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Sarharien

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sarharien

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  1. sarharien
    sarharien
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    Sadly, I wasn't able to finish all my desired changes before heading out for some vacation time. I just got so caught up in some crazy features of the Creation Kit (you're going to LOVE the final stage in the mine/dungeon, and the finale showdown on the mountain top!) - that I couldn't get it finished into an update worthy of sharing just yet.

    I will continue to ponder and make notes during my holidays, and return to finish up and post a new version hopefully before Labour Day. Your patience and patronage is appreciated!

    <3 Sar
  2. sarharien
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    I have just released a semi-related follower mod featuring Sarharien the Red (the previous owner of this housing mod that you've stumbled across). You can find that file here: http://skyrim.nexusmods.com/mods/21793

    I've been hard at work updating THIS housing/quest mod - figuring out a whole bunch of cool features of the Creation Kit along the way: special effects, sounds, visualizations, new ways to "hide" things to be found... and add to that some additional story development that I "think" I'm happy with for the entire end-game for this mod.

    The good news of this for YOU, is that I'm nearly ready to release (probably within the week) a new update to this housing mod, which will feature:
    - a re-introduction of the quests to "discover" the house key and main characters
    - newly hidden keys in the house for future storyline unlockings
    - new book/journal content to flesh out the growing storyline
    - first portion of the nearby mine should be completed with clutter & mobs
    - more clean-up and tweaks to the interior and exterior areas

    Things that will take me a little longer to complete (hopefully before end of September):
    - finishing the last two (larger) sections of the underground mine dungeon
    - finishing up with another mod author for the "prize" at the end of the story
    - all the connecting quests and storyline elements to get you from beginning to end
    - the final epic "conclusion battle" featuring dragonS (plural) and an unexpected "twist" to the story (the final showdown is pretty much all fleshed and scripted and tested - just missing the twist element and quest logic)

    I appreciate your support and for coming along for the ride! All feedback is always welcome
  3. sarharien
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    Ah yes, quite right! I had forgotten that the cellar door was locked - I will fix that in next version. Just finally getting some headway on some dynamic lighting and "time of day" events that I'm working on with the exterior.

    Smart thinking to use console for the old key!
  4. dr4cos
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    Fouund another bug. When I was looking for the mine key, I was goning around the home. Now I stand infront of the cellar door with the lock. I remembert "Ah yes I use the house key in 0.9" but the door dont open. Then I remember that you change the Home key (1.0). I assume that you didnt chang the key for the door use the console too give me the old key and now the door is open with the oldone.
  5. sarharien
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    >.< So sorry about that everyone! Have updated the readme ONLINE here, and added the following required package that you can grab from the Nexus:

    3) Modders resource 1-10 Second Silence
    Must be above my mod in your load list. Provides me a simple method of including
    truly silent sound tracks to go along with subtitle NPC dialogue in quests. Mod
    can be found here on SkyrimNexus: http://skyrim.nexusmods.com/mods/16254

    The file is safe and doesn't "alter" anything in game. It's only a resource that modders (like me) can call and reference for its included silent sound tracks.

    So very sorry for my oversight on this requirement! Next version will have it appropriately incorporated into the RAR package, but for now you can easily grab off the Nexus.
  6. dr4cos
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    Ah the Update is there ^^.

    But now comes the BUT - There is a need for the "AAA1-10SecondSilenceFiles.esm" thats a big PRoblem this one in not in the mode and I dont now which mod provid it. Didn't see it in the Discription.
    WOuld like to test it xD.
  7. sarharien
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    Okay - updated v1.1 is now posted. Ugh, what a pain picking through the CK to remove all the bits related to the quests! LOL Getting to be a quest deletion expert, and that wasn't exactly my direction of focus!

    Waiting for some testing and feedback in the forums before I mess around with the quests again, and will likely throw out a beta "optional" package for some testing and feedback before I start blowing up the primary ESP.

    This version will provide the key to the house so that you can functionally use it without the starter quests. Some minor cosmetic changes and navmesh fixes also applied. OH! And I almost forgot (LOL >.<, there's a complete functional kitchen INSIDE the house now!

    (I knew I forgot to mention some feature in the update notes!)
  8. sarharien
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    Yeah - looks like Wednesday night (Aug 1) will be when I release v1.1 patch, with "hopefully" the quest fixes. Spent a day re-creating from scratch but still no luck, so I'm waiting for some feedback in the forums while I deal with a 2-day project that's keeping me offline starting now.

    Thank you all for your patience! Sorry for the troubles.

    P.S. Good news is that I've got a modder helping with an awesome custom "Bow of Red" (mentioned in the lore of the estate), that will feature as a quest reward later on as the dungeon opens up! Custom look, colour and stats!
  9. dr4cos
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    Good luck with it dont overstress yourself with it better waiting for some days as, a buggy quest later and ne a reroll too an older savegame.
  10. sarharien
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    Looks like there is a bug in my quest now, possibly tied to the glitch with the original dialogue sound files. Grabbing the goblet from the goat doesn't advance the quest. Tried to fix it overnight, but looks like I need to rebuild both quests from scratch. <sigh>

    I'll try to get a v1.1 patch out by Monday, but it's a busy weekend for me, so it will be ASAP.

    Thanks for your patience all sorry for the trouble, still learning the joys of this buggy CK.