Well it's alright to create a difficult mod for a high lvl char, only that this mod does it wrong. The meh quality of this mod is too much for me.
First thing first, I can't even understand the logic of most mods that scale things too big. I can't even fight the first boss because the dude was tall but the hitbox wasn't. At least scale the actor size in the placement so that the hitbox follows the actor size.
Another annoying thing, the op boss storm call spell. Dude the elemental rain was so intense that I can't even see what's going on anymore. And my archer dies in 3 sec after standing in the open.
Well another minor complain, why is that the room was so empty? at least put in some decoration like vanilla Skyrim does. Lights, candles, rock piles, dust drop thingy, etc whatever. It will make the mod infinite times better than it does right now.
Oh and dat game breaking equips too, dat price tho, and the enchantment too, I can't read the enchantment description with that tiny size, if you really want to OP the equip with almost infinite enchantments, at least give the player a note that tell player the description of that equipment.
You should make the mod that test player skills, not spamming infinite mobs with oversized boss that can OHKO with op over 9001 power.
I feel better now, gonna edit the mod for myself then :3 Not saying that this mod was the worst thing ever on earth. But it was kind of underaverage for me.
I agree largely with this 'review' of sorts. It was kinda fun to play against large groups of enemies, but the items found in quest were just ridiculous. To each their own.
I like this mood. Powerful spells and strange enchantment. I don't know if there are also secret skills to obtain. Any way Just last boss was bugged and I wasn't unable to return back (I have used teleport spell so). Good for test my op character made almost immune to everything.
Lord Thauron or Raelhorn? Somebody Know how fix "Black face bug" this mod?
And So, if somebody port this mod to SE or make a "Remake" Please, Change de Aspect giants like a true giant with physics in feets for exemplo like Ebony Giant from ModColorful Magic or Darkend.
I still seek another mod with power enemy after Sanctum, but only mod i found was Invasion of Skyrim - The Force Awakens - Grand Admiral Thrawn but i must to desinstal because was crash my game sometimes.
If Somebody else recommend alternative mod like that, i glad very much!!
I turned this into a personal mod but it's not for the public cause this mod belongs to @LordThauron only If he ever comes back I'll let him test out all the updates and bugfixes I did on his mod but it seems this is a dead mod but I don't want to see it dead for a very long time. I do hope he comes back I just miss his WoW style dungeon mod.
Could I get your patched version? The main mod doesn't seem to be updating any time soon.
As far as posting it on the nexus, rules for dead mods are in a grey area. You CAN post it, But the author can also request you take it down if he just doesn't want the mod to continue. I also don't really ting LordThauron can/will post an update, he's hasn't updated his youtube channel in years and he isn't frequenting the nexus often(his last time on was in march).
I think if you ever want to post your mod you'll just have to do it. Lord Thauron has left us.
I've more or less kept a low profile on this, but here's the low-down.
1. My previous account (LordThauron) was locked due to inactivity, and is unrecoverable because it's linked to an old e-mail account I no longer have access to. Though I wasn't posting, I have been keeping track of the various comments... probably should've responded sooner, in retrospect. In any case, this mod is effectively dead at this point.
2. If I had not lost track of the original file I used when working on this mod (always had an .esp version for easy editing), I would have posted it a long time ago for those who wanted to edit the mod could do so at their leisure. Alas, it has either been accidentally deleted or may still be buried somewhere on my hard drive; if I do manage to track it down, I'll post it using this account (provided it doesn't meet the same fate as my last one).
3. If anyone wants post a patch, extension, expansion, or whatever else of this mod... well, no one's really going to stop you (especially with the original account inactive). The one request I do have is simply "Credit where credit is due", just give an appropriate reference and I won't have any objections.
4. A bit of irony, I suppose. This mod was originally a pet project I had made with all the spare time when I quit WoW several years ago; wasn't really trying to make it "WoW-inspired", but it probably did play a role in the mod's creation. What ended up curtailing attempts to expand upon it was... well, getting back into WoW several years later.
5. And just to confirm, I've more or less lost interest in creating my own mods at the moment. Times change, life goes on, and all that jazz. I did try creating a few things every now and then, but nothing really came together nor got much past the planning stage; maybe because I was thinking a bit too big for a lot of the stuff and just couldn't tie it all together. Maybe something will eventually spur my interest in doing some modding once again, but for the moment... probably not.
And with that, I bid you all adieu. So long, and happy travels... wherever to road may take you.
Enemy from this Mod spawn on the way to paarthurnax over 10 opponents in the inns and the houses of the Jarl each 1 opponent how should you defeat at the beginning of the game or defeat in general especially if on the way to paarthurnax over 10 come that is impossible to defeat me had to kill at the jarl or in a guesthouse always or at paarthurnax with the console because they are way too strong
I have the 2.0 Beta
sry for Error is translate by Google my english is not good
521 comments
Well it's alright to create a difficult mod for a high lvl char, only that this mod does it wrong. The meh quality of this mod is too much for me.
First thing first, I can't even understand the logic of most mods that scale things too big. I can't even fight the first boss because the dude was tall but the hitbox wasn't. At least scale the actor size in the placement so that the hitbox follows the actor size.
Another annoying thing, the op boss storm call spell. Dude the elemental rain was so intense that I can't even see what's going on anymore. And my archer dies in 3 sec after standing in the open.
Well another minor complain, why is that the room was so empty? at least put in some decoration like vanilla Skyrim does. Lights, candles, rock piles, dust drop thingy, etc whatever. It will make the mod infinite times better than it does right now.
Oh and dat game breaking equips too, dat price tho, and the enchantment too, I can't read the enchantment description with that tiny size, if you really want to OP the equip with almost infinite enchantments, at least give the player a note that tell player the description of that equipment.
You should make the mod that test player skills, not spamming infinite mobs with oversized boss that can OHKO with op over 9001 power.
I feel better now, gonna edit the mod for myself then :3
Not saying that this mod was the worst thing ever on earth. But it was kind of underaverage for me.
Your mod was the hardest bestest dungeon eva!
people like you for your mod but as human, does anyone likes you ?
final cataclysm isn't better
Thanks for this great mod
And So, if somebody port this mod to SE or make a "Remake" Please, Change de Aspect giants like a true giant with physics in feets for exemplo like Ebony Giant from ModColorful Magic or Darkend.
I still seek another mod with power enemy after Sanctum, but only mod i found was Invasion of Skyrim - The Force Awakens - Grand Admiral Thrawn but i must to desinstal because was crash my game sometimes.
If Somebody else recommend alternative mod like that, i glad very much!!
As far as posting it on the nexus, rules for dead mods are in a grey area. You CAN post it, But the author can also request you take it down if he just doesn't want the mod to continue. I also don't really ting LordThauron can/will post an update, he's hasn't updated his youtube channel in years and he isn't frequenting the nexus often(his last time on was in march).
I think if you ever want to post your mod you'll just have to do it. Lord Thauron has left us.
1. My previous account (LordThauron) was locked due to inactivity, and is unrecoverable because it's linked to an old e-mail account I no longer have access to. Though I wasn't posting, I have been keeping track of the various comments... probably should've responded sooner, in retrospect. In any case, this mod is effectively dead at this point.
2. If I had not lost track of the original file I used when working on this mod (always had an .esp version for easy editing), I would have posted it a long time ago for those who wanted to edit the mod could do so at their leisure. Alas, it has either been accidentally deleted or may still be buried somewhere on my hard drive; if I do manage to track it down, I'll post it using this account (provided it doesn't meet the same fate as my last one).
3. If anyone wants post a patch, extension, expansion, or whatever else of this mod... well, no one's really going to stop you (especially with the original account inactive). The one request I do have is simply "Credit where credit is due", just give an appropriate reference and I won't have any objections.
4. A bit of irony, I suppose. This mod was originally a pet project I had made with all the spare time when I quit WoW several years ago; wasn't really trying to make it "WoW-inspired", but it probably did play a role in the mod's creation. What ended up curtailing attempts to expand upon it was... well, getting back into WoW several years later.
5. And just to confirm, I've more or less lost interest in creating my own mods at the moment. Times change, life goes on, and all that jazz. I did try creating a few things every now and then, but nothing really came together nor got much past the planning stage; maybe because I was thinking a bit too big for a lot of the stuff and just couldn't tie it all together. Maybe something will eventually spur my interest in doing some modding once again, but for the moment... probably not.
And with that, I bid you all adieu.
So long, and happy travels... wherever to road may take you.
I have the 2.0 Beta
sry for Error is translate by Google my english is not good