Didn't this use to not pick up tomes you've already read? For some reason now it does and I have no idea if it's the mod or an incompatibility with another mod. If anyone knows that would be great.
I'm having an issue where the mod doesn't pick up items if I have the relevant category set to "loot (w/o msg)" if it's set to loot with messages, it works fine. Help? Edit: Actually, I've begun noticing that it'll give me the notification, and delete the item from the world, but I won't have that item in my inventory. This isn't for all items (I think) but O have noticed them with alchemy ingredients in particular. Edit 2: I've tracked down the deletion problem to the autoharvest options for dead bodies and containers. No idea why those don't work but the generic in-world summonable actors do.
Incompatible with "Aduras Skyrim Merchant Mod" combined with Lootmenu - tries to loot store inventory chest and conflicts with the script that handles that chest, resulting in CTD. Can be bypassed by temporary disabling AutoHarvest in MCM and giving it few seconds to turn off.
There's an option to blacklist specific locations or cells, so it doesn't harvest there. I do that at the Skyforge, lest it harvests everything from the Immersive Armors storage chest.
Nope, I think it's specific conflict with these three mods. Without Lootmenu I can open Aduras chest the usual way no problem. Without AutoHarvest I can hover over that chest no problem. With all three, I get CTD when trying to hover over the chest. Blacklisting Whiterun cell made no difference for me.
Hello Does anyone know if this an be used from horseback using Immersive Horses ? I'm replacing CH with IH, fed up with key bind constantly stop working, so looking for a mod to still be to harvest from horse back !
Auto harvest doesn't harvest ore vein... I tried resetting it, still doesn't work... It was fine a week before, but after i install some "declutter" mods it doesn't harvest ore vein, can it be the cause? LOOT doesn't give any warnings about it, and the mod's already sort out itself... Can i get some help here? I really enjoy the mods so far...
Update: Autoharvest iron vein only recognize malachite ore... Other than that, it didn't auto harvest, is there something i can do?
I love this mod but have started a new play through and cannot get SkyUI to recognize it. I started from scratch for this play through with a clean download of the base game (Legendary Version) and the four DLCs from Steam. I then added SKSE manually and used Wrye Bash to install SkyUI and all of my mods. In previous play throughs I have had as many as 18-20 mods with MCM loaded and had no trouble accessing their configuration menus in SkyUI whatsoever.
1. I am using the latest versions of both SKSE and SkyUI. 2. All of the mods I am trying to load now have worked previously when I have used them in other play throughs. 3. I have tried the "setstage ski_ConfigManagerInstance 1" console command numerous times to no avail - SkyUI continues to recognize 15 other mods with MCM but not Auto Harvest. 4. I have tried disabling all of the other mods with MCM (except SkyUI) and reloading the game, but SkyUI still does not see Auto Harvest and again, it was working just two weeks ago when I played before the new install. 5. I tried starting a new game, but again, SkyUI only recognizes the same 15 mods, but not Auto Harvest. 6. I have used LOOT to set my load order and Wrye says my Mods are all good (all have green boxes with check marks in them, except for the mods merged into the Bashed Patch - they have green boxes with + marks in them). Additionally, my last two save games (after I reinstalled and reordered a couple of the Mods) are synced perfectly with their masters list. 7. I have checked the SKSE and Scripts Directories to make sure the Auto Harvest mod's .pex and .dll files were properly installed by Wrye and they all checked out. 8. I am using Jaxon's MCM Kicker, as well.
I have run out of ideas and would greatly appreciate any help or suggestions as to how I can get SkyUI and Auto Harvesting working properly again. Thanks in advance.
First of all, I would recommend you to use Mod organizer 2 instead of Wrye Bash in 2022-2023. Virtual File System is a greatest thing since xEdit. I, myself, noticed that sometimes AutoHarvest just doesn't work, trying it on different modpacks with different mods. There is some incompatibility that I cannot track. Try putting AutoHarvest .esp below bashed patch. Sometimes it takes few minutes for MCM to register after you started the game.
I would love help for manual installation. I'm using Linux and it complicates a few things. Because of how it was installed the user files are in a weird location. I can find the data folder easy enough, but I can't get Skyrim to acknowledge the mod. I have SKSE installed.
This mod deserves more praise. It's surprisingly easy to patch it for other mods, by simply editing a text file, with what you can get from some basic xEdit knowledge. I ended up adding the butterflies from Lepidopteran Invasion LE to the harvestable's list by simply gleaning over Auto Harvest's critter.txt file.
Thanks once again for this mod, it makes certain places like Tolvald's Cave (the main reason I downloaded it) and its numerous plants and chaurus nests with wonky activators, soooo much more bearable.
1959 comments
If anyone knows that would be great.
There is no Spell or Power to use that I can find.
Cheers!
Edit: Actually, I've begun noticing that it'll give me the notification, and delete the item from the world, but I won't have that item in my inventory. This isn't for all items (I think) but O have noticed them with alchemy ingredients in particular.
Edit 2: I've tracked down the deletion problem to the autoharvest options for dead bodies and containers. No idea why those don't work but the generic in-world summonable actors do.
Can be bypassed by temporary disabling AutoHarvest in MCM and giving it few seconds to turn off.
Does anyone know if this an be used from horseback using Immersive Horses ?
I'm replacing CH with IH, fed up with key bind constantly stop working, so looking for a mod to still be to harvest from horse back !
Update: Autoharvest iron vein only recognize malachite ore... Other than that, it didn't auto harvest, is there something i can do?
1. I am using the latest versions of both SKSE and SkyUI.
2. All of the mods I am trying to load now have worked previously when I have used them in other play throughs.
3. I have tried the "setstage ski_ConfigManagerInstance 1" console command numerous times to no avail - SkyUI continues to recognize 15 other mods with MCM but not Auto Harvest.
4. I have tried disabling all of the other mods with MCM (except SkyUI) and reloading the game, but SkyUI still does not see Auto Harvest and again, it was working just two weeks ago when I played before the new install.
5. I tried starting a new game, but again, SkyUI only recognizes the same 15 mods, but not Auto Harvest.
6. I have used LOOT to set my load order and Wrye says my Mods are all good (all have green boxes with check marks in them, except for the mods merged into the Bashed Patch - they have green boxes with + marks in them). Additionally, my last two save games (after I reinstalled and reordered a couple of the Mods) are synced perfectly with their masters list.
7. I have checked the SKSE and Scripts Directories to make sure the Auto Harvest mod's .pex and .dll files were properly installed by Wrye and they all checked out.
8. I am using Jaxon's MCM Kicker, as well.
I have run out of ideas and would greatly appreciate any help or suggestions as to how I can get SkyUI and Auto Harvesting working properly again. Thanks in advance.
I, myself, noticed that sometimes AutoHarvest just doesn't work, trying it on different modpacks with different mods. There is some incompatibility that I cannot track.
Try putting AutoHarvest .esp below bashed patch.
Sometimes it takes few minutes for MCM to register after you started the game.
Thanks once again for this mod, it makes certain places like Tolvald's Cave (the main reason I downloaded it) and its numerous plants and chaurus nests with wonky activators, soooo much more bearable.