Skyrim
0 of 0

File information

Last updated

Original upload

Created by

PlayerTw0

Uploaded by

PlayerTw0

Virus scan

Safe to use

14 comments

  1. OlivierDoorenbos
    OlivierDoorenbos
    • member
    • 571 kudos
    Just found this in Dec 2021. I've nearly finished a weather mod project and this resource would have been very useful if I had found it earlier.
    Anyway, downloaded and endorsed.
  2. PlayerTw0
    PlayerTw0
    • premium
    • 75 kudos
    @WoodManGamer lol, yeah i know the feeling man.
  3. WoodManGamer
    WoodManGamer
    • supporter
    • 101 kudos
    Hey, great stuff, got your map. You know if I had found this a few weeks ago it would have made things a lot easier, lol, thats always the way isn't it?
  4. PlayerTw0
    PlayerTw0
    • premium
    • 75 kudos
    new article and updated file should be the last version for clouds after this.
  5. vlad550077
    vlad550077
    • member
    • 26 kudos
    Great, thanks very much! ^.^
  6. PlayerTw0
    PlayerTw0
    • premium
    • 75 kudos
    Updated cloud resources and now all layer canvas's are correct and included tester esp to create clouds during 81a clear weather. I also updated the cloud notes so check that out. Will be putting up a few tutorials on weather pretty soon.
  7. PlayerTw0
    PlayerTw0
    • premium
    • 75 kudos
    yeah so after double checking the layers i still gotta tinker with them a tiny bit more and ill put a few updated videos along with a layer update later today.
  8. PlayerTw0
    PlayerTw0
    • premium
    • 75 kudos
    so how i measure the cloud percentages are by how far the original texture goes from the top of the dds file down to the bottom from the top if you were using a guide in photoshop.

    however like i noted most of those percentages are just rough guides when i was starting to make those more exact cut offs and i just didnt go back through them yet (when i have time i probably will) and take those erroneous notes out. just use the textures alpha layer to note where the exact cut outs are it should be pretty obvious.

    when in the ck to get a bearing of the cloud texture disable all the cloud layers first. then turn off all the speeds (y and x) and then change the cloud layers to the canvas's to the new textures based on their number to the cloud number in the ck. lol and thennnn if your on lets say layer 3 you have to go to another cloud layer like 4 and switch on and off the show color button in the render window.

    ill probably make a video on it soon so its easy to follow how I use the cloud canvas textures for myself in the next day or so. once you see how to utilize it you will understand how it works.
  9. hlvrn
    hlvrn
    • member
    • 45 kudos
    Hey, thanks for uploading this. I've done a lot of research in this as well, but not in exact percentages for the cloud speed, so that's helpful

    Just wondering one thing so I'm sure I understand your notes correctly. For instance, in the cloudlayers word file, you say "x 40% from top to 85% from top". Does that mean that you can have the cloud layer speed 0.0400 to 0.08500 before it "clips" (gets cut off by its boundaries)?
  10. vlad550077
    vlad550077
    • member
    • 26 kudos
    Nice work sir, I'm tracking this!