Great Idea and does make perfect sense! However, its not "cheating" your not: over powering, changing damage rating, adding more encahtments to weapons like I first thought, or making them more available than they are or creating new ones everywhere. I don't see this as a cheat so agree with others to remove that tag if you want of course.
Did not work for me, although I have all of the DLC, so that may or may not be the problem. I thought at least it might work for the base game unique weapons, but despite fiddling around with it, I personally could not get it to work. Is there anyone with all of the DLC that got this to work? I like the concept.
Great! This really is one of the mods that immensely add to the immersion! Thank you so much -but couldn't you remove the cheating-tag? I normally exclude cheating from my search and, therefore, might have never found your mod... besides, I would not consider this change cheating.
@ garyriley1982 "Firstly, i would like to say that i think this is a great Mod, and personally feel that it fixes a bug that I've seen in all the Elder Scrolls games I've played - the one where artifacts are treated as normal magical weapons :-P." You're so right.
People have said it before, so nothing new here, but you should do the same for Dragonborn.
Also, is there a list for all the weapons included? I understand that it affects all the unique weapons (as the name implies), but a list would be sweet.
Can you make every enchanted weapons in Skyrim have unlimited enchantments (like silver sword enchantment, Which doesn't have enchantment bar)? It just feels ridiculous, These are magical weapons, Not phones!
39 comments
This really is one of the mods that immensely add to the immersion! Thank you so much -but couldn't you remove the cheating-tag?
I normally exclude cheating from my search and, therefore, might have never found your mod... besides, I would not consider this change cheating.
@ garyriley1982
"Firstly, i would like to say that i think this is a great Mod, and personally feel that it fixes a bug that I've seen in all the Elder Scrolls games I've played - the one where artifacts are treated as normal magical weapons :-P."
You're so right.
Also, is there a list for all the weapons included? I understand that it affects all the unique weapons (as the name implies), but a list would be sweet.