Easy really : 1 - I needed the collar from the mage robes to close up the merchant's outfit's upper torso, so I merged the two meshes in nifskope and made the mage robes entirely transparent except for that part I needed. 2 - I knew from the start that I'd be using texture sets in the CK for different materials, so there was really no point in pointing the meshes to the textures in nifskope, since the CK does it. Must've done it on VBTorso_F_0 because I got tired of lauching the game just to see my changes
35 comments
that's why i'm focusing on texturing instead of mesh work, with a one mesh you can make several diff armors, that all feel different.
endorsed, and kudos
This is just awesome, beautiful work here, this should have been the standard armors in the game!
And they work 100% in game, i cant even see any clipping :O
Just love realistic gear like this, no WoW armors here!
Keep up the good work!
Regards.
It would be even better if these chainmail could be added to the leveled list to spawn on random bandits....
Thanks...
1 - I needed the collar from the mage robes to close up the merchant's outfit's upper torso, so I merged the two meshes in nifskope and made the mage robes entirely transparent except for that part I needed.
2 - I knew from the start that I'd be using texture sets in the CK for different materials, so there was really no point in pointing the meshes to the textures in nifskope, since the CK does it. Must've done it on VBTorso_F_0 because I got tired of lauching the game just to see my changes