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Robin Hood

Uploaded by

RobinTheHoood

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22 comments

  1. Gabdube
    Gabdube
    • supporter
    • 10 kudos
    It would be nice to mention in the description that this fix was added in USKP, as this mod would mostly be interesting for those who do not want the whole USKP.
  2. krystalon
    krystalon
    • member
    • 0 kudos
    Can you fix the whiterun underwater?, my whiterun is underwater literally
  3. cucucar
    cucucar
    • member
    • 7 kudos
    I hope you can fix the black hole under warmaiden's pole...

    really want the cover those black hole..

    but it's can not,the even worse is it moved the pole out of the hole...

    make the black hole even more ungly...
  4. starhipfox2
    starhipfox2
    • member
    • 0 kudos
    could you make a patch for the bannered mare where there is a green splicer thing that make th escreen go green and screwed up i think it was due to cbbe mods riverhelm mod or something i just cant walk in there with out my screen going black and blue and green
  5. ramakgaming
    ramakgaming
    • premium
    • 41 kudos
    This is a great fix mod, and I noticed that BOSS doesn't recognize it, so I submitted it to the team. Soon, they'll end up having a proper load order for it, to make things easier for others.
  6. IsharaMeradin
    IsharaMeradin
    • premium
    • 282 kudos
    Your fix for the Warmaiden causes other issues which then should be fixed.

    see pic below
    Spoiler:  
    Show
  7. RobinTheHoood
    RobinTheHoood
    • member
    • 5 kudos
    @REVAXL Yes, it fixes it.
  8. REVAXL
    REVAXL
    • supporter
    • 0 kudos
    thank you for the fix;
    but I have to ask does it fix the bug when I enter the Jorvaskr with a follower?
  9. DJ5000
    DJ5000
    • member
    • 0 kudos
    On the path to the dungeons, rocks go threw the wall and floor.
  10. shadowriath
    shadowriath
    • supporter
    • 3 kudos
    A note on fix's like this and anything that changes the look or add's items to of an area will all impact the area. But load order takes into account. Items added load earlier, placables/terrian and what not moved around load later. Now if a placeable you see becomes inaccessible you will have to go into the CK and move it ...this move will have to be done with all effecting mods loaded. Reason is, the area layout is saved in both...The bugged version will be present in the one with added objects while the fix will get over writen.

    Actions like this was required with Morrowind as there was a plugin limit and to get more plugins with less actually counted, you just loaded a group into the CK with non-active and saved the lot as a new plugin turning like 15 into 1.