member
    • 0 kudos
    I like this mod as it seems to be the only Vampire Lord mod that doesn't completely overpower the VL, even with mods like SkyRe on Master difficulty.However, the one thing lacking is defense as even with the high boost, I can still get oneshotted quite easily by your common bandit, guard, etc at my level (currently 73). I am hoping someone can help me maybe go in the creation kit and find where I can edit the defense stat just for my personal use. My character before transformation has an Armor rating of about 1200. I think I would be ok If I can just get and armor rating of 1000 on the VL. Unfortunately the 500 Armor rating on the high boost, just is not cutting it.
    1. tyrthyllanos
      tyrthyllanos
      • supporter
      • 15 kudos
      This is super late and I'm not the author, but the vanilla game caps armor effectively at 80% damage mitigation, which is achieved at 567 armor with armor on, or 667 without armor (armor actually adds a hidden bonus to your armor rating of 25 points per piece for head, body, gloves, and boots). Source: http://www.uesp.net/wiki/Skyrim:Armor - See Armor Cap Section.

      I know some mods edit how armor numbers play out so that the functional armor rating is higher (you can edit this in SkyTweak), but it's pretty reasonable for a mod like this to be built around the vanilla system.
  7. Mercurius85
    Mercurius85
    • premium
    • 13 kudos
    Lil' heads up guys; I see no reason to continue this mod. In my eyes, it's done as it does what I want it to.
    In-game customization would be perfect but my scripting sadly ain't too good.
    Lack of time is also an issue.
  8. TmaxInSkyrim
    TmaxInSkyrim
    • member
    • 9 kudos
    Really hope Mercurius could just keep on working this further(Scaling perks, additional effects, in-game customization)
  9. SaviorIndra
    SaviorIndra
    • supporter
    • 0 kudos
    For some reason after I loaded up a previous version 1.04 with the HC version in Vampire Lord for the grip doesn't pull a living target towards you. They seem to turn horizontally while trying to walk and float towards you at a rate of 1 feet in 5-10 seconds. It's really weird. Is it an incompatibility between the versions or is something else happening?
  10. LadyKarrakaz
    LadyKarrakaz
    • premium
    • 34 kudos
    Thank you for revamping the stats and fixing these annoying bugs. Especially the drain spell. Endorsed.