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Praveen

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Praveen

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51 comments

  1. Delmenes
    Delmenes
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    これは、素晴らしいMODです。まず、この様なMODを作成して下さった貴方に感謝します。私は、このMODに一つの改善を望んでいます。それは、彼女に待機命令を下したにも関わらず、攻撃を食らうと彼女が駆けつけてくるバグです。スニークをしながら単独でダンジョンに入ってる時には大変邪魔になります。私は、普段このバグに対して敵の流れ弾を食らわないように気を付けて動いてますが、これは神経を使うのでこのバグが改善されると嬉しいです。
  2. museum
    museum
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    Incidentally, such Add-On was made.
    It will be the requisite to have introduced that of [Drow Race - BETA].
    http://www.nexusmods.com/skyrim/mods/16399/?

    +++Since there is no knowledge about a script, I do not attach the hand about a script.
    I expect what Mr. Praveen of Davie's original author will improve the script for further. +++

    - Devi changes to the child of [Drow Race].
    http://livedoor.blogimg.jp/skydb-update/imgs/0/9/098292b0.jpg

    - Seemingly it is the persons involved in a dragon, and wear the robe of a greybeard.

    - The level cap (level growth maximum) was made to increase to 500.

    (If the maximal level of Dovahkiin has become 100 or more by additional MOD etc.,
    on the present level of Dovahkiin, Devi will also grow up or more into 100 in all, and)

    - It comes to grow up by improvement accompanying growth of Dovahkiin by the thing which did not grow by the rise of the level and for which the initial numerical value of skill is changed in part.

    (It is a numerical value of the skill of the state of ten levels.)
    One-handed 20
    Two-Handed 21
    Block 21
    Heavy Armor 23
    Light Armor 22
    Sneak 38
    Alteration 29
    Destruction 30
    Restoration 25

    The above-mentioned skill grows to 100 at the maximum by the rise of a level.

    - The gift filter was set to "GiftJeweler."

    - The function was added a little the circumference of A.I. Artificial Intelligence.
    It will not fight for this change with some compulsive participating system NPC followers.
    (It may fight back, when there is no function setup in the follower of the other party and it pounces)

    - Some attack skills of magic and a physical system were added.
    If armaments are beforehand passed although foundations are the magician types which place and fight distance, they may intercept the partner who has approached or rushed by armaments on hand.
    In that case, special ability action is also used according to the kind and skill level of armaments which were handed.
    If it is an one hand ax, the [Haq & slash] will be used.
    [Pains] use will be carried out if it is Mace.
    If it is a both-hands sword, the decapitation by a great blow will be used.
    These correspond to the armaments for all the combats at close quarters except armaments like a bow or a bow gun at which it shoots.
    (However, since it is a magician and is cowardly A.I. Artificial Intelligence, as long as there is no merit difference very much,
    Deve approaches positively from itself and does not devise a battle)

    Moreover, recovery magic may be used in the case of a friend's crisis.
    (Although she has mastered magic [GrandHealing], this may not function)
    Even when it is a human form, the breath of a flame and an icy breath are used.

    In addition, if it is in the state already employed,
    the personal data of NPC each or the maximum of a level cap which are set up the first stage,
    such as A.I. Artificial Intelligence action and a battle skill addition,
    will not carry out upper part change only by substitution of MOD.
    (The maximum as well as original does not change as to 100)

    It will function correctly by making MOD apply again and employing, after canceling MOD where Devi is once removed from a friend,
    performing the standby on the 31st by [qasmoke] etc. and performing [a clean save].


    http://skup.dip.jp/up/up03353.zip

    It enters with the text.
    Please overwrite the [meshes] folder, the [textures] folder,
    and [The Lady Of Akatosh.esp] at the place of the same name of Skyrim.

    [meshes][textures]
    SteamSteamAppscommonskyrimData

    [The Lady Of Akatosh.esp]
    SteamSteamAppscommonskyrimData
  3. museum
    museum
    • member
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    It seems that the following errors will have occurred in the script if the present version is used in my environment.
    (It checks in Papyrus.0.log)
    Doesn't someone know the repair method?

    stack:
    [AAAAPlayerDovakinCompanion (D4000D62)].AALadyOfAkatoshScript.OnUpdate() - "AALadyOfAkatoshScript.psc" Line 432
    [03/15/2014 - 04:02:47AM] Warning: Assigning None to a non-object variable named "::temp102"

    stack:
    [AAAAPlayerDovakinCompanion (D4000D62)].AALadyOfAkatoshScript.OnUpdate() - "AALadyOfAkatoshScript.psc" Line 432
    [03/15/2014 - 04:02:48AM] error: alias Dragon on quest AAAAPlayerDovakinCompanion (D4000D62): Cannot clear a non-optional alias.
    stack:
    [alias Dragon on quest AAAAPlayerDovakinCompanion (D4000D62)].ReferenceAlias.Clear() - "<native>" Line ?
    [AAAAPlayerDovakinCompanion (D4000D62)].AALadyOfAkatoshScript.BecomeHuman() - "AALadyOfAkatoshScript.psc" Line 249
    [AAAAPlayerDovakinCompanion (D4000D62)].AALadyOfAkatoshScript.OnUpdate() - "AALadyOfAkatoshScript.psc" Line 428
    [03/15/2014 - 04:02:48AM] error: alias Dragon1 on quest AAAAPlayerDovakinCompanion (D4000D62): Cannot clear a non-optional alias.
    stack:
    [alias Dragon1 on quest AAAAPlayerDovakinCompanion (D4000D62)].ReferenceAlias.Clear() - "<native>" Line ?
    [AAAAPlayerDovakinCompanion (D4000D62)].AALadyOfAkatoshScript.BecomeHuman() - "AALadyOfAkatoshScript.psc" Line 251
    [AAAAPlayerDovakinCompanion (D4000D62)].AALadyOfAkatoshScript.OnUpdate() - "AALadyOfAkatoshScript.psc" Line 428
    [03/15/2014 - 04:02:48AM] error: alias Dragon2 on quest AAAAPlayerDovakinCompanion (D4000D62): Cannot clear a non-optional alias.
    stack:
    [alias Dragon2 on quest AAAAPlayerDovakinCompanion (D4000D62)].ReferenceAlias.Clear() - "<native>" Line ?
    [AAAAPlayerDovakinCompanion (D4000D62)].AALadyOfAkatoshScript.BecomeHuman() - "AALadyOfAkatoshScript.psc" Line 253
    [AAAAPlayerDovakinCompanion (D4000D62)].AALadyOfAkatoshScript.OnUpdate() - "AALadyOfAkatoshScript.psc" Line 428
    [03/15/2014 - 04:02:48AM] error: alias Dragon3 on quest AAAAPlayerDovakinCompanion (D4000D62): Cannot clear a non-optional alias.
    stack:
    [alias Dragon3 on quest AAAAPlayerDovakinCompanion (D4000D62)].ReferenceAlias.Clear() - "<native>" Line ?
    [AAAAPlayerDovakinCompanion (D4000D62)].AALadyOfAkatoshScript.BecomeHuman() - "AALadyOfAkatoshScript.psc" Line 255
    [AAAAPlayerDovakinCompanion (D4000D62)].AALadyOfAkatoshScript.OnUpdate() - "AALadyOfAkatoshScript.psc" Line 428
    [03/15/2014 - 04:02:48AM] error: Cannot call PlaceAtMe() on a None object, aborting function call
    stack:
    [AAAAPlayerDovakinCompanion (D4000D62)].AALadyOfAkatoshScript.BecomeHuman() - "AALadyOfAkatoshScript.psc" Line 256
    [AAAAPlayerDovakinCompanion (D4000D62)].AALadyOfAkatoshScript.OnUpdate() - "AALadyOfAkatoshScript.psc" Line 428
    [03/15/2014 - 04:02:48AM] error: Cannot call Disable() on a None object, aborting function call
    stack:
    [AAAAPlayerDovakinCompanion (D4000D62)].AALadyOfAkatoshScript.BecomeHuman() - "AALadyOfAkatoshScript.psc" Line 257
    [AAAAPlayerDovakinCompanion (D4000D62)].AALadyOfAkatoshScript.OnUpdate() - "AALadyOfAkatoshScript.psc" Line 428
    [03/15/2014 - 04:02:48AM] error: Cannot call MoveTo() on a None object, aborting function call
    stack:
    [AAAAPlayerDovakinCompanion (D4000D62)].AALadyOfAkatoshScript.BecomeHuman() - "AALadyOfAkatoshScript.psc" Line 258
    [AAAAPlayerDovakinCompanion (D4000D62)].AALadyOfAkatoshScript.OnUpdate() - "AALadyOfAkatoshScript.psc" Line 428
    [03/15/2014 - 04:02:48AM] error: (D4000D65): cannot be moved to a None object's location.
    stack:
    [ (D4000D65)].dragonactorscript.MoveTo() - "<native>" Line ?
    [AAAAPlayerDovakinCompanion (D4000D62)].AALadyOfAkatoshScript.BecomeHuman() - "AALadyOfAkatoshScript.psc" Line 259
    [AAAAPlayerDovakinCompanion (D4000D62)].AALadyOfAkatoshScript.OnUpdate() - "AALadyOfAkatoshScript.psc" Line 428
    [03/15/2014 - 04:02:49AM] error: Cannot call Play() on a None object, aborting function call
    stack:
    [AAAAPlayerDovakinCompanion (D4000D62)].AALadyOfAkatoshScript.BecomeHuman() - "AALadyOfAkatoshScript.psc" Line 263
    [AAAAPlayerDovakinCompanion (D4000D62)].AALadyOfAkatoshScript.OnUpdate() - "AALadyOfAkatoshScript.psc" Line 428
    [03/15/2014 - 04:02:49AM] error: Cannot call Play() on a None object, aborting function call
    stack:
    [AAAAPlayerDovakinCompanion (D4000D62)].AALadyOfAkatoshScript.BecomeHuman() - "AALadyOfAkatoshScript.psc" Line 265
    [AAAAPlayerDovakinCompanion (D4000D62)].AALadyOfAkatoshScript.OnUpdate() - "AALadyOfAkatoshScript.psc" Line 428
    [03/15/2014 - 04:02:49AM] error: Cannot call Play() on a None object, aborting function call
    stack:
    [AAAAPlayerDovakinCompanion (D4000D62)].AALadyOfAkatoshScript.BecomeHuman() - "AALadyOfAkatoshScript.psc" Line 268
    [AAAAPlayerDovakinCompanion (D4000D62)].AALadyOfAkatoshScript.OnUpdate() - "AALadyOfAkatoshScript.psc" Line 428
    [03/15/2014 - 04:02:49AM] error: alias Dragon on quest AAAAPlayerDovakinCompanion (D4000D62): Cannot clear a non-optional alias.
    stack:
    [alias Dragon on quest AAAAPlayerDovakinCompanion (D4000D62)].ReferenceAlias.Clear() - "<native>" Line ?
    [AAAAPlayerDovakinCompanion (D4000D62)].AALadyOfAkatoshScript.BecomeHuman() - "AALadyOfAkatoshScript.psc" Line 249
    [AAAAPlayerDovakinCompanion (D4000D62)].AALadyOfAkatoshScript.OnUpdate() - "AALadyOfAkatoshScript.psc" Line 428
    [03/15/2014 - 04:02:49AM] error: alias Dragon1 on quest AAAAPlayerDovakinCompanion (D4000D62): Cannot clear a non-optional alias.
    stack:
    [alias Dragon1 on quest AAAAPlayerDovakinCompanion (D4000D62)].ReferenceAlias.Clear() - "<native>" Line ?
    [AAAAPlayerDovakinCompanion (D4000D62)].AALadyOfAkatoshScript.BecomeHuman() - "AALadyOfAkatoshScript.psc" Line 251
    [AAAAPlayerDovakinCompanion (D4000D62)].AALadyOfAkatoshScript.OnUpdate() - "AALadyOfAkatoshScript.psc" Line 428
    [03/15/2014 - 04:02:49AM] error: alias Dragon2 on quest AAAAPlayerDovakinCompanion (D4000D62): Cannot clear a non-optional alias.
    stack:
    [alias Dragon2 on quest AAAAPlayerDovakinCompanion (D4000D62)].ReferenceAlias.Clear() - "<native>" Line ?
    [AAAAPlayerDovakinCompanion (D4000D62)].AALadyOfAkatoshScript.BecomeHuman() - "AALadyOfAkatoshScript.psc" Line 253
    [AAAAPlayerDovakinCompanion (D4000D62)].AALadyOfAkatoshScript.OnUpdate() - "AALadyOfAkatoshScript.psc" Line 428
    [03/15/2014 - 04:02:49AM] error: alias Dragon3 on quest AAAAPlayerDovakinCompanion (D4000D62): Cannot clear a non-optional alias.
    stack:
    [alias Dragon3 on quest AAAAPlayerDovakinCompanion (D4000D62)].ReferenceAlias.Clear() - "<native>" Line ?
    [AAAAPlayerDovakinCompanion (D4000D62)].AALadyOfAkatoshScript.BecomeHuman() - "AALadyOfAkatoshScript.psc" Line 255
    [AAAAPlayerDovakinCompanion (D4000D62)].AALadyOfAkatoshScript.OnUpdate() - "AALadyOfAkatoshScript.psc" Line 428
    [03/15/2014 - 04:02:49AM] error: Cannot call PlaceAtMe() on a None object, aborting function call
    stack:
    [AAAAPlayerDovakinCompanion (D4000D62)].AALadyOfAkatoshScript.BecomeHuman() - "AALadyOfAkatoshScript.psc" Line 256
    [AAAAPlayerDovakinCompanion (D4000D62)].AALadyOfAkatoshScript.OnUpdate() - "AALadyOfAkatoshScript.psc" Line 428
    [03/15/2014 - 04:02:49AM] error: Cannot call Disable() on a None object, aborting function call
    stack:
    [AAAAPlayerDovakinCompanion (D4000D62)].AALadyOfAkatoshScript.BecomeHuman() - "AALadyOfAkatoshScript.psc" Line 257
    [AAAAPlayerDovakinCompanion (D4000D62)].AALadyOfAkatoshScript.OnUpdate() - "AALadyOfAkatoshScript.psc" Line 428
    [03/15/2014 - 04:02:49AM] error: Cannot call MoveTo() on a None object, aborting function call
    stack:
    [AAAAPlayerDovakinCompanion (D4000D62)].AALadyOfAkatoshScript.BecomeHuman() - "AALadyOfAkatoshScript.psc" Line 258
    [AAAAPlayerDovakinCompanion (D4000D62)].AALadyOfAkatoshScript.OnUpdate() - "AALadyOfAkatoshScript.psc" Line 428
    [03/15/2014 - 04:02:49AM] error: (D4000D65): cannot be moved to a None object's location.
    stack:
    [ (D4000D65)].dragonactorscript.MoveTo() - "<native>" Line ?
    [AAAAPlayerDovakinCompanion (D4000D62)].AALadyOfAkatoshScript.BecomeHuman() - "AALadyOfAkatoshScript.psc" Line 259
    [AAAAPlayerDovakinCompanion (D4000D62)].AALadyOfAkatoshScript.OnUpdate() - "AALadyOfAkatoshScript.psc" Line 428
    [03/15/2014 - 04:02:50AM] MC1: Polling Script Running V2
    [03/15/2014 - 04:02:50AM] error: Cannot call Play() on a None object, aborting function call
    stack:
    [AAAAPlayerDovakinCompanion (D4000D62)].AALadyOfAkatoshScript.BecomeHuman() - "AALadyOfAkatoshScript.psc" Line 263
    [AAAAPlayerDovakinCompanion (D4000D62)].AALadyOfAkatoshScript.OnUpdate() - "AALadyOfAkatoshScript.psc" Line 428
    [03/15/2014 - 04:02:50AM] error: Cannot call Play() on a None object, aborting function call
    stack:
    [AAAAPlayerDovakinCompanion (D4000D62)].AALadyOfAkatoshScript.BecomeHuman() - "AALadyOfAkatoshScript.psc" Line 265
    [AAAAPlayerDovakinCompanion (D4000D62)].AALadyOfAkatoshScript.OnUpdate() - "AALadyOfAkatoshScript.psc" Line 428
    [03/15/2014 - 04:02:50AM] error: Cannot call Play() on a None object, aborting function call
    stack:
    [AAAAPlayerDovakinCompanion (D4000D62)].AALadyOfAkatoshScript.BecomeHuman() - "AALadyOfAkatoshScript.psc" Line 268
    [AAAAPlayerDovakinCompanion (D4000D62)].AALadyOfAkatoshScript.OnUpdate() - "AALadyOfAkatoshScript.psc" Line 428
  4. zoron246
    zoron246
    • supporter
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    is this mod dead/abandoned? the last comment on here was from last october and no real updates since 2012.
  5. MW2366
    MW2366
    • member
    • 2 kudos
    If people are getting Devi's dragon form teleporting everywhere they go when they fast travel, here's a solution:
    - Open Creation Kit
    - Load The Lady of Akatosh mod
    - Go into Quests
    - Click and edit AAAAPlayerDovakinCompanion
    - Go into Quest Aliases
    - Click and Edit DRAGON
    - Uncheck Allow Reuse in Quest and DELETE from the Alias Package Data, PlayerFollowerPackage
    This should fix her dragon form from teleporting with the player, be it fast travel or from a distance.
  6. ShionKT
    ShionKT
    • member
    • 0 kudos
    I have problem with her.
    I have Extensible Follower Framework by Expired and Bathing Beauties or Beefcake - Luxury Suite by Migal.
    If i "dismiss" her by "Command" from EFF or "I think it's time we part away." by "Talk" she will no longer has the option "Follows me, I need your help." when talk with again.
    All that happened with my new created character but not with my old created lv 3x character.
  7. lobreo
    lobreo
    • member
    • 0 kudos
    I'm pretty new to skyrim modding scene but i was wondering if you could make a tutorial on how to do this type of mod?
    I wanted a female follower that can change into a dragon just likes this but i wanted my own face, hair, etc as well as change her name to Solena now is it possible to customize her through the NPC edit in the creation kit idk please let me know as soon as possible. of course if I can, I will not share it unless you allow me and if u do then I will give you full credit.

    tbh i my DREAM TEAM in skyrim would be
    myself
    solena archer/dragon born too/mage
    female khajiit archer
    male khajiit assassin who turns into a full black sabrecat
  8. Gratus
    Gratus
    • member
    • 29 kudos
    @ Praveen

    a Bat that transforms into a Vampire companion ?

    PS: in the Video the transform isn't animated couldn't you add some shader effect that @ least surrounds her entirely on transformation to keep the immersion, or is that a old Video ?
  9. pauloelektron
    pauloelektron
    • member
    • 1 kudos

    ...could you consider putting her somewhere else?
    Riverwood is basically the starting point of the game... it would be cool if she should be rescued (or summoned) from somewhere before you could have her as a follower...
    Perhaps you could place her at the eldergleam sanctuary, somwhere close to the eldergleam, so that you have to use the nettlebane to get close to her and ask her to follow you...

    What about adding an item to the game that unlocks her transforming powers? You could choose a dragon priest and add a ring to it's inventory that when worn by Devi unlocks her awesome dragon powers... and you could make a journal with hints about the existence and place of this ring, or something like that! What about many different items, based on sizes and dragon types? Or perhaps you could add a potion to the game that is made from dragon bones/scales (and other stuff) and you could solve somehow that in order for her to transform she would need a dragon-potion in her inventory...



    Wow...I unconditionally second all of your ideas !<img class=">
  10. yamanobe
    yamanobe
    • supporter
    • 2 kudos
    Thanks for the great MOD!
    Tell me???Conflict???Information
    tes mod manager for skyrim1.2.17??Order is at the bottom
    Battle begins, transformed, and doesn't work???Staring or shaking?

    So was written in under article UFO
    Use the?ectensible follower framework

    I took the screenshot??
    Do you useful it?
    http://skyrim.jpn.org/images/119/11997.jpg