There are more and more enbs that this mod works with so it is only a question of trying few
The new ENBs should be all compatible right away if not go to your skyrim folder. Find ENBEFFECT.FX right click and edit. Inside find: //use original game processing first, then mine //#define APPLYGAMECOLORCORRECTION
and change it to
//use original game processing first, then mine #define APPLYGAMECOLORCORRECTION
only take the // away from #define APPLYGAMECOLORCORRECTION. Have fun
Does this work with SSE? I'm struggling to find a mod that enables my Khajiits Night Eye on SSE when using enb.. There isn't one out yet but I don't want to discard my enb :/
Nice! i tried so many night eye mods and none of them made a dent in dungeons.. even tried enhanced enb night eye mod but all it did was disable my enb from cinema scope. this one works great! thanks darkangel! endorsed!
Hi! I was incredibly doubtful about this mod at first after reading all the negative comments about this not functioning as it should. To my surprise it works like a charm! My khajiit can now see in the dark! Sooo happy now, thank you so much for this! I will endorse!
The only way to make any Night Eye (or color filter of any kind) work with ENB is to disable post-processing in the 'enbeffects.fx' file. To do this, you must find this line:
//#define APPLYGAMECOLORCORRECTION
And remove the // so that it reads
#define APPLYGAMECOLORCORRECTION
This will make Night-Eye work with any ENB. Whether it is the vanilla night-eye effect or any other filter effect. The reason (so far as I can tell) is that ENB uses Skyrim's color filter functionality to apply its own gradients. The game normally uses this to apply palette filters, but it is also used for Night Eye and some other situations (like the mage college quest where your screen turns green). ENB overrides this function. Which is what you want it to do. However, because it is overriding post-processing, Night Eye no longer works.
HOWEVER: Please be aware that any ENB that uses this feature will be designed with it in mind. Palettes have far-reaching effects that can affect the brightness of your low, medium, and high gradients, as well as tints in those gradients. Simply turning on game color correction will potentially break the ENB to varying degrees in different lighting situations. Creating an ENB requires a huge amount of precision tweaking, and you can't just turn off palettes without far-reaching consequences.
You are almost always better off using an ENB that has been designed from scratch to not use post-processing (such as Project Reality), than to simply turn off post-processing in an ENB that was designed for it. You can try this fix in any ENB you like (it is easy enough to revert) and if you have the patience you can figure out how to tweak the ENB to your liking.
Man, I would love for this to work. Unfortunately, the only ENB I've seen it work for is Vibrant, and I don't use Vibrant. I've tried it for a few others.
30 comments
The new ENBs should be all compatible right away if not go to your skyrim folder. Find ENBEFFECT.FX right click and edit. Inside find:
//use original game processing first, then mine
//#define APPLYGAMECOLORCORRECTION
and change it to
//use original game processing first, then mine
#define APPLYGAMECOLORCORRECTION
only take the // away from #define APPLYGAMECOLORCORRECTION. Have fun
Thank you that is good to know
The only way to make any Night Eye (or color filter of any kind) work with ENB is to disable post-processing in the 'enbeffects.fx' file. To do this, you must find this line:
//#define APPLYGAMECOLORCORRECTION
And remove the // so that it reads
#define APPLYGAMECOLORCORRECTION
This will make Night-Eye work with any ENB. Whether it is the vanilla night-eye effect or any other filter effect. The reason (so far as I can tell) is that ENB uses Skyrim's color filter functionality to apply its own gradients. The game normally uses this to apply palette filters, but it is also used for Night Eye and some other situations (like the mage college quest where your screen turns green). ENB overrides this function. Which is what you want it to do. However, because it is overriding post-processing, Night Eye no longer works.
HOWEVER: Please be aware that any ENB that uses this feature will be designed with it in mind. Palettes have far-reaching effects that can affect the brightness of your low, medium, and high gradients, as well as tints in those gradients. Simply turning on game color correction will potentially break the ENB to varying degrees in different lighting situations. Creating an ENB requires a huge amount of precision tweaking, and you can't just turn off palettes without far-reaching consequences.
You are almost always better off using an ENB that has been designed from scratch to not use post-processing (such as Project Reality), than to simply turn off post-processing in an ENB that was designed for it. You can try this fix in any ENB you like (it is easy enough to revert) and if you have the patience you can figure out how to tweak the ENB to your liking.
- The random Skyrim citizen
You need to edit the nighteyeimod and there edit the Brightness and the Blur effect