I dunno if anyone will see this, looks like it's been awhile since the mod was updated. Great mod by the way.
Just curious though, why in the world if I use the spell inside Dayspring Canyon (where Fort Dawnguard is) do I appear in the Temple of Dibella in Markarth? That's literally the furthest temple away from there.
I can happily report that I've been using this alongside Open Cities, and it works like a charm! No problems whatsoever. I actually prefer appearing inside the Temples anyway, as it turns out. Makes it feel more like being transported under the gods' protection.
Thanks for the update. I'm afraid I won't be able to test it for a few weeks. My computer has just crapped out on me, and I need to buy some new components. On top of that I have a child imminent. I will get to it as soon as I can though, I promise.
PS: I was using "Set aAllowDivineIntervention to 1". That explains the Markarth thing, thanks. Good luck with getting the interior cells thing working properly. Just being taken to Markarth is better than nothing at all.
I am resuming work on this mod now. Expect a new version in a day or two.
1. I will make a version compatible with open cities (i.e. you will be teleported inside the temple). Of course the version that teleports you to the front door of the temple will remain available to download for those who prefer it.
2. By default you should get the message "... blocks your path to Aetherius" or something along those lines when you attempt to cast the spell in an interior cell. People have commented that the spell is taking them to Markarth. This should only happen if the user has entered "set aAllowDivineIntervention to 1". If people are getting sent to markarth without setting this variable, this is a glitch and I need to fix it.
This is really good. I use biohaxardo1's No Fast Travel mod, alnogside this, "Batter Fast Travel - Carriages and Ships", and "Mark and Recall". It's glorious. Just like Morrowind all over again.
Just one request on the same lines as PlausibleSarge, an Open Cities compatible version would be great in the future, just to allow more choice for the user. I don't currently use Open Cities, but it's something I'm seriously considering once it's been more developed.
PS: I'm assuming by "make Divine Intervention work in interior cells" you mean to make it so you aren't teleported to Markarth every time you use the spell inside?
Can you please make an alternate version which teleports you to inside the temple rather than just outside the doors? When using the Open Cities mod, it takes us to the interior cell version of the city, which now has no NPCs or working doors, instead of the open city version. This would drastically improve compatibility with that mod
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Just curious though, why in the world if I use the spell inside Dayspring Canyon (where Fort Dawnguard is) do I appear in the Temple of Dibella in Markarth? That's literally the furthest temple away from there.
PS: I was using "Set aAllowDivineIntervention to 1". That explains the Markarth thing, thanks. Good luck with getting the interior cells thing working properly. Just being taken to Markarth is better than nothing at all.
1. I will make a version compatible with open cities (i.e. you will be teleported inside the temple). Of course the version that teleports you to the front door of the temple will remain available to download for those who prefer it.
2. By default you should get the message "... blocks your path to Aetherius" or something along those lines when you attempt to cast the spell in an interior cell. People have commented that the spell is taking them to Markarth. This should only happen if the user has entered "set aAllowDivineIntervention to 1". If people are getting sent to markarth without setting this variable, this is a glitch and I need to fix it.
Just one request on the same lines as PlausibleSarge, an Open Cities compatible version would be great in the future, just to allow more choice for the user. I don't currently use Open Cities, but it's something I'm seriously considering once it's been more developed.
PS: I'm assuming by "make Divine Intervention work in interior cells" you mean to make it so you aren't teleported to Markarth every time you use the spell inside?
Thanks raven. I've figured it out and deleted all of the bad references. Will upload a new update shortly.