Primeiramente, seu mod é incrivel, sempre baixei na versão LE é mandatório. Tentei converter seu mod para uso pessoal, e tive ligeiro sucesso, porém na hora do teleporte, ele vai até Tristram, e retorna para o ponto aonde o jogador se encontra. ele chega até a pisar em Tristram mas volta rapidamente... alguma luz??? Se permitir posso tentar fazer funcionar em SE 1.640 que é a minha versão...
Lo siento, tengo que usar el traductor de Google para responder, así que disculpa la mala traducción.Lamentablemente, ya no estoy trabajando en este proyecto. El tiempo y el esfuerzo que requiere la migración a SE/AE no es algo para lo que tenga tiempo actualmente (ni en los últimos 6 años). Si quieres migrarlo tú mismo, asegúrate de dar crédito a las mismas personas que yo (y, por supuesto, a este mod).
Gracias por tu interés. No sé por qué te están teletransportando de vuelta a Nirn desde Tristram, pero te sugiero que pruebes si hay alguna incompatibilidad de mods.
La mejor manera es hacer una búsqueda binaria, dividiendo tu lista de mods por la mitad y probando para ver si el problema persiste o desaparece, y a partir de ahí, reducir el problema.
Damn i would love to see this mod get finished and converted to SSE this would be incredible in Skyrim VR I'm sure you could get a team together now SSE is super popular i completely get it if you are too busy though great work btw amazing you did this Solo you are very talented
Totally open to someone taking over, I lost interest when I noticed AI would go unresponsive when there were a lot of them. I would probably change the monsters to monster spawners and only activate them when the player was nearby. Good thoughts coming to me years later of course...
I assume this mod is dead now. Its now 2 months in 2016 and the last announcement about some sort of dev was 7/2015...and no word since. I assume its just dead now overall
I just feel like there is less people playing Skyrim nowadays. The game is over 4 years old. I would love to keep developing, but with no volunteers, my new job, and money being tight, I just can't support development anymore. Maybe when TESVI comes out, maybe, since Fallout 4 isn't even peaking my modding interests.
Over 5 years after this comment and Elder Scrolls Part 6 probably is still 5 or so years off. *chuckles* Oh well. While I never liked the original Diablo too much, I'm never-the-less intrigued by this mod (other mods have given me a taste for the crossover thing), and may install it at some point. Whether I do so or not, it looks like you made a pretty popular and liked mod here so congratulations!
Pretty sure that noone is reading this anyway but I will try. Does this still work with the updatetd versions of SKSE und SkyUI? Because the mod doesn´t show up in my MCM :(
I haven't been working on mods for about a year, but I bet part of the SKSE api has been deprecated. Unfortunately, this mod will probably get filed away as "out-dated" as I have no plans on adding to it anymore. Maybe I will carry the project into TES6 if it is any good.
Y'know, I never thought about it. I have a few mods that are just giant in scale. I will say, If I were to remake a mod and push it to completion when TES6 comes out, it would definitely be this one.
441 comments
Tentei converter seu mod para uso pessoal, e tive ligeiro sucesso, porém na hora do teleporte, ele vai até Tristram, e retorna para o ponto aonde o jogador se encontra.
ele chega até a pisar em Tristram mas volta rapidamente...
alguma luz???
Se permitir posso tentar fazer funcionar em SE 1.640 que é a minha versão...
Gracias por tu interés. No sé por qué te están teletransportando de vuelta a Nirn desde Tristram, pero te sugiero que pruebes si hay alguna incompatibilidad de mods.
La mejor manera es hacer una búsqueda binaria, dividiendo tu lista de mods por la mitad y probando para ver si el problema persiste o desaparece, y a partir de ahí, reducir el problema.
It's been such a long time but if you still has interest that keep developing This mod
Actor Limit FIx mod might help
Good Luck
Over a year from my last comment on this mod, and I still feel the same.
More than likely a newer version of SKSE/SkyUI is causing this headache, since the libraries used in this mod are older.
Does this still work with the updatetd versions of SKSE und SkyUI? Because the mod doesn´t show up in my MCM :(
I haven't been working on mods for about a year, but I bet part of the SKSE api has been deprecated. Unfortunately, this mod will probably get filed away as "out-dated" as I have no plans on adding to it anymore. Maybe I will carry the project into TES6 if it is any good.
That makes me pretty sad..
But thanks for the answer! :)
https://www.reddit.com/r/SkyrimTogether
https://www.reddit.com/r/TamrielOnline
and something from http://www.nexusmods.com/skyrim/mods/20618/? for Leorik