hmm, Aela isn't wanting to go inside when I enter, always on my own
My follower can't get near the door, the raised ground prevents her from any angle... perhaps add a some stairs up as my companion can't use the pathway properly, even when I try to tell her what to do and where to stand, she just won't go certain places...
@Gaiden: Thanks for your constructive feedback and excellent pictures. I have corrected the errors you reported and enlivened the dubgeon by adding som routines to the warlocks, and after a playthrough noticed what a difference it makes. Thanks again
@Jinshai: I'm glad you enjoyed it. Blending in with the vanilla game was definitely a goal of mine so I'm pleased to hear it does. Thanks for playing!
So, I'm back from my exciting adventure through the Arkingstrom Ruin and to get straight to the point, this walktrough was very challenging, not least because of the levelled mages (dunmers hate ice and shock attacks ).
Now there are some points which I think are worth mentioning:
Pro: + dungeon entrance is well placed + good atmosphere + useful items (i.e. potions of elemental resistance) + alchemy lab and enchantment table + challenging enemies due to levelled setup
Contra: - some spots with disappearing driven wheels (entrance hall) - one bench hovering in the air (great hall) - middle part of a tube missing (great hall) - enemies feel like string puppets (daily routine?)
Overall I had a tough time beating the mages in groups but it was a lot of fun and hopefully with my criticism this mod will be even better than now.
Thank you for your effort and keep up that good work!
10 comments
My follower can't get near the door, the raised ground prevents her from any angle... perhaps add a some stairs up as my companion can't use the pathway properly, even when I try to tell her what to do and where to stand, she just won't go certain places...
I've uninstalled it for the time being...
albone20 Glad you enjoyed it
@Jinshai: I'm glad you enjoyed it. Blending in with the vanilla game was definitely a goal of mine so I'm pleased to hear it does. Thanks for playing!
Thanks for making this!
Now there are some points which I think are worth mentioning:
Pro:
+ dungeon entrance is well placed
+ good atmosphere
+ useful items (i.e. potions of elemental resistance)
+ alchemy lab and enchantment table
+ challenging enemies due to levelled setup
Contra:
- some spots with disappearing driven wheels (entrance hall)
- one bench hovering in the air (great hall)
- middle part of a tube missing (great hall)
- enemies feel like string puppets (daily routine?)
Overall I had a tough time beating the mages in groups but it was a lot of fun and hopefully with my criticism this mod will be even better than now.
Thank you for your effort and keep up that good work!
PS, I also added some screenshots from my trip.
Best Regards,
Gaiden
I'm going to test this mod right away and will report to you as soon as I have cleared the dungeon.
Best Regards,
Gaiden