441 comments

  1. srdash
    srdash
    • supporter
    • 0 kudos
    Primeiramente, seu mod é incrivel, sempre baixei na versão LE é mandatório.
    Tentei converter seu mod para uso pessoal, e tive ligeiro sucesso, porém na hora do teleporte, ele vai até Tristram, e retorna para o ponto aonde o jogador se encontra.
    ele chega até a pisar em Tristram mas volta rapidamente...
    alguma luz???
    Se permitir posso tentar fazer funcionar em SE 1.640 que é a minha versão...
    1. TripleSixes
      TripleSixes
      • supporter
      • 31 kudos
      Lo siento, tengo que usar el traductor de Google para responder, así que disculpa la mala traducción.Lamentablemente, ya no estoy trabajando en este proyecto. El tiempo y el esfuerzo que requiere la migración a SE/AE no es algo para lo que tenga tiempo actualmente (ni en los últimos 6 años). Si quieres migrarlo tú mismo, asegúrate de dar crédito a las mismas personas que yo (y, por supuesto, a este mod).

      Gracias por tu interés. No sé por qué te están teletransportando de vuelta a Nirn desde Tristram, pero te sugiero que pruebes si hay alguna incompatibilidad de mods.

      La mejor manera es hacer una búsqueda binaria, dividiendo tu lista de mods por la mitad y probando para ver si el problema persiste o desaparece, y a partir de ahí, reducir el problema.
  2. registrant
    registrant
    • member
    • 90 kudos
    Hi! Patch v2 contains entries for models that are not in the BSA. Is there a way to fix this?
  3. Uncleseanp
    Uncleseanp
    • member
    • 1 kudos
    Damn i would love to see this mod get finished and converted to SSE this would be incredible in Skyrim VR I'm sure you could get a team together now SSE is super popular i completely get it if you are too busy though great work btw amazing you did this Solo you are very talented
    1. TripleSixes
      TripleSixes
      • supporter
      • 31 kudos
      Totally open to someone taking over, I lost interest when I noticed AI would go unresponsive when there were a lot of them. I would probably change the monsters to monster spawners and only activate them when the player was nearby. Good thoughts coming to me years later of course...
    2. WickedGoblin
      WickedGoblin
      • member
      • 0 kudos
      Hello

      It's been such a long time but if you still has interest that keep developing This mod

      Actor Limit FIx mod might help

      Good Luck
    3. TripleSixes
      TripleSixes
      • supporter
      • 31 kudos
      Definitely wish I was still working on it, this would have come in handy with the monsters in the dungeon. Thanks for the suggestion friend!
  4. michael301986
    michael301986
    • BANNED
    • 0 kudos
    I assume this mod is dead now. Its now 2 months in 2016 and the last announcement about some sort of dev was 7/2015...and no word since. I assume its just dead now overall
    1. TripleSixes
      TripleSixes
      • supporter
      • 31 kudos
      I just feel like there is less people playing Skyrim nowadays. The game is over 4 years old. I would love to keep developing, but with no volunteers, my new job, and money being tight, I just can't support development anymore. Maybe when TESVI comes out, maybe, since Fallout 4 isn't even peaking my modding interests.
    2. ChickenSupreme9
      ChickenSupreme9
      • member
      • 4 kudos
      ripperoni
    3. TripleSixes
      TripleSixes
      • supporter
      • 31 kudos
      FeelsBadMan

      Over a year from my last comment on this mod, and I still feel the same.
    4. DartRevan
      DartRevan
      • member
      • 3 kudos
      TripleSixes, we are waiting for ur return !)
    5. JohnKnighthawke
      JohnKnighthawke
      • member
      • 1 kudos
      Over 5 years after this comment and Elder Scrolls Part 6 probably is still 5 or so years off. *chuckles* Oh well. While I never liked the original Diablo too much, I'm never-the-less intrigued by this mod (other mods have given me a taste for the crossover thing), and may install it at some point. Whether I do so or not, it looks like you made a pretty popular and liked mod here so congratulations!
    6. TripleSixes
      TripleSixes
      • supporter
      • 31 kudos
      Much appreciated, friend. I did start on some Diablo II worldspaces in this project, but they never got attached to anything.
  5. ReTr0TeK
    ReTr0TeK
    • premium
    • 12 kudos
    I tried to add this mod to Skyrim VR but i guess it doesn't want to show up in MCM, ah well :(
    1. TripleSixes
      TripleSixes
      • supporter
      • 31 kudos
      If Skyrim VR doesn't support oldrim mods or SKSE for oldrim, that'd be why.
  6. Blackjack34A
    Blackjack34A
    • member
    • 6 kudos
    im downloading this just because i loved Diablo 1 and 2. I currently have D3 uninstalled at the moment. It lost what made the first two games great.
    1. TripleSixes
      TripleSixes
      • supporter
      • 31 kudos
      Hope you like it :) Thank you for your interest.
    2. tshort98
      tshort98
      • premium
      • 0 kudos
      Did you ever get it to work? because i'm having issues with the mod appearing in the MCM menu
    3. TripleSixes
      TripleSixes
      • supporter
      • 31 kudos
      Hey tshort98,

      More than likely a newer version of SKSE/SkyUI is causing this headache, since the libraries used in this mod are older.
  7. daki06
    daki06
    • member
    • 0 kudos
    Pretty sure that noone is reading this anyway but I will try.
    Does this still work with the updatetd versions of SKSE und SkyUI? Because the mod doesn´t show up in my MCM :(
    1. TripleSixes
      TripleSixes
      • supporter
      • 31 kudos
      Hey daki,

      I haven't been working on mods for about a year, but I bet part of the SKSE api has been deprecated. Unfortunately, this mod will probably get filed away as "out-dated" as I have no plans on adding to it anymore. Maybe I will carry the project into TES6 if it is any good.

      That makes me pretty sad..
    2. daki06
      daki06
      • member
      • 0 kudos
      Aww man that sucks :(
      But thanks for the answer! :)
  8. modemwarr
    modemwarr
    • member
    • 0 kudos
    But Diablo have multiplayer... ? - (Remove Skyrim map and have only this map and DI underground),...
    1. TripleSixes
      TripleSixes
      • supporter
      • 31 kudos
      Maybe one day, thanks to the hard work of the developers over at:

      https://www.reddit.com/r/SkyrimTogether
      https://www.reddit.com/r/TamrielOnline
  9. evilgluk
    evilgluk
    • member
    • 0 kudos
    will there be any custom models for bosses? e.g. http://tes-game.ru/load/skyrim/bronja_i_odezhda/2325/39-1-0-3386 for diablo
    1. evilgluk
      evilgluk
      • member
      • 0 kudos
      and you can also use some badass armor for black knights
      and something from http://www.nexusmods.com/skyrim/mods/20618/? for Leorik
    2. TripleSixes
      TripleSixes
      • supporter
      • 31 kudos
      Thank you for the tip
    3. evilgluk
      evilgluk
      • member
      • 0 kudos
      no problem, I just want this mod to show its potential. Will you remake it for TES6 when it comes?
    4. TripleSixes
      TripleSixes
      • supporter
      • 31 kudos
      Y'know, I never thought about it. I have a few mods that are just giant in scale. I will say, If I were to remake a mod and push it to completion when TES6 comes out, it would definitely be this one.
  10. CarrioTine
    CarrioTine
    • premium
    • 0 kudos
    I cannot access the menu by the MCM.
    1. TripleSixes
      TripleSixes
      • supporter
      • 31 kudos
      Make sure you are using the latest Sky UI and SKSE versions.