All the Navmesh redone, new lighting, extra NPCs witha new trader and a Bard in the Inn. All new scripts so the Innkeepers can rent a bed and the trader locks and unlocks the shop etc. Also the interior of the Manor has been upgraded with better floors upstairs and better ceilings and more detail on the pillars and beams in the main hall. New scripting for the cook and housekeeper.
Anyone else have the problem that all the buildings are empty? The Inn has one guy in armor sitting at a table, but no innkeeper, while the shop has no one at all. Where are all the service NPCs?
The manor feels too empty, like no one is living there. A few of the farmhouses that are supposedly owned by NPCs cannot enter. Other than that I would have to say this is a great mod. Despite my complaints I still feel a worthy add towards a gameplay.
So I installed the Foxchase manor. Endorsed, this is a fine piece of work and you created not only a very good Manor, but also a whole village to go along, this is impressive!
I have a few remarks, if you don't mind:
1. The guards are almost insulting toward me 'you think you are a mage, should I be impressed?'. Is it possible you set the player relationship with foxchase faction to a high level from the start? If not, how do we get the respects of people?
2. the 5 magic swords (one being on the floor) in the sleeping room are probably not necessary. I'll scrap them btw. I play a hardcore game you know...
3. the wild life have a tendency to enter the village and fight, not sure you can do something about that? I had a boar enter and attack deers e.g
Bonus question (4), how to attach the service of more NPCs? I might have missed this part. Is it possible to hire more guards or commoners, just to populate the village?
I need to look at those swords. They aren't supposed to be there. I must have uploaded them by mistake with the last bug fix I did. They were part of some testing I was doing with weapons and I just spawned them in that room . I will upload a 'none sword' version.
I know foxes run through the town, that was part of the name but I haven't noticed anything else.
I liked the insulting guards myself but I guess I could change the faction status
I am in the process of trying this out with tundra defense. I will have a look and see if there is enough space. Alternatively, the Pocket Empire Builder does allow you to drop in NPCs
EDIT: Surveyed the area. This is perfect for tundra defense. Now it is just a matter of adding a perimeter wall and voila! Perfection.
So I installed the mod, it worked fine, no ctd's or anything.. But I am having an issue with this mod. When I first visited the area, there seemed to be major clipping around the manor with what seemed to be a broken house/s? There were also bandits who seemed part of that particular house. Nobody else had this issue, am I doing something wrong?
I have gone ahead and endorsed your mod. I like how it adds another holding to whiterun with more whiterun troops acting as garrison. It does fit very well into the lore I believe.
I read over many of the posts and the mod description. Is the manor automatically under the ownership of the player? I noticed a couple of references in other post indicating it was a fitting holding for a Thane of Whiterun but I'm not sure if such was a requirement or simply a good roleplaying reason to justify owning it.
I share the opinion of at least one other, wishing there was a way to pay my servants and retainers. After all, these folks need to make a living. I found one mod which allows you to gift a predetermined amount of gold to NPC's. The default being 10 gold. So I routinely use it to pay those in my service. It isn't quite the same, but it works. It is 'Give Gifts to Anyone in Skyrim".
Thank you for contributing this work to Nexus for our use.
Works for me. Thank you for the response. I plan on moving some spare equipment and supplies in right away and I will just consider it a reward for being a thane.
What a great little village & home, it all looks so vanilla ........love it I only just loaded it even though been using your excellent Whiterun and Solitude mods for some time. Been using town mods, for a while but only just started to add adding extra villages & authentic looking stuff to the big open world. This fits the bill nicely..... well done !
Thanks. It was my first attempt at a Mod. I wanted a home for myself that looked like an old Manor House without bweing too big and overblown or full of display galleries etc. I wanted it to look like an old walled enclosure that had been refurbished with a new building in it and repaired walls etc. I tried to keep it as close to Lore as I could.
Works pretty well for me - had a problem first run, went through the manor into basement and tried to exit after going up to guard shack.. computer didn't crash to desktop, but seemed to lock up looking for something. Would also be nice to have better interactions with the NPC's in home, and maybe be able to exchange them at a later point? I've been looking for something like this, with a hired private cook and housekeeper, paid (since I have nothing left to spend $$ on and have the 100,000 gold achievement); perhaps they could be paid? Interactions would be things like ordering from the chef? Posted a request on Steam a couple days ago, would love to have a place like this with ability to hire extra guards, have paid chef & housekeeper(s), be able to buy 'meals' from chef that might be stronger than the default.... But I'm rambling on... This is a very nice mod - thanks.
I really like this mod but I am having one problem with it, every time I enter one of the buildings there's a lot of ambient bird noise. I'm also running Birds Of Skyrim and SkyBirds (along with Skyrim Immersive Creatures) and I sure one of the two bird mods is the actual source of the soundfiles so I'm thinking that there's some sort of crossover between this mod and one of the bird mods (forgive my lack of technical details, I have absolutely no talent when it comes to modding so my explanation is all based on what's happened while playing the game). It's not causing the game to crash or saves to be corrupted (as far as I can tell) but I do get more lag in and around Foxchase Manor than anywhere else in Skyrim.
Like Colinpark I also have the quest marker at the tavern although I haven't encountered the sleep problem yet.
I haven't used any of the birds mods so I can't help I am afraid. Although, it might be in the settings for the location and soundscape for the interior cells. I will have a look. I will check out the quest marker on the cottage as well.
Sorry I can't add any helpful technical details because as mentioned, I don't actually know what I'm doing with mods (other than installing them via NMM and running BOSS/LOOT). For what it's worth, the bird noises were happening in every building cell within the Foxchase Manor main building and the village buildings.
Bird noises inside the buildings is not a game breaker as such, just kind of "WTF?" when you first encounter it and mildly annoying after you've got used to it. I was originally thinking it was Skyrim Immersive Creatures because it generates random spawns in various locations and that area near Whiterun was well populated by that mod but I'm pretty sure the bird noises are from one of the two bird mods.
Unfortunately I had to uninstall Foxchase Manor because of the lag problem I was having (which resulted in a few CTDs during any combat nearby). I'm certain that this is due to other mods I'm running like Skyrim Immersive Creatures because as mentioned above, it does populate that particular area of Skyrim regularly.
Been using this great mod for quite a while, it's a great setup, oddly though I recently can't sleep or wait there as it says I am being asked to leave, but I am not? Also the house across from the tavern has a quest marker but never been able to find anything there?
Thanks for your answers. By the way I have now installed your two others mods (Witherun and Solitude). I'm probably a fan it means Seriously, the work is stable, serious, lore friendly, this is the kind of things I appreciate dearly.
Any schedule for the update, are we talking days or weeks? Just so I know ...
82 comments
Here's the back-ported version.
All the Navmesh redone, new lighting, extra NPCs witha new trader and a Bard in the Inn.
All new scripts so the Innkeepers can rent a bed and the trader locks and unlocks the shop etc.
Also the interior of the Manor has been upgraded with better floors upstairs and better ceilings and more detail on the pillars and beams in the main hall.
New scripting for the cook and housekeeper.
Who else do you want dirtying your towels?
So I installed the Foxchase manor. Endorsed, this is a fine piece of work and you created not only a very good Manor, but also a whole village to go along, this is impressive!
I have a few remarks, if you don't mind:
1. The guards are almost insulting toward me 'you think you are a mage, should I be impressed?'. Is it possible you set the player relationship with foxchase faction to a high level from the start? If not, how do we get the respects of people?
2. the 5 magic swords (one being on the floor) in the sleeping room are probably not necessary. I'll scrap them btw. I play a hardcore game you know...
3. the wild life have a tendency to enter the village and fight, not sure you can do something about that? I had a boar enter and attack deers e.g
Bonus question (4), how to attach the service of more NPCs? I might have missed this part. Is it possible to hire more guards or commoners, just to populate the village?
I know foxes run through the town, that was part of the name but I haven't noticed anything else.
I liked the insulting guards myself but I guess I could change the faction status
EDIT: Surveyed the area. This is perfect for tundra defense. Now it is just a matter of adding a perimeter wall and voila! Perfection.
I read over many of the posts and the mod description. Is the manor automatically under the ownership of the player? I noticed a couple of references in other post indicating it was a fitting holding for a Thane of Whiterun but I'm not sure if such was a requirement or simply a good roleplaying reason to justify owning it.
I share the opinion of at least one other, wishing there was a way to pay my servants and retainers. After all, these folks need to make a living. I found one mod which allows you to gift a predetermined amount of gold to NPC's. The default being 10 gold. So I routinely use it to pay those in my service. It isn't quite the same, but it works. It is 'Give Gifts to Anyone in Skyrim".
Thank you for contributing this work to Nexus for our use.
Great Work!
I only just loaded it even though been using your excellent Whiterun and Solitude mods for some time.
Been using town mods, for a while but only just started to add adding extra villages & authentic looking stuff to the big open world.
This fits the bill nicely..... well done !
I tried to keep it as close to Lore as I could.
Would also be nice to have better interactions with the NPC's in home, and maybe be able to exchange them at a later point? I've been looking for something like this, with a hired private cook and housekeeper, paid (since I have nothing left to spend $$ on and have the 100,000 gold achievement); perhaps they could be paid? Interactions would be things like ordering from the chef? Posted a request on Steam a couple days ago, would love to have a place like this with ability to hire extra guards, have paid chef & housekeeper(s), be able to buy 'meals' from chef that might be stronger than the default....
But I'm rambling on... This is a very nice mod - thanks.
I don't have the skill to do any more with the Chef and Housekeeper I am afraid.
I'm also running Birds Of Skyrim and SkyBirds (along with Skyrim Immersive Creatures) and I sure one of the two bird mods is the actual source of the soundfiles so I'm thinking that there's some sort of crossover between this mod and one of the bird mods (forgive my lack of technical details, I have absolutely no talent when it comes to modding so my explanation is all based on what's happened while playing the game).
It's not causing the game to crash or saves to be corrupted (as far as I can tell) but I do get more lag in and around Foxchase Manor than anywhere else in Skyrim.
Like Colinpark I also have the quest marker at the tavern although I haven't encountered the sleep problem yet.
Bird noises inside the buildings is not a game breaker as such, just kind of "WTF?" when you first encounter it and mildly annoying after you've got used to it. I was originally thinking it was Skyrim Immersive Creatures because it generates random spawns in various locations and that area near Whiterun was well populated by that mod but I'm pretty sure the bird noises are from one of the two bird mods.
Unfortunately I had to uninstall Foxchase Manor because of the lag problem I was having (which resulted in a few CTDs during any combat nearby). I'm certain that this is due to other mods I'm running like Skyrim Immersive Creatures because as mentioned above, it does populate that particular area of Skyrim regularly.
Any schedule for the update, are we talking days or weeks? Just so I know ...