Nobody seems to be using this for a big while, no doubt because the modder himself trashes it. Hey you shouldn't demerit this mod, it addresses the needs of many who don't want to make lockpicking practically impossible, but just make it a little better. I tried that other mod Stealth Rebalance. I started a new game of Skyrim after not playing for a good while, reinstalled all my mods and when I was to include this mod, I decided to follow your recommendation but oh no. At first I though it was Fallout 4 had ruined my skill, but no it's just the lockpick masochism of SR. Now I'm back to Lockpicking Tree and happy. And even giving an overdue endorsement.
The problem is that if you use the mod and then play with a warrior may not be able to complete a mission if there are some points spent. It makes little sense not to open something that could be opened from 2 hit. But I must admit that it is a great mod
I would say the only advantage is that I don't change as much, keeping the mod simpler. That why I'm leaving this here. It's very simple and only makes a small change, which is all some people will want. If you want greater changes, as I did, then Steal Skill Rebalanced is a great bet.
your mod has several advantages compared to Stealth Skills rebalanced - Sneak - Lockpicking - Pickpockethttp :/ / skyrim.nexusmods.com/mods/28418 when combined with other mods. Simple things usually work best
Nice idea man! Your mods are so small but add so much!
About this one, did you change the IDs of the mastery perks? For example, if I use a mod that prevents me from opening Adept locks unless I have the Adept Locks perk will I be able to open said locks if I have Lock Master III from your mod?
Now rebranded as part of the Treebalance series, which will see more updates coming soon. Specifically, Smithing Tree is finished and being tested for balancing before release.
I do plan to update this in the future to better organize the Lockpicking tree, which I'm still unhappy with.
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It makes little sense not to open something that could be opened from 2 hit.
But I must admit that it is a great mod
Simple things usually work best
The perks were just renamed and collapsed into ranks, so they're the same base IDs and will work fine.
@incata
That's fine. Let me know when you have it posted and I'll link to the translation.
About this one, did you change the IDs of the mastery perks? For example, if I use a mod that prevents me from opening Adept locks unless I have the Adept Locks perk will I be able to open said locks if I have Lock Master III from your mod?
I do plan to update this in the future to better organize the Lockpicking tree, which I'm still unhappy with.