Skyrim

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Arizona_Steve

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Arizona_Steve

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13 comments

  1. Arizona_Steve
    Arizona_Steve
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    Just to let everyone know that NONE of my mods will ever be put behind the paywall on Steam Workshop. This is a blatant and sickening money grab by Bethesda and Valve, and I cannot support an operation that takes 75% of the cut for doing nothing and leaving the modder with only 25% of the cut for their hard work. Not to mention the harm that will be done to the modding community should this become the standard way to acquire mods.
  2. Arizona_Steve
    Arizona_Steve
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    Finally got fed up with hiking between Castle Volkihar and Fort Dawnguard. Dawnguard version uploaded.
    1. xavi8barca
      xavi8barca
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      where are these teleports from dawnguard mod? maybe you have to activate this mod somehow? It is a pity that the author does not provide any instructions.
  3. Arizona_Steve
    Arizona_Steve
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    @yeahblah - No, that wasn't my intent and for me this was a basic "starter" mod to gain some familiarity with the Creation Kit. What I am working on right now is another teleport mod that brings the Wayshrines from Dawnguard/Falmer Valley into Skyrim:- this mod will require the player to visit each Wayshrine and "pop" it before it can be used, so it may be more to your taste. Hoping to have it complete in the next week or so.

    @blyatzkrieg - I never thought of that. But in reality such a large room is extremely difficult to clutter effectively, which was why I opted to keep it mostly pristine. It would probably take a lot of merchants to make the room look "occupied".
  4. yeahblah
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    Nice. Fast travel is waaay too slow ?in-game) and back-and-forth manually is tedious after a while.

    A request though, can you add a mechanic to "unlock" a town portal in the room only once the town is discovered (or the in-town portal is accessed)? I realize that wasn't your intent with this mod, but it'd be a nice incentive for traveling to somewhere (... the first time).
  5. blyatzkrieg
    blyatzkrieg
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    you are my hero good sir, i hate fast travel so much, but yet, it's impossible to walk around all day to get from one city to the next.

    EDIT: as a quick suggestion, did you think on adding some kind of merchants or any npc's inside the room? it feels so big and empty, lol.
  6. Psycho45
    Psycho45
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    This mod is great man.
  7. L_Vmbrius
    L_Vmbrius
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    Great job mate, many thanks!
    Could you please add teleport to Castle Volkihar in next version?
  8. GeneralBays
    GeneralBays
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    You know, this guy put time and effort for those that like: The concept, the faster travel without down right console editing, a Role Play element for those that want it. if you don't like, don't download or comment. Unless you have constructive criticism or like the mod, don't comment.
  9. Arizona_Steve
    Arizona_Steve
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    I respectfully disagree. There are many who abhor the fast travel mechanic in the game (myself included), and this mod is simply one of several alternative approaches. Besides, my teleports offer instantaneous fast travel whereas "regular" fast travel takes time in-game. Could be the difference between success or failure for a timed quest...
  10. Blood819
    Blood819
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    I don't need this mod. i just use the cheat TMM 1. That cheat unlocks all map markers. This mod and all the other teleport mods are a waste of time downloading while tmm 1 or tmm 0 is around.
  11. Arizona_Steve
    Arizona_Steve
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    I'm thinking travelling merchants, as an example. I don't want them altering their path to use the teleports to get from A to B. For one thing it could break other mods. So I am using the MinUse doors as a precaution to prevent that happening.