SUPPORT HAS ENDED 1110 gameplay hours, 1401 hours at CRASHion Kit Sorry guys… It's been fun and frustrating at times but now it's time to leave and uninstall Skyrim from my hd, it was a great beta of a game indeed!
FAQ Q: What about HeartFires DLC? A: The way the forges work in the original game make it impossible a HeartFires patched version. It's a limit in the forge object design by Bethesda. Sorry but you have to manually make your own mod for your house...
[Please test this beta version http://www40.zippyshare.com/v/59353186/file.html and let me know: it finally patches player houses forges too! Requires Hearthfire. Report in the comments if works as expected before/after you build the forge in your houses]
Q: What's the loading order if I have more DLCs? A: You have to download and install the version for every DLC you have: DG if you have ALSO Dawnguard, Dragonborn if you have ALSO Dragonborn (it includes the vanilla), the vanilla version if you have ONLY the vanilla game. Yes, if you have all current DLCs (DG, HF, DB) you have to download and install BOTH DG + DB version. If you have just the Dawnguard DLC you'll need vanilla + DG version. If you have just the Dragonborn DLC you'll need only the DB version.
No DLCs: use vanilla esp Vanilla+DG: use vanilla esp + DG esp Vanilla+DB: use DB esp only Vanilla+DG+DB: use DB esp + DG esp Hearthfire: add HF esp too
Loading order doesn't matter as you can put my mods right after the DLCs in no particular sequence.
So when I've all DLCs I don't need 'Blacksmithforge water fix Vanilla.esp' + Vanilla Strings, right ? Great work btw. Always hated the fake blacksmithforge water. Thank you !!
Thanks, cant get that to work myself, so if someone else can't this is the guide from sinitargaming's site:
Download the archive manually somewhere, unpack it and delete folders besides "meshes" and "Eng". Then go inside "Eng" folder, grab all 4 plugin files and place them in main folder (so plugins will be next to "meshes" folder). Delete empty "Eng" folder. Zip what you have now, add resulted archive to mod manager and now, install as any other mod.
That's bad instructions because you should never use all 4 esp files.
I merged the DLC files together into a single file, called "Blacksmithforge water fix LE.esp". Use this file only (along with the meshes folder) if you have all the DLCs and are manually installing my install file.
RW2 + USCP Whiterun Skyforge fix: 1. Extract Blacksmithforge water fix (main file) 2. Take the meshes folder and the 4 esps (choose your language) 3. Install ENB Water on Horse Trough and Blacksmith Forge(58061). Keep in mind your water mod (if you're using one), when selecting the version. 4. (Optional) - merge all 5 esps (including Skysan_ENBHorseTrough.esp) 5. Sort the plugins with LOOT *Until now the regular blacksmiths and horsethroughs should be OK. 6. I'm using Realistic Water Two and the Unofficial Skyrim City Patch. The Skyforge in Whiterun was continuing to be with buggy water. What I did to fix it: -open the Unofficial Skyrim City Patch.esm with TES5Edit -search for FormID 0001AD6E (the Skyforge) - it will be located in Skyrim.esm, but on the right pane there will be all references to the Skyforge. With my modlist, the only other reference was in the Unofficial Skyrim City Patch -> "Jump to" OR -navigate to the Unofficial Skyrim City Patch.esm -> Worldspace -> 0001A26F (WhiterunWorld) -> 0001A270 Cell -> Persistent -> 0001AD6E -remove the 0001AD6E Placed Object CraftingBlackSmithForgeSkyforge line *This will leave only the original reference to the object in Skyrim.esm, for which the water seems to work properly P.S. Sorry if I explained it a bit lame - kinda new in the whole modding stuff. I'm still working on filling up my modlist, so I haven't tested this thoroughly yet - I checked only the Skyforge in Whiterun and the normal blacksmiths in Whiterun, Ravenrock and Solitude.
I've made an NMM installer that will automatically select the correct option based on which active files it detects in your load order. I've also taken the liberty of including a merged patch for all DLC. The installer seems to work fine and the merged patch seems good in my game (but no promises).
http://www.mediafire.com/?a09gjab6btarx11
English only, I'm afraid.
rolloLG, feel free to re-upload this file to your page. Or not, as you prefer.
No offence, I'm very grateful for the mod but any mod developer releasing a mod (as simple as this) in 2013 without NMM support is kinda... meh. For those like me who don't know how to create a proper fomod script or whatever you wanna call it, this is most welcome. Kudos to you, and obviously to rolloLG as well.
Man, thank you SO MUCH!! This mod is one of those little gems out here on the Nexus, but 3 .esp's for such a tiny mod is just so frustrating when you have a lot of mods... Thanks to your efforts in making these merged .esp's, my plugin count is now exactly at 254 (without the Bashed Patch), so I can now run TES5Edit with all of my mods enabled, worry free haha!
I second Surazal's suggestion - appreciating your work unreservedly - trying to formally get rolloLG's permission first. After that making your work available on Nexus, the more as it provides a fomod installer, would be great.
when i check Zulu version, (the merged DLC esp anyway) in xedit, it has a TON of errors. apparently all the added worldspace waters are supposed to be Activators, but are listed as REFS. anyone know of a better mod for that?
This mod changed many location names in my game to Polish, including forts, the Ragged Flagon, and Understone Keep. Be sure to download the correct version, the default NMM is Polish!
I did the same Embershard Mine changed to Polish and I was just getting started and it was hard to know what to install. Well, I endorse this mod. it's absolutely necessary for me!
Is this mod necessary if you are using a Wasser altering mod like "Pure Waters"?
Update: It is definitely needed with Realistic Water 2. I recommend merging it with Skysan_ENBHorseTrough.esp, since they are all small and cover similar thing. For Legendary edition, merge all esps except "Blacksmithforge water fix Vanilla".
Anyone please check if this merged version works as intended? I was so disappointed seeing there are no merged version so I did it myself manually ( I mean no script or tools )
Watch out for a huge number of place names becoming Polish without warning upon installation. Took me two hours of binary searching 200 mods to figure out that the one messing up place names was the one that doesn't change place names.
IT indeed has some problems so I ended up uninstalling. But what is more weird is that people still expect support or this mod to be fixed, two years after he stopped supporting the mod and probably not even coming on here.. so weird, but then again people believe in things that won't come really true, like worldwide peace XD
328 comments
SUPPORT HAS ENDED
1110 gameplay hours, 1401 hours at CRASHion Kit
Sorry guys… It's been fun and frustrating at times but now it's time to leave and uninstall Skyrim from my hd, it was a great beta of a game indeed!
Q: What about HeartFires DLC?A: The way the forges work in the original game make it impossible a HeartFires patched version.
It's a limit in the forge object design by Bethesda.
Sorry but you have to manually make your own mod for your house...
[Please test this beta version http://www40.zippyshare.com/v/59353186/file.html and let me know: it finally patches player houses forges too! Requires Hearthfire. Report in the comments if works as expected before/after you build the forge in your houses]Q: What's the loading order if I have more DLCs?
A: You have to download and install the version for every DLC you have: DG if you have ALSO Dawnguard, Dragonborn if you have ALSO Dragonborn (it includes the vanilla), the vanilla version if you have ONLY the vanilla game. Yes, if you have all current DLCs (DG, HF, DB) you have to download and install BOTH DG + DB version. If you have just the Dawnguard DLC you'll need vanilla + DG version. If you have just the Dragonborn DLC you'll need only the DB version.
No DLCs: use vanilla esp
Vanilla+DG: use vanilla esp + DG esp
Vanilla+DB: use DB esp only
Vanilla+DG+DB: use DB esp + DG esp
Hearthfire: add HF esp too
Loading order doesn't matter as you can put my mods right after the DLCs in no particular sequence.
https://mega.nz/file/aP4jHC5Z#b9hDJD9ikC7NSZP5rYYCKJrJNKU9W5iViLdDzYqItxg
Download the archive manually somewhere, unpack it and delete folders besides "meshes" and "Eng". Then go inside "Eng" folder, grab all 4 plugin files and place them in main folder (so plugins will be next to "meshes" folder). Delete empty "Eng" folder. Zip what you have now, add resulted archive to mod manager and now, install as any other mod.
I merged the DLC files together into a single file, called "Blacksmithforge water fix LE.esp". Use this file only (along with the meshes folder) if you have all the DLCs and are manually installing my install file.
1. Extract Blacksmithforge water fix (main file)
2. Take the meshes folder and the 4 esps (choose your language)
3. Install ENB Water on Horse Trough and Blacksmith Forge(58061). Keep in mind your water mod (if you're using one), when selecting the version.
4. (Optional) - merge all 5 esps (including Skysan_ENBHorseTrough.esp)
5. Sort the plugins with LOOT
*Until now the regular blacksmiths and horsethroughs should be OK.
6. I'm using Realistic Water Two and the Unofficial Skyrim City Patch. The Skyforge in Whiterun was continuing to be with buggy water. What I did to fix it:
-open the Unofficial Skyrim City Patch.esm with TES5Edit
-search for FormID 0001AD6E (the Skyforge) - it will be located in Skyrim.esm, but on the right pane there will be all references to the Skyforge. With my modlist, the only other reference was in the Unofficial Skyrim City Patch -> "Jump to"
OR
-navigate to the Unofficial Skyrim City Patch.esm -> Worldspace -> 0001A26F (WhiterunWorld) -> 0001A270 Cell -> Persistent -> 0001AD6E
-remove the 0001AD6E Placed Object CraftingBlackSmithForgeSkyforge line
*This will leave only the original reference to the object in Skyrim.esm, for which the water seems to work properly
P.S. Sorry if I explained it a bit lame - kinda new in the whole modding stuff.
I'm still working on filling up my modlist, so I haven't tested this thoroughly yet - I checked only the Skyforge in Whiterun and the normal blacksmiths in Whiterun, Ravenrock and Solitude.
http://www.mediafire.com/?a09gjab6btarx11
English only, I'm afraid.
rolloLG, feel free to re-upload this file to your page. Or not, as you prefer.
Suggest you take down the file and get rolloLG's permission first.
For those like me who don't know how to create a proper fomod script or whatever you wanna call it, this is most welcome.
Kudos to you, and obviously to rolloLG as well.
i endorse you
Discarded this long ago for that very reason, thank you very much, kudos.
Be sure to download the correct version, the default NMM is Polish!
Well, I endorse this mod. it's absolutely necessary for me!
Update: It is definitely needed with Realistic Water 2. I recommend merging it with Skysan_ENBHorseTrough.esp, since they are all small and cover similar thing. For Legendary edition, merge all esps except "Blacksmithforge water fix Vanilla".
I was so disappointed seeing there are no merged version so I did it myself manually ( I mean no script or tools )
http://www.mediafire.com/file/cgreaseeubs0qsr/Blacksmith_forge_water_fix.esp
there are 4 esps and some meshes in the main archive of this mod
you need none of the esps remove them all but dont remvoe the meshes