Edit: LMAO did not realize how old this comment was should work fine is SSE, I'm pretty sure most texture and small mesh edits like these are okay. You can use NifOptimizer though it's super easy to use
Man, amazing job with this. Always hated the vanilla ebony armor, way too spiky and the way the female gauntlets looked when you bent your arms? Yuck. This is a must-have for me.
For some reason the shoulder pieces from this mod aren't working. The cuirass still has those gigantic shoulder plates, the gauntlets still work though.
I don't get it. i am using AMidian Born textures, and am getting the neck big for the male armor..... I thought that it worked with custom texture changes and only was bugged with vanilla textures. or is it vice versa. I am having trouble understanding the writing on the front page for the issue, sorry. Plus i wan tto see if other textures also have this problem, cause I haven't decided on a custom texture set yet.
Hey man, love the mod! Would it be possible if you could re-mesh the daedric armor to make the pauldrons in the vanilla armor symmetrical? That would really be nice!
This cape was exactly what I was looking for, but is there a tutorial somewhere to learn how to add collision to arms and hands since those are the only parts that clip? Please.
138 comments
- Redid meshes using USKP meshes
- Redid female gauntlets to improve shape
- Fixed male boots to have full weight slider support
should work fine is SSE, I'm pretty sure most texture and small mesh edits like these are okay. You can use NifOptimizer though it's super easy to use
PS, love the new cuirass!!!