I personally don't like how fast they swing, but I do appreciate this mod greatly, I just wish everything was toned down like .05 to .15 notches. Everything seems powerful. Or to add an option to adjust the speed to the weaponry via SKSE probably. That's just me.
I am very interested in seeing this mod expanded to include jaysus and wot3e! I would be even better if you could actually include the immerse weapons mod, as this contains wot3e and more.
This is truly a great mod, but would it be possible to make dynamic attack speeds? Swinging a mace doesn't feel like trying to push it through water in reality, why should it do so in Skyrim?
What I wawnt is something to make the change in pull-up (the bit where the weapon is off-screen) speed more notable, while making the change in swinging-speed less notable. This would make maces feel heavier, but still swing quite fast.
"Malachite, commonly known as glass, is a a rare, volcanic, milky translucent green crystal, used in creating strong but lightweight metallic Altmer armor and weapons. It is similar to ebony, but is less durable and more lightweight.[1] It bears no relation to the common, brittle glass used in windows and ornaments, as it is far stronger and has a much higher melting point.[2] It is most commonly found in Morrowind on the volcanic island of Vvardenfell, but ore veins can also be found in Skyrim. Glass armor is made using rare metals such as moonstone in order to give it the right strength[2], and is studded with Malachite to create an armor stronger than steel due to its ability to absorb and distribute shocks.[3] Similarly, glass weapons are created using rare metals and volcanic glass to produce blades of virtually unparalleled sharpness and light weight. Glass weapons wear quickly however and require frequent repair.[4] Raw glass can be used in alchemy.[4] Malachite ore must be smelted down into ingots of refined malachite before it can be used in smithing, and even then only skilled glass smiths can work with the material. Hammer blows struck across the grain run the risk of shattering the armor.[2] Malachite mining is very profitable. In Morrowind, the East Empire Company had sole authority to trade in raw glass, although it appears that no such limits exist in Skyrim, and settlements such as Kynesgrove depend on the mining of malachite ore.[5]"
Sounds great and also give it a try. Does it conflict with Deadly Combat? Cause Deadly Combat alters the weapon dmg but only the dmg dealed in combat not specific the stats of weapons..
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What I wawnt is something to make the change in pull-up (the bit where the weapon is off-screen) speed more notable, while making the change in swinging-speed less notable. This would make maces feel heavier, but still swing quite fast.
There you go.
I wish somebody would extend this idea with weapons in the mod "Skyrim Nexus Community Weapon Overhaul":
http://skyrim.nexusmods.com/mods/22364
Hint, hint.