Is there a line of code (in the ini file) that will change the number of spawned patrons? I'm looking for a happy medium between this mod and the patch, while still using the busy tavern sounds and without the changed head colors of the patrons the patch spawns in. --- Correction I mistakenly thought it was the patch causing the head color change, it turns out to be the Shiva NPC hair replacer mod. Apologies.
I'm having the same issue with head and body colors being very different but only for the randomized npcs that show up at night in the taverns. I dont have Shiva NPC hair replacer mod, anyone know what other mods might cause this?
I mean, it works just as well now as it did in 2012. Just because it hasn't been updated doesn't mean it's broken, or even outdated. That just means it's finished.
I love this mod, its exactly what I wanted but from the minute I downloaded it all the NPCs added have grey or blue faces O-o am I doing something wrong?
Late reply, but I had the same problem and exporting the facegen data using the CK worked for me when I applied these steps provided by grimus: https://steamcommunity.com/app/72850/discussions/0/523890528708860157/
Tip: The LIAT actors are all under "NordRace/Female" and "NordRace/Male" with names like "LIATeastmarchNordMaleSit01". Just select all of the IDs that start with "LIAT" and apply the facegen export explained in the link. The steps are quite straightforward.
Solved- The unofficial city patch makes edits to the Bannered Mare that cause this conflict. Either remove that mod, or edit out references to the Bannered Mare in tes5edit.
So, my LIAT NPCs keep walking through the fire pit in the Bannered Mare, and dying.. then more spawn, and it starts a horrifying chain reaction... I'm gonna see if uninstalling some other population realted mods makes LIAT workable for me. Hillarious bug, but I would really like to keep the mod installed if I can.
797 comments
--- Correction
I mistakenly thought it was the patch causing the head color change, it turns out to be the Shiva NPC hair replacer mod.
Apologies.
Is there anyway I could go about getting LIAT to work at that tavern? Like setting the Leveled List of the BYONH Tavern as a Tavern or what not?
player.placeatme
bbcd2 / b5d5a (peddler)
102d62 / 102d63 (noble)
745c7 / 745cb /745cd (refugee)
73fbe (hunter)
97976 (fisherman)
bd75e / bd759 (farmer)
6f214 (student)
10c453 / 10c489 (vigilant of stendar)
457fa / 45803 (khajit)
45804 / 457f5 (nord)
45805 / 457fc (elf)
457f6 / 457ff (breton)
45805 / 45805 (ork)
bd15a /bd15b /eb42f (reveler)
3bcc6 (courier)
45be0 (imperial soldier)
46efc (whiterun guard)
45854 / e66f7 / e66f8 (guard rifton)
23a92 (dog)
that should be enough to fill every tavern in skyrim
if you also use althirs camping tools, you can ad enchanting tables, wood choping blocks, cocking pots, bedrols etc to every inn
https://steamcommunity.com/app/72850/discussions/0/523890528708860157/
Tip: The LIAT actors are all under "NordRace/Female" and "NordRace/Male" with names like "LIATeastmarchNordMaleSit01". Just select all of the IDs that start with "LIAT" and apply the facegen export explained in the link. The steps are quite straightforward.
Hope it helps.
Are these intentional? Thanks.
So, my LIAT NPCs keep walking through the fire pit in the Bannered Mare, and dying.. then more spawn, and it starts a horrifying chain reaction... I'm gonna see if uninstalling some other population realted mods makes LIAT workable for me. Hillarious bug, but I would really like to keep the mod installed if I can.