For people playing with a gamepad (I can't believe how many of you actually play Skyrim with it), here's why right now the mod doesn't support it.
ja450n, on 19 May 2013 - 08:44, said:
There are two issues keeping this from working.
1. The button assignment is being limited at ID 265, gamepad buttons start at 266. This would be an easy fix and using Input.GetMappedKey() would remove the need for the player to press buttons to set up the mod.
2. IsKeyPressed does not currently work for GamePads (SKSE bug) This is more complicated, the script would need re-worked to RegisterForKey() and handle the OnKeyDown() event.
And may I add: 3. I can't play or mod right now because of my job. So if anybody with scripting experience would like to help me out and become co-author of the mod, that'd be great.
I could help you make a version that works with gamepad for the new stable release of Script Dragon, I would be happy if such a popular mod helped bring it back into the light but because of it's previous reputation I would understand if you are against that option. If SKSE/Papyrus supports bitwise operations I could help you shift numbers around to get around the problems you described, if you would explain in more depth. Feel free to PM me or I'll check these comments in the next couple days. If nothing else this can be done with its own dll running in line with the game, though there's no way to block the game from seeing button input so there would still be certain limitations. Shouldn't be a problem for this mod specifically though, so long as we read the configured jump button from controls.txt
hey i recently downloaded the mod but it makes the bound bow textures disappear and even when i uninstalled the mod and tried a new save the texture was still gone
Bit of an idea; this jump makes you jump really far, which gives it a bit of a supernatural feel... Maybe a version that only lets you do this once you become a werewolf? I don't mean during werewolf form, but during human form, if you are a werewolf.
I like this mod, It is not perfect but I am still glad it is here. Not being able to jump while sprinting was the most annoying thing ever for me. For some reason I cannot endorse, never could, so I am writing this. I have been playing over 100 hours with this mod with the latest skyrim ( as of 22 dec 2013) and never had a compatibility problem with it.
Now there are like this >>> : jump = Shift / Forward = W / Sprint = Space i would like to change it like this >>> : jump = space / Forward = W / Sprint = shift
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i was to the setting menu in game and I have changed a control swap between Space-Shift and then right now I can't Sprint anymore LOL
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I have tried to uninstall mod with NMM and tried to install again,but it was not work
It will surely happen if someone takes over the mod, I haven't played Skyrim or anything else in months and modding is out of the question for me right now.
I get script errors and the game becomes unstable when I change into a vampire lord while using this mod.
Deathless Aphrodite could you please, please make it more compatible with the vampire lord form or just tell it to stop running when you change into vampire lord form ???
Hello, I'm sorry but I have no way of supporting this mod anymore. My job is making it impossible to mod or play. I asked around to see if somebody would pick it up but all the guys I found disappeared almost immediately. I would gladly pass it over to someone with scripting capabilities.
Oh the mod does seem to have an incompatibility with mods that alter jump height. I have "spells of Tamriel" with includes a jump spell with boost your jump height and a dialogue appeared asking me to choose one or the other to modify jump height.
196 comments
ja450n, on 19 May 2013 - 08:44, said:
There are two issues keeping this from working.
1. The button assignment is being limited at ID 265, gamepad buttons start at 266.
This would be an easy fix and using Input.GetMappedKey() would remove the need for the player to press buttons to set up the mod.
2. IsKeyPressed does not currently work for GamePads (SKSE bug)
This is more complicated, the script would need re-worked to RegisterForKey() and handle the OnKeyDown() event.
And may I add:
3. I can't play or mod right now because of my job. So if anybody with scripting experience would like to help me out and become co-author of the mod, that'd be great.
For some reason I cannot endorse, never could, so I am writing this. I have been playing over 100 hours with this mod with the latest skyrim ( as of 22 dec 2013) and never had a compatibility problem with it.
I would like to reset the key
Now there are like this >>> : jump = Shift / Forward = W / Sprint = Space
i would like to change it like this >>> : jump = space / Forward = W / Sprint = shift
-----------------------------------
i was to the setting menu in game and I have changed a control swap between Space-Shift
and then right now I can't Sprint anymore LOL
----------------------------------
I have tried to uninstall mod with NMM and tried to install again,but it was not work
Deathless Aphrodite could you please, please make it more compatible with the vampire lord form or just tell it to stop running when you change into vampire lord form ???
bethesda needs people like you!