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VonBarb

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VonBarb

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35 comments

  1. blackflagorc
    blackflagorc
    • member
    • 0 kudos
    Can you add steel shoulder plates on this chainmail?
  2. Madnoid82
    Madnoid82
    • member
    • 1 kudos
    When will you be adding new materials... please do a steel one (chainmail with steel plates on the shoulders) Please Thank you :)
  3. Yonael
    Yonael
    • member
    • 0 kudos
    This mod should be in the top files of all time. It's the best mail armor mod on the nexus.
  4. oolongdao
    oolongdao
    • member
    • 1 kudos
    could you alter the meshes so there's no skin showing between the armor.
  5. modder3434
    modder3434
    • supporter
    • 33 kudos
    love this mod. and I love its simplicity, it just works.

    that's why i'm focusing on texturing instead of mesh work, with a one mesh you can make several diff armors, that all feel different.

    endorsed, and kudos
  6. emmalane51
    emmalane51
    • member
    • 1 kudos
    omg I love this its soo basic that it actually makes me feel like an adventure(er??) I love using this on my archer thank you
  7. Dark_P
    Dark_P
    • member
    • 0 kudos
    This is the best armor mod i have seen to Skyrim!

    This is just awesome, beautiful work here, this should have been the standard armors in the game!

    And they work 100% in game, i cant even see any clipping :O

    Just love realistic gear like this, no WoW armors here!

    Keep up the good work!

    Regards.
  8. allolouis
    allolouis
    • supporter
    • 1 kudos
    Endorsed, a great mot...

    It would be even better if these chainmail could be added to the leveled list to spawn on random bandits....

    Thanks...
  9. Kayfrost
    Kayfrost
    • member
    • 10 kudos
    Heh, i didnt know that CK can pointing meshes to textures. Thanks.
  10. VonBarb
    VonBarb
    • member
    • 2 kudos
    Easy really :
    1 - I needed the collar from the mage robes to close up the merchant's outfit's upper torso, so I merged the two meshes in nifskope and made the mage robes entirely transparent except for that part I needed.
    2 - I knew from the start that I'd be using texture sets in the CK for different materials, so there was really no point in pointing the meshes to the textures in nifskope, since the CK does it. Must've done it on VBTorso_F_0 because I got tired of lauching the game just to see my changes