Skyrim

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Can not get AV to work through Mod Organizer (3 comments)

  1. kdodds
    kdodds
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    Can't edit for [SOLVED], so [SOLVED]

    Buried in posts, varying at which point depending on the funky way Nexus handles dating. Basically, TES5Edit down the the vanilla USKP, delete CELL, install AV and reproc, reinstall vanilla USKP.
    1. EggOver1979
      EggOver1979
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      Or you could download the patcher that like 2 days ago that solves the issue?
  2. kdodds
    kdodds
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    I think I've just about exhausted all possible troubleshooting options. Installed through MO so that MO can manage AV. I did it correctly on my own but also did the step-by-step following of gopher (except through MO) to confirm. I unticked the Move Files option in Texture Variants as directed in the top post on the post page. I've also tried all of the following processes with it ticked with the same results.

    If I run the jar outside of MO, it, of course, detects only the Bethesda files in Skyrim\Data and generates a patch that does not function. It doesn't crash of anything, it just does nothing.

    If I run the jar through MO, it halts processing at the Unofficial Dawnguard patch telling me that it's missing masters, specifically the Unofficial Skyrim patch.

    TES5Edit, LOOT, Wrye Bash all function properly and do not detect any missing master errors. The game itself functions perfectly fine, crashless, for hours, including with Dawnguard content.

    I tried moving the Unofficial patches to Skyrim\Data to see if maybe it was a pathing problem, but this did not work either.

    I've posted on Steam's Skyrim forum as well, but haven't gotten any hits yet.

    Using NMM is not an option for me.