Skyrim

797 comments

  1. JoshuaWatts
    JoshuaWatts
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    Is there a line of code (in the ini file) that will change the number of spawned patrons? I'm looking for a happy medium between this mod and the patch, while still using the busy tavern sounds and without the changed head colors of the patrons the patch spawns in.
    --- Correction
    I mistakenly thought it was the patch causing the head color change, it turns out to be the Shiva NPC hair replacer mod.
    Apologies.
    1. wshng2flyaway
      wshng2flyaway
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      I'm having the same issue with head and body colors being very different but only for the randomized npcs that show up at night in the taverns. I dont have Shiva NPC hair replacer mod, anyone know what other mods might cause this? 
  2. bloodyraven56
    bloodyraven56
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    Im using Build Your Own Noble House mod and theres an option to build a Tavern.

    Is there anyway I could go about getting LIAT to work at that tavern? Like setting the Leveled List of the BYONH Tavern as a Tavern or what not?
  3. magicrealm
    magicrealm
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    Why nothing in Morthal ? Just forgotten ?
    1. WiecznySilver
      WiecznySilver
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      • 7 kudos
      Ever talked with the inn keeper? XD
    2. GammaThreve
      GammaThreve
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      • 8 kudos
      The innkeeper in Morthal literally says no one ever visits the inn.
    3. bowman2062
      bowman2062
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      you feel lonely =>

      player.placeatme 

      bbcd2 / b5d5a (peddler)
      102d62 / 102d63 (noble)
      745c7 / 745cb /745cd (refugee)
      73fbe (hunter)
      97976 (fisherman)
      bd75e / bd759 (farmer)
      6f214 (student)
      10c453 / 10c489 (vigilant of stendar)
      457fa / 45803 (khajit)
      45804 / 457f5 (nord)
      45805 / 457fc (elf)
      457f6 / 457ff (breton)
      45805 / 45805 (ork)
      bd15a /bd15b /eb42f (reveler)
      3bcc6 (courier)
      45be0 (imperial soldier)
      46efc (whiterun guard)
      45854 / e66f7 / e66f8 (guard rifton)
      23a92 (dog)

      that should be enough to fill every tavern in skyrim

      if you also use althirs camping tools, you can ad enchanting tables, wood choping blocks, cocking pots, bedrols etc to every inn
  4. Arenmaw
    Arenmaw
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    Liked the readme humour, also nice mod. Sorry buddy but you didn't fool me with the numbering of the instructions. I was paying attentionn ;D
  5. ShawnDriscoll
    ShawnDriscoll
    • member
    • 82 kudos
    I can fix the USLEEP problems. But why are NPCs in the game being written on?
  6. DefendKingSegrinorth
    DefendKingSegrinorth
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    Please help with an issue. Skyrim throws me out after i downloaded this mod. My patch is 1.32.0.8. Please fix it, its crashing systematically.
  7. tejano2828
    tejano2828
    • supporter
    • 4 kudos
    2012? yah I think I'll skip it.
    1. LordLua
      LordLua
      • member
      • 2 kudos
      xD
    2. GammaThreve
      GammaThreve
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      • 8 kudos
      I mean, it works just as well now as it did in 2012. Just because it hasn't been updated doesn't mean it's broken, or even outdated. That just means it's finished.

  8. savvy0523
    savvy0523
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    I love this mod, its exactly what I wanted but from the minute I downloaded it all the NPCs added have grey or blue faces O-o am I doing something wrong?
    1. corsairmechanic
      corsairmechanic
      • premium
      • 9 kudos
      Late reply, but I had the same problem and exporting the facegen data using the CK worked for me when I applied these steps provided by grimus:
      https://steamcommunity.com/app/72850/discussions/0/523890528708860157/

      Tip: The LIAT actors are all under "NordRace/Female" and "NordRace/Male" with names like "LIATeastmarchNordMaleSit01". Just select all of the IDs that start with "LIAT" and apply the facegen export explained in the link. The steps are quite straightforward.

      Hope it helps.
  9. TiltedJordan
    TiltedJordan
    • member
    • 1 kudos
    Hi! LOOT's picked up 3 ITM's from the NPC's esp. and 43 ITM's from the Sounds.esp

    Are these intentional? Thanks.
  10. KnuckleBucket
    KnuckleBucket
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    • 4 kudos
    Solved- The unofficial city patch makes edits to the Bannered Mare that cause this conflict. Either remove that mod, or edit out references to the Bannered Mare in tes5edit.

    So, my LIAT NPCs keep walking through the fire pit in the Bannered Mare, and dying.. then more spawn, and it starts a horrifying chain reaction... I'm gonna see if uninstalling some other population realted mods makes LIAT workable for me. Hillarious bug, but I would really like to keep the mod installed if I can.