30 comments

  1. qasw7410
    qasw7410
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    I really like this mode. But it's too powerful. At the highest level of difficulty, whoever fights shows overwhelming fighting power. Can't you release a lower performance mode?
  2. darthvader042
    darthvader042
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    is there a port for this on SE?
  3. zelurker
    zelurker
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    After testing I'd say it's very well done, impressive and all, I advice the "aurorans" mods from mihail monsters, then go to the meridia temple,; summon potema and watch the show !

    Only 1 thing seems to be missing a way to unsummon her ! Having her alone wouldn't be a real problem, but with all the people following her, it's a real problem if going to an interior ! Maybe it's done to mimic what happens in her quest when she fights her summoners for control... ?
    Anyway so far I summoned her only once for the show at meridia temple, and to unsummon all these I used the console, select her, type kill, I had to do it to be able to access the inventory of the general she had raised as an obedient zombie !
  4. KingOfXenon
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    After testing with Ordinator - Perks of Skyrim, I discovered that the spell used to summon Potema. is not treated as a summon by the game engine, meaning that items/spells/perks/etc that normally deal with summons do not affect this spell.

    Example: in Ordinator, there's a perk called Edge of Oblivion, that grants you an additional summon limit increase, but reduces your armor and magic resist if you do not have a summoned/reanimated minion, this spell does not prevent that debuff.

    Just mentioning it, perhaps there's a way to add new keywords to the spell in the Creation Kit to make the game treat it as a summon?
    1. zelurker
      zelurker
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      well it can be done using tes5edit, just take some conjuration spell from another mod as example and apply the same settings (type : spell instead of lesser power, then there is the problem of cost, knowing it's a very powerful spell it would be a master level one ? that's probably why the author chose to set it as a lesser power instead).
      Anyway very well done mod, even if indeed it might be too powerful for the vanilla game, it's very impressive to see, endorsed !
  5. JohnThomasSteiner
    JohnThomasSteiner
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    Is there a Skyrim SE version of this mod?
  6. Phraen
    Phraen
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    Is it possible to have Potema only summon a maximum of say three ghosts to assist? I keep finding myself trapped by her army when I summon her and in general her army makes her less than useful. I'm not saying she shouldn't summon such a wide variety, I love the diversity but I don't need the entire Septim bloodline.

    Ideally Potema would summon her forces when she has been in combat for a certain amount of time, say 10 seconds, and the army would leave after 3 minutes or so. The permanent army would be cool if there were armies for me to pit them against but as the game stands there is no need to have that many followers.

    Love the mod though, Potema is exactly what I wanted when I looked this mod up

    edit: Although this mod is pretty old I can hope
    1. Takaashii
      Takaashii
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      If you dont mind try using the TCL console command to walk through your followers to get past them.

      otherwise you can use tes5edit to change who she summons like i did, worked out well so far, i think i just deleted a few of her summons
      and that was that.
  7. RevanFanMan
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    I agree if possible someone should make a mod to where you can side with her.
  8. Riderkick774
    Riderkick774
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    Can you turn this into the Potema we fight in the quest? I really want to fight her.
  9. vvk78
    vvk78
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    I haven't done the Potema quest in my Skyrim playthrough, but stumbled upon your interesting mod. Now I am intrigued by her story.

    Potema, the Wolf Queen of Solitude -- what a fascinating (and terrifying) tale?!
    http://elderscrolls.wikia.com/wiki/Potema_Septim

    Thanks for this great mod!
  10. zeroeternalz
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    That's Potema's most trusted ally Lord Vokkhen.